SIGNING IN

Swamp

XGE Lv. 1-20 d100
Lv. 1-4 d100

Table 1

Lancer Résultat
1 1d4 poisonous snakes
2-5 3d6 rats
6-10 2d8 ravens
11-12 3d6 giant rats
13 1d10 + 5 tribal warriors
14-15 1d8 + 1 giant lizards
16-17 1 crocodile
18-19 1 swarm of insects
20 1 giant spider
21-22 1d4 + 1 mud huts partially sunken in murky water
23-25 2d8 + 1 kobolds
26 2d4 mud mephits
27-29 1d6 + 2 giant poisonous snakes
30 2d4 winged kobolds
31-32 1 scout
33-34 The corpse of an adventurer tangled in the weeds. Looting the body turns up an explorer's pack and perhaps (50% chance) a random common magic item.
35-38 1 giant toad
39-41 1d6 + 2 constrictor snakes
42-44 2d4 giant frogs
45 1d8 + 1 swarms of rats or 1d6 + 2 swarms of ravens
46-48 2d10 stirges
49-52 2d6 + 3 bullywugs
53-54 1d8 + 1 orcs
55-56 1d4 yuan-ti purebloods
57 1 druid
58-59 1 yuan-ti malison: type 1, type 2, type 3
60-62 1 giant constrictor snake
63-64 A high-pitched shriek that lasts for 1d4 minutes
65-67 2d4 lizardfolk
68-69 1d4 ghouls
70-71 1 will-o'-wisp
72 1 wight
73 1 ghast
74-75 1 swarm of poisonous snakes
76-77 A foul stench bubbling up from brackish waters
78-80 1d4 + 2 ogres
81-83 1 shambling mound
84-86 1 lizardfolk shaman with 1d6 giant lizards and 2d10 lizardfolk
87 1 troll
88-89 1d4 green hags
90-91 1 revenant
92-93 1 giant crocodile
94-95 1 orc Eye of Gruumsh with 1d3 orogs and 2d6 + 3 orcs
96-97 1 young black dragon
98 1 yuan-ti abomination
99 1d4 water elementals
0 1 hydra
Lv. 5-10 d100

Table 2

Lancer Résultat
1 1 green hag
2-3 2d4 giant lizards or 2d4 giant poisonous snakes
4-5 2d8 winged kobolds
6-7 1d10 + 1 bullywugs with 1d8 + 1 giant frogs
8-9 1 druid
10 1d8 + 1 swarms of insects
11-13 1d12 ghouls
14-16 2d8 scouts
17-19 2d10 orcs
20-22 2d4 giant spiders
23-24 Tainted water that exposes creatures that move through it to sight rot (see "Diseases" in chapter 8 of the Dungeon Master's Guide)
25-27 1d6 + 2 giant toads
28-30 3d6 lizardfolk
31-33 1d8 + 1 yuan-ti purebloods
34-36 1d4 + 1 swarms of poisonous snakes
37-38 A bloated humanoid corpse floating facedown in the water
39-41 1 shambling mound
42-44 1d4 + 1 will-o'-wisps
45-47 2d6 crocodiles
48-50 1d4 + 1 giant constrictor snakes
51-54 1 lizardfolk shaman with 1d3 swarms of poisonous snakes and 1d8 + 2 lizardfolk
55-58 1d8 + 1 ogres
59-62 2d4 ghasts
63-65 An altar partially sunk into the mud, devoted to a god that is part human and part frog
66-69 1 giant crocodile
70-73 1 shambling mound
74-77 1 orc Eye of Gruumsh with 1d3 ogres and 2d10 + 5 orcs
78-80 A torrential rain that lasts 1d6 minutes and puts out all unprotected flames within 1 mile
81-82 1 young black dragon
83-84 1d4 green hags with 1d6 + 1 ogres
85-86 1 yuan-ti abomination
87-88 1d4 + 1 wights
89-90 1d6 + 1 yuan-ti malisons: type 1, type 2, type 3
91-93 1d4 + 1 trolls
94-96 1d10 revenants
97-99 1d8 + 1 water elementals
0 1d3 hydras
Lv. 11-20 d100

Table 3

Lancer Résultat
1-10 1d4 giant crocodiles
11-15 1d3 yuan-ti abominations
16-20 1d6 + 1 green hags
21-25 A large, spreading tree from which 2d6 armored knights hang by the neck
26-30 2d4 wights
31-35 1d8 + 1 yuan-ti malisons: type 1, type 2, type 3
36-40 Fog that rolls across the terrain, making the area within 1d3 miles heavily obscured for 1d4 hours
41-45 1d4 revenants
46-50 1d6 shambling mounds
51-55 1d10 water elementals
56-60 1d4 young black dragons
61-65 An eerie, bat-headed idol almost completely covered by vines
66-70 1d8 + 2 trolls
71-75 1d3 hydras
76-80 The sound of drums beating several miles away
81-96 1 adult black dragon
97-0 1 ancient black dragon
Swamp

