Description
While you focus on this power, you can use your action to target one creature you can see within range with a battering ram of translucent telekinetic energy. The target must succeed on a Constitution saving throw or take 1d6 points of force damage and be knocked prone. This cantrip's damage increases by 1d6 when you reach 5th level 2d6, 11th level 3d6, and 17th level 4d6.