Points de Vie
Maîtrises
White Mage
| Niveau | Bonus de Maîtrise | Capacités | Cantrips Known |
|---|---|---|---|
| 1 | + 2 | Spellcasting Confession Reach of the Unseen | 3 |
| 2 | + 2 | Spellcasting Confession Reach of the Unseen | 3 |
| 3 | + 2 | Spellcasting Confession Reach of the Unseen | 3 |
| 4 | + 2 | Spellcasting Confession Reach of the Unseen | 4 |
| 5 | + 3 | Spellcasting Confession Reach of the Unseen | 4 |
| 6 | + 3 | Spellcasting Confession Reach of the Unseen | 4 |
| 7 | + 3 | Spellcasting Confession Reach of the Unseen | 4 |
| 8 | + 3 | Spellcasting Confession Reach of the Unseen | 5 |
| 9 | + 4 | Spellcasting Confession Reach of the Unseen | 5 |
| 10 | + 4 | Spellcasting Confession Reach of the Unseen | 5 |
| 11 | + 4 | Spellcasting Confession Reach of the Unseen | 5 |
| 12 | + 4 | Spellcasting Confession Reach of the Unseen | 5 |
| 13 | + 5 | Spellcasting Confession Reach of the Unseen | 5 |
| 14 | + 5 | Spellcasting Confession Reach of the Unseen | 5 |
| 15 | + 5 | Spellcasting Confession Reach of the Unseen | 5 |
| 16 | + 5 | Spellcasting Confession Reach of the Unseen | 5 |
| 17 | + 6 | Spellcasting Confession Reach of the Unseen | 5 |
| 18 | + 6 | Spellcasting Confession Reach of the Unseen | 5 |
| 19 | + 6 | Spellcasting Confession Reach of the Unseen | 5 |
| 20 | + 6 | Spellcasting Confession Reach of the Unseen | 5 |
Spell Slots per Spell Level
| Niveau | Bonus de Maîtrise | Capacités | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | + 2 | Spellcasting Confession Reach of the Unseen | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 2 | + 2 | Spellcasting Confession Reach of the Unseen | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 3 | + 2 | Spellcasting Confession Reach of the Unseen | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 4 | + 2 | Spellcasting Confession Reach of the Unseen | 4 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 5 | + 3 | Spellcasting Confession Reach of the Unseen | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
| 6 | + 3 | Spellcasting Confession Reach of the Unseen | 4 | 3 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
| 7 | + 3 | Spellcasting Confession Reach of the Unseen | 4 | 3 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
| 8 | + 3 | Spellcasting Confession Reach of the Unseen | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
| 9 | + 4 | Spellcasting Confession Reach of the Unseen | 4 | 3 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
| 10 | + 4 | Spellcasting Confession Reach of the Unseen | 4 | 3 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
| 11 | + 4 | Spellcasting Confession Reach of the Unseen | 4 | 3 | 3 | 3 | 2 | 1 | 0 | 0 | 0 |
| 12 | + 4 | Spellcasting Confession Reach of the Unseen | 4 | 3 | 3 | 3 | 2 | 1 | 0 | 0 | 0 |
| 13 | + 5 | Spellcasting Confession Reach of the Unseen | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 0 | 0 |
| 14 | + 5 | Spellcasting Confession Reach of the Unseen | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 0 | 0 |
| 15 | + 5 | Spellcasting Confession Reach of the Unseen | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 0 |
| 16 | + 5 | Spellcasting Confession Reach of the Unseen | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 0 |
| 17 | + 6 | Spellcasting Confession Reach of the Unseen | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
| 18 | + 6 | Spellcasting Confession Reach of the Unseen | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
| 19 | + 6 | Spellcasting Confession Reach of the Unseen | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
| 20 | + 6 | Spellcasting Confession Reach of the Unseen | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Sorts de Classe
Capacités de Classe
Niveau 1
Niveau 10
Niveau 12
Niveau 14
Niveau 16
Niveau 18
Niveau 19
Niveau 2
Niveau 20
Niveau 4
Niveau 6
Niveau 8
Progression des Sorts Connus
| Niveau | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Sorts Connus | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 12 | 13 | 13 | 14 | 14 | 15 | 15 | 15 | 15 |
Progression d'Incantation
Progression des Tours de Magie
| Niveau | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Tours de Magie Connus | 4 | 4 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
Équipement de Départ
Capacités de Classe
Spellcasting (Level 1)
See chapter 10 of the PHB for the general rules of spellcasting and the end of this document for the White Mage spell list.
