SIGNING IN

Description

You send a blast of water outward in a 30-foot cone. Each creatures within the area of the cone must make a Dexterity saving throw or take 5d6 bludgeoning damage and be knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.

The water also drenches anything in its area, extinguishing any non-magical fires.

Creatures that are made of fire are considered vulnerable to the damage from this spell, and creatures that are made of water are considered immune to the damage from this spell.

Aux Niveaux Supérieurs

Classes Disponibles