Points de Vie
Maîtrises
Capacités de Classe
Niveau 1
Niveau 10
Niveau 2
Niveau 3
Niveau 4
Niveau 5
Niveau 6
Niveau 7
Niveau 8
Niveau 9
Maîtrises
light
medium
shield
simple
martial
Équipement de Départ
Capacités de Classe
Shadow-Lore (Level 1)
Beginning at 1st level, you have significant experience studying, tracking, and hunting the servants of the Shadow. Choose a kind of favoured foe: Beasts, Evil Men, Giants, Monstrosities, Orcs, or Undead.
You can add your Wisdom modifier to the damage roll whenever you hit one of your favoured foes, and to saving throws you make against their special abilities. Additionally, you have advantage on Wisdom (Hunting) and Wisdom (Perception) checks to find your favoured foes, as well as on Intelligence checks to recall information about them. You also learn one language of your choice that is spoken by your favoured foes, if they speak one at all.
You choose one additional favoured foe at 6th level, and again at 10th level. As you gain levels, your choices should reflect the types of enemies you have encountered on your adventures.
Warded Lands (Level 1)
You are particularly familiar with the lands you have sworn to protect and are adept at travelling and surviving in such regions. Choose one warded land from among the following: Arthedain, Cardolan, Enedwaith, Eregion, Lindon, and Rhudaur (the Loremaster may wish to expand or alter this list depending on the chosen setting). When you make an Intelligence or Wisdom check related to your warded lands, your proficiency bonus is doubled if you are using a skill that you're proficient in.
During journeys in your warded lands, you gain the following benefits:
You are allowed to cover more than one role without penalties (see Chapter 5).
You have advantage on fatigue saving throws if the journey path (see Chapter 5) is entirely within your warded lands.
You can move stealthily at a normal pace, and hexes suggesting difficult terrain do not slow your Company's travel (see Chapter 5).
While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
Finally, a Company including a Warden that spends a Fellowship Phase in a warded land can choose the Gather Rumours undertaking as a free undertaking.
You choose one additional warded land at 4th level, and again at 6th, 8th, and 10th level. As you gain levels, your choices should reflect the regions you have visited on your adventures.
Craft or Virtue (Level 2)
Also at 2nd level, and again at 4th, 6th, 8th, and 10th level, you can take a common or cultural virtue of your choice. You can take each virtue only once. As normal, you cannot increase an ability score above 20 using this feature.
At 2nd, 6th, and 10th level, instead of taking a virtue you can gain a craft slot and a craft of your choice from the Scholar's Crafts list (see Crafts).
Fighting Style (Level 2)
At 2nd level, you adopt a particular style of fighting as your speciality. Choose one of the following options. You cannot take a Fighting Style option more than once, even if you later get to choose again.
Warden Oath (Level 3)
Rumour of the Earth (Level 3)
Beginning at 3rd level, you can use your action to focus your awareness on the region around you. You can sense whether and which of your favoured foes are present within a number of miles of you equal to your Wisdom modifier (minimum of 1; double this value if you are in your warded lands). This feature doesn't reveal the creatures' location or number. Once you use this feature, you cannot use it again until you finish a short or long rest.
Virtue (Level 4)
At 4th level, you can take a common or cultural virtue of your choice. You can take each virtue only once. As normal, you cannot increase an ability score above 20 using this feature.
Warded Lands improvement (Level 4)
You choose one additional warded land at 4th level. As you gain levels, your choices should reflect the regions you have visited on your adventures.
Extra Attack (Level 5)
When you reach 5th level you make two attacks when you take the Attack action on your turn, instead of one.
Craft or Virtue (Level 6)
At 6th level, you can take a common or cultural virtue of your choice. You can take each virtue only once. As normal, you cannot increase an ability score above 20 using this feature.
At 6th level, instead of taking a virtue you can gain a craft slot and a craft of your choice from the Scholar's Crafts list (see Crafts).
Shadow-Lore improvement (Level 6)
You choose one additional favoured foe at 6th level. As you gain levels, your choices should reflect the types of enemies you have encountered on your adventures.
Warded Lands improvement (Level 6)
You choose one additional warded land at 6th level. As you gain levels, your choices should reflect the regions you have visited on your adventures.
Warden Oath feature (Level 7)
At 7th level, you gain a feature granted by your Warden Oath feature.
Virtue (Level 8)
At 8th level, you can take a common or cultural virtue of your choice. You can take each virtue only once. As normal, you cannot increase an ability score above 20 using this feature.
Warded Lands improvement (Level 8)
You choose one additional warded land at 8th level. As you gain levels, your choices should reflect the regions you have visited on your adventures.
Long Stride (Level 9)
Starting at 9th level, your speed increases by 10 feet while you are not wearing heavy armour, and moving through difficult terrain costs you no extra movement.
Craft or Virtue (Level 10)
At 10th level, you can take a common or cultural virtue of your choice. You can take each virtue only once. As normal, you cannot increase an ability score above 20 using this feature.
At 10th level, instead of taking a virtue you can gain a craft slot and a craft of your choice from the Scholar's Crafts list (see Crafts).
Shadow-Lore improvement (Level 10)
You choose one additional favoured foe at 10th level. As you gain levels, your choices should reflect the types of enemies you have encountered on your adventures.
Warded Lands improvement (Level 10)
You choose one additional warded land at 10th level. As you gain levels, your choices should reflect the regions you have visited on your adventures.
Multiclassage
Prérequis de Multiclassage
{"wis":13}
Maîtrises Acquises
Sous-classes
Capacités de Sous-classe
Forayer
Forayer (Level 3)
You patrol the land ceaselessly seeking to ambush the servants of the Enemy, for they are found in many places, not in Mordor only.
Bonus Proficiency
When you choose this oath at 3rd level, you gain proficiency in the Stealth skill. If you are already proficient, or if you are in one of your warded lands, you add double your proficiency bonus to checks you make with it.
Ambusher
Starting at 3rd level, you excel at ambushing your enemies. You can add your Wisdom modifier to your initiative rolls, and you have advantage on attack rolls against any creature that hasn't taken a turn. In addition, you gain the Sneak Attack feature. The extra damage is 1d6, and it increases to 2d6 when you reach 7th level in this calling.
Sneak Attack
You know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
Harrier (Level 7)
Starting at 7th level, you can use the Hide action as a bonus action on your turn.
Hunter
Hunter (Level 3)
You have chosen to prey upon the enemies of the Free Peoples, as a hunter relentlessly seeks a dangerous quarry.
Bonus Proficiency
When you choose this oath at 3rd level, you gain proficiency in the Hunting skill. If you are already proficient, or when tracking your favoured foes, you add double your proficiency bonus to checks you make with it.
Hunter's Prey
At 3rd level, you gain one of the following features of your choice.
Defensive Tactics (Level 7)
At 7th level, you gain one of the following features of your choice.