Cantrips
At 1st level, you know 3 cantrips of your choice from the White Mage spell list. You learn additional White Mage cantrips of your choice at higher levels, as shown in the Cantrips Known column of the White Mage table.
Spells Known of 1st Level and Higher
The White Mage table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
You prepare the list of white mage spells that are available for you to cast, choosing from the white mage spell list. When you do so, choose a number of white mage spells equal to your Wisdom modifier + your white mage level (minimum of one spell). The spells must be of a level for which you have spell slots.
For example, if you are a 3rd-level white mage, you have four 1st-levei and two 2nd-levei spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd level slot. Casting the spell doesn't remove it from your list of prepared spells.
You can change your list of prepared spells when you finish a long rest. Preparing a new list of white mage spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.
Spellcasting Ability
Wisdom is your spellcasting ability for your White Mage spells. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a White Mage spell you cast and when making an attack roll with one.
Spell
Spell
Spellcasting Focus
You can use a rod, cane, wand or other similar equipment as an arcane focus (found in chapter 5 of the Player's Handbook) for your White Mage spells.
Ritual Casting
You can cast any White Mage spell you know as a ritual if that spell has the ritual tag.
Confession (Level 1)
Beginning at 1st level, you gain the bonus action Prayer. When you use Prayer you gain a charge of Confession. When you use prayer while you already have a charge of confession, you double the number of charges you currently have, then gain 1 charge.
You may hold a number of confession charges equal to your proficiency bonus. You must be in combat to use prayer, your confession charges fade away after spending 1 minute outside of combat.
Reach of the Unseen (Level 1)
Also beginning at 1st level, when you cast a spell, you may spend 1 charge of confession to commission the elementals of the world to carry your spell. If your spell is a touch spell, you may cast it as a ranged spell up to a distance of 30ft.
Conjury Discipline (Level 2)
At 2nd level, you choose the discipline you belong to as a White Mage. Elementalist, Spirit Master, or Ampdapori, all detailed at the end of the class description. Your archetype choice grants you features at the 1st, 6th, 10th and 14th level.
Afflatus Solace (Level 2)
Beginning at the 2nd level, as an action you may spend any number of your confession charges. You heal a creature within 30ft. of you for #d4 + your proficiency bonus, where # is equal to the charges of confession spent.
Your Prayer bonus action cannot have been used before or after using Afflatus Solace on your turn. The target creature must have more than 0 hit points.
Ability Score Improvement (Level 4)
When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
Conjury Discipline Feature (Level 6)
At 6th level, you gain a feature granted by your Conjury Discipline.
Ability Score Improvement (Level 8)
When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
Conjury Discipline Feature (Level 10)
At 10th level, you gain a feature granted by your Conjury Discipline.
Ability Score Improvement (Level 12)
When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
Conjury Discipline Feature (Level 14)
At 14th level, you gain a feature granted by your Conjury Discipline.
Ability Score Improvement (Level 16)
When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
Conservation of Life (Level 18)
Beginning at the 18th level, when your hit points are reduced to 0 and you fall unconscious, you release a pulse of healing energy. All allies, excluding yourself, within a 30ft. radius are healed for 2d8 + your Wisdom ability modifier hit points. This is unaffected by Touch of the Padjal. This effect only occurs once. You must then finish a long rest to use Conservation of Life again.
Ability Score Improvement (Level 19)
When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
Graceful Healer (Level 20)
Beginning at the 20th level, you gain two Confession charges when you roll for initiative at the beginning of battle.
Multiclassage
Prérequis de Multiclassage
{"wis":13}
Sous-classes
Capacités de Sous-classe
Ampdapori
Ampdapori (Level 2)
Some White Mages focus on the role of repelling those who do not belong in the world from it, relying on light and holy magic to drive the undead and fiends from the world through destruction. An Ampdapori White Mage has taken up arms for this very purpose, using a mix of healing magic and holy magic to smite out blasphemous creatures from the land.
Expanded Spell List
2nd-level Ampdapori feature
Your specialization as an ampdapori lets you choose from an expanded list of spells when you learn a white mage spell. The following spells are added to the white mage spell list for you.
| Spell Level | Spells |
|---|---|
1st | |
2nd | |
3rd | |
4th | |
5th |
Afflatus Misery
2nd-level Ampdapori feature
Beginning at the 2nd level, as an action you may spend any number of confession charges to make a ranged spell attack against a creature within 60ft. of you. Your attack deals #d6 + your proficiency bonus radiant damage, where # is equal to the number of confession charges spent.
Inquisitor's Report (Level 6)
6th-level Ampdapori feature
Beginning at the 6th level, you may spend 15 minutes communing with the elementals to learn the location of any undead or fiend creatures within a 1 mile radius. You may only do this once before, your ability to do so refreshing after a long rest.