Swamp

XGE Lv. 1-20 d100
Lv. 1-4 d100

Table 1

Lancer Résultat
1 1d4 poisonous snakes
2-5 3d6 rats
6-10 2d8 ravens
11-12 3d6 giant rats
13 1d10 + 5 tribal warriors
14-15 1d8 + 1 giant lizards
16-17 1 crocodile
18-19 1 swarm of insects
20 1 giant spider
21-22 1d4 + 1 mud huts partially sunken in murky water
23-25 2d8 + 1 kobolds
26 2d4 mud mephits
27-29 1d6 + 2 giant poisonous snakes
30 2d4 winged kobolds
31-32 1 scout
33-34 The corpse of an adventurer tangled in the weeds. Looting the body turns up an explorer's pack and perhaps (50% chance) a random common magic item.
35-38 1 giant toad
39-41 1d6 + 2 constrictor snakes
42-44 2d4 giant frogs
45 1d8 + 1 swarms of rats or 1d6 + 2 swarms of ravens
46-48 2d10 stirges
49-52 2d6 + 3 bullywugs
53-54 1d8 + 1 orcs
55-56 1d4 yuan-ti purebloods
57 1 druid
58-59 1 yuan-ti malison: type 1, type 2, type 3
60-62 1 giant constrictor snake
63-64 A high-pitched shriek that lasts for 1d4 minutes
65-67 2d4 lizardfolk
68-69 1d4 ghouls
70-71 1 will-o'-wisp
72 1 wight
73 1 ghast
74-75 1 swarm of poisonous snakes
76-77 A foul stench bubbling up from brackish waters
78-80 1d4 + 2 ogres
81-83 1 shambling mound
84-86 1 lizardfolk shaman with 1d6 giant lizards and 2d10 lizardfolk
87 1 troll
88-89 1d4 green hags
90-91 1 revenant
92-93 1 giant crocodile
94-95 1 orc Eye of Gruumsh with 1d3 orogs and 2d6 + 3 orcs
96-97 1 young black dragon
98 1 yuan-ti abomination
99 1d4 water elementals
0 1 hydra
Lv. 5-10 d100

Table 2

Lancer Résultat
1 1 green hag
2-3 2d4 giant lizards or 2d4 giant poisonous snakes
4-5 2d8 winged kobolds
6-7 1d10 + 1 bullywugs with 1d8 + 1 giant frogs
8-9 1 druid
10 1d8 + 1 swarms of insects
11-13 1d12 ghouls
14-16 2d8 scouts
17-19 2d10 orcs
20-22 2d4 giant spiders
23-24 Tainted water that exposes creatures that move through it to sight rot (see "Diseases" in chapter 8 of the Dungeon Master's Guide)
25-27 1d6 + 2 giant toads
28-30 3d6 lizardfolk
31-33 1d8 + 1 yuan-ti purebloods
34-36 1d4 + 1 swarms of poisonous snakes
37-38 A bloated humanoid corpse floating facedown in the water
39-41 1 shambling mound
42-44 1d4 + 1 will-o'-wisps
45-47 2d6 crocodiles
48-50 1d4 + 1 giant constrictor snakes
51-54 1 lizardfolk shaman with 1d3 swarms of poisonous snakes and 1d8 + 2 lizardfolk
55-58 1d8 + 1 ogres
59-62 2d4 ghasts
63-65 An altar partially sunk into the mud, devoted to a god that is part human and part frog
66-69 1 giant crocodile
70-73 1 shambling mound
74-77 1 orc Eye of Gruumsh with 1d3 ogres and 2d10 + 5 orcs
78-80 A torrential rain that lasts 1d6 minutes and puts out all unprotected flames within 1 mile
81-82 1 young black dragon
83-84 1d4 green hags with 1d6 + 1 ogres
85-86 1 yuan-ti abomination
87-88 1d4 + 1 wights
89-90 1d6 + 1 yuan-ti malisons: type 1, type 2, type 3
91-93 1d4 + 1 trolls
94-96 1d10 revenants
97-99 1d8 + 1 water elementals
0 1d3 hydras
Lv. 11-20 d100

Table 3

Lancer Résultat
1-10 1d4 giant crocodiles
11-15 1d3 yuan-ti abominations
16-20 1d6 + 1 green hags
21-25 A large, spreading tree from which 2d6 armored knights hang by the neck
26-30 2d4 wights
31-35 1d8 + 1 yuan-ti malisons: type 1, type 2, type 3
36-40 Fog that rolls across the terrain, making the area within 1d3 miles heavily obscured for 1d4 hours
41-45 1d4 revenants
46-50 1d6 shambling mounds
51-55 1d10 water elementals
56-60 1d4 young black dragons
61-65 An eerie, bat-headed idol almost completely covered by vines
66-70 1d8 + 2 trolls
71-75 1d3 hydras
76-80 The sound of drums beating several miles away
81-96 1 adult black dragon
97-0 1 ancient black dragon