Aura of Ampdapor (Level 10)
10th-level Ampdapori feature
Beginning at the 10th level, while you hold a Confession charge in your body, you emit an aura in a 10ft. radius that protects you and friendly creatures. While within your aura, creatures have resistance to necrotic damage and when they are the target of a spell which restores hit points, they recover additional hit points equal to your Wisdom modifier.
Void Bane (Level 14)
14th-level Ampdapori feature
Beginning at the 14th level, as a bonus action you may spend 1 Confession charge to empower your next spell. If the target of your spell is an undead or fiend creature, it become far more effective. If your spell requires you to make a spell attack roll, you gain advantage on your attack roll. If your spell requires the target creature to make a saving throw, they do so with disadvantage.
Additionally, your spell deals bonus damage on hit equal to your proficiency bonus.
Elementalist
Elementalist (Level 2)
White Mages who choose to focus on manipulating the elements around them come to be known as elementalists. They are able to work very closely with the elementals living across the land to borrow their strength and knowledge, turning the world itself into an ally.
Expanded Spell List
2nd-level Elementalist feature
Your specialization as an Elementalist lets you choose from an expanded spell list when you learn a white mage spell. The following spells are added to the white mage spell list for you.
| Spell Level | Spells |
|---|---|
1st | |
2nd | |
3rd | |
4th | |
5th |
Elemental Blessing
2nd-level Elementalist feature
Beginning at the 2nd level, as an action you may expend Confession charges to bless a weapon within 30ft. of you that you can see with elemental power for a number of rounds equal to your Wisdom modifier. The number of charges you spend increase the effectiveness of your blessing.
| Chargest Spent | Effect |
|---|---|
1 | The damage type of the weapon changes to cold, radiant or thunder. |
2 | The weapon gains a +1 bonus on attack rolls. |
3 | The weapon's damage rolls deal bonus damage equal to your proficiency bonus. |
Eyes of the Elementals (Level 6)
6th-level Elementalist feature
Beginning at the 6th level, you may commune with the elementals in the surrounding area. You gain a mental map of an area of 2 mile radius centered on you. You must spend 15 minutes meditating while elementals share this information about the surrounding area with you. You may only commune with the elementals in this way once, your ability to do so refreshing after a long rest.
Also, you can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
Elemental Armour (Level 10)
10th-level Elementalist feature
Beginning at the 10th level, as an action, you may spend 1 Confession charge to grant a creature you touch the elementals' protection. The creature gains resistance to one of the following elements: cold, radiant or thunder for a number of rounds equal to your Wisdom modifier.
Aetherial Conjuration (Level 14)
14th-level Elementalist feature
Beginning at the 14th level, as a bonus action you may spend a number of Confession charges to borrow power from the elementals to cast a spell. You may cast a spell whose level is equal to half the number of Confession charges spent (rounded up).
Spirit Master
Spirit Master (Level 2)
A Spirit Master is a White Mage who has focused their efforts into becoming master healers. They are steadfast allies who provide a great deal of support to those around them. Drawing power from the land and the spirits who inhabit it, a Spirit Master is able to unleash incredibly potent healing and support spells. They have taken on the role to soothe the wounds of those who protect the world and those who need protecting.
Expanded Spell List
2nd-level Spirit Master feature
Your specialization as a spirit master lets you choose from an expanded list of spells when you learn a white mage spell. The following spells are added to the white mage spell list for you.
| Spell Level | Spells |
|---|---|
1st | |
2nd | |
3rd | |
4th | |
5th |
Soothe Sayer
2nd-level Spirit Master feature
Also beginning at the 2nd level, your healing spells are more effective. Whenever you cast a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to your proficiency bonus + the spell's level.
Medicine Master (Level 6)
6th-level Spirit Master feature
Beginning at the 6th level, you gain proficiency in the Medicine skill. You have advantage on Wisdom (Medicine) checks to stabilize creatures and when diagnosing diseases.
Clerical Smite (Level 10)
10th-level Spirit Master feature
Beginning at the 10th level, when you cast a healing spell you may spend a Confession charge to weaponize the spell, dealing radiant damage instead of healing. The spell must require a die role to be used in this way. The bonus healing that would be applied from Soothe Sayer is applied as bonus damage.
Targeted creatures make a Wisdom saving throw against your Spell Save DC, taking the spell's healing as damage on a failure and half as much on a success.
Touch of the Padjal (Level 14)
14th-level Spirit Master feature
Beginning at the 14th level, as a bonus action you may spend a Confession charge. When you cast your next spell which restores hit points, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.