SIGNING IN

Points de Vie

Dés de Vie 1d10 par niveau

Maîtrises

INT , WIS

Sorts de Classe

control flames|xge Druidcraft Fire Bolt gust|xge mold earth|xge Minor Illusion Ray of Frost shape water|xge Shocking Grasp druidcraft|xphb fire bolt|xphb minor illusion|xphb ray of frost|xphb shocking grasp|xphb

Capacités de Classe

Niveau 1

Dream Shape
Eidolon Form

Niveau 10

Eidolon Form Feature

Niveau 11

Dream Shape (1 Anomaly)

Niveau 12

Ability Score Improvement

Niveau 13

Reveries (improvement)

Niveau 14

Eidolon Form Feature

Niveau 15

Intertwined Mind

Niveau 16

Ability Score Improvement

Niveau 17

Reveries (improvement)

Niveau 18

Dream Shape (2 Anomalies)

Niveau 19

Ability Score Improvement

Niveau 2

Lucid Rest
Reveries

Niveau 20

Dream Realized

Niveau 3

Eidolon Form Feature

Niveau 4

Ability Score Improvement

Niveau 5

Extra Attack
Reveries (improvement)

Niveau 6

Eidolon Form Feature

Niveau 7

Backdoor

Niveau 8

Ability Score Improvement

Niveau 9

Reveries (improvement)

Maîtrises

Armor

light

Weapons

simple

improvised

Skills

Équipement de Départ

(a) two handaxes or (b) any simple weapon

Capacités de Classe

Dream Shape (Level 1)

Starting at 1st level you can magically assume the physical features of your eidolon. The appearance of these features is determined by your Subclass.

Dream Points

As the link to your eidolon grows stronger, so does your Dream Shape. The power of your Dream Shape is represented by Dream Points.

Number of Dream Points = Dream shifter level + Wisdom modifier (minimum of 1)

Manifestations and Anomalies

Manifestations and Anomalies are a set of features that are part of your Dream Shape. While your Dream Shape is active, each Manifestation and Anomaly provides benefits depending on the number of Dream Points assigned to it. Manifestations provide benefits at 1,3 and 6 Dream Points, Anomalies at 1 Dream Point. You find all Manifestations, Anomalies, and their descriptions in the "Manifestations and Anomalies" sections at the end of the class's description. It is advised to use a Manifestation Sheet to keep track of your Dream Points, Manifestations, and Anomalies.

Assigning Dream Points

Your Dream Shape is defined by both, your will and the unpredictable influence of your eidolon. As a consequence, your Dream Points are sometimes assigned freely and sometimes randomly. When you gain this feature, assign half of your Dream Points (rounded down) freely and the rest randomly.

When assigning a Dream Point freely, choose a Manifestation from among results 1-7 on the Manifestations table, and assign the Dream Point to it.

When assigning a Dream Point randomly, roll on the Manifestations table, and assign the Dream Point to the resulting Manifestation. When rolling an 8 on the Manifestations table, roll on the Anomalies table and assign the Dream Point to the resulting Anomaly instead.

Restoring your Dream Points

You can restore your Dream Points while sleeping or meditating.

Whenever you finish a long rest, you can restore your Dream Points. To do so, unassign all of your Dream Points. Then assign half of your Dream Points (rounded down) freely. Then assign the rest randomly.

Assuming the Dream Shape

You can unassign a Dream Point to assume your Dream Shape as a bonus action.

Your Dream Shape lasts for 10 minutes. It ends early if you are knocked unconscious. You can also end your Dream Shape on your turn as a bonus action.

When you assume your Dream Shape, your game statistics and features stay the same and you gain the benefits of your manifestations. You choose whether your equipment falls to the ground in your space, merges into your Dream Shape, or is worn by you. Worn equipment functions as normal but its appearance changes to match your Dream Shape until your Dream Shape ends or the equipment is not worn at the end of your turn. Equipment that merges with the Dream Shape has no effect until the Dream Shape ends.

Manifestations
d8Manifestation

1

Floating Step

2

Phantasmal Weapons

3

Elemental Assault

4

Hardened Surface

5

Elusive Body

6

(See Subclass)

7

(See Subclass)

8

Emerging Anomaly

Eidolon Form (Level 1)

At 1st level, choose what form your eidolon has taken: Nightmare Eidolon, Harmony Eidolon, or Wonder Eidolon, all detailed at the end of the class description.

Lucid Rest (Level 2)

Beginning at 2nd level, your eidolon guides your dreams and improves your rate of recovery. When you finish a Long Rest, you regain all hit dice associated with your dream shifter level (You still only gain half of the hit dice associated with levels you have taken in other classes).

Additionally, finishing a Long Rest reduces your exhaustion level by 2 instead of 1.

Reveries (Level 2)

Starting at 2nd level your eidolon grants you access to your own subconscious. Whenever you activate your Dream Shape, you can use Transformation, Respite, or Epiphany.

You can also use a bonus action and unassign a Dream Point to use this feature. If you do so while your Dream Shape is active, the remaining duration of your Dream Shape increases by 10 minutes.

Transformation

Unassign an assigned Dream Point, then assign it freely. You can assign the Dream Point to the same Manifestation to re-choose all choices within that Manifestation such as damage types or Abilities.

Respite

You can spend one Hit Die. If you do, roll it and add your Constitution modifier to the result. You regain hit points equal to the total.

Epiphany

You learn a cantrip from the dream shifter cantrip list. You forget it at the end of your next Long Rest.

Wisdom is your Spellcasting ability for dream shifter spells. You use your Wisdom whenever a spell refers to your Spellcasting ability. In addition, use your Wisdom modifier when setting the saving throw DC for a dream shifter spell you cast and when making an attack roll with one.

Spell

Spell

Spellcasting Focus

While your Dream Shape is active, it serves as a Spellcasting focus.

Eidolon Form Feature (Level 3)

The Eidolon Form you choose grants you features at 3rd level.

Ability Score Improvement (Level 4)

When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

Extra Attack (Level 5)

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Reveries (improvement) (Level 5)

At 5th level you gain the following improvements to the Transformation and Respite effect of the Reveries feature:

  • Transformation
  • Respite

Eidolon Form Feature (Level 6)

The Eidolon Form you choose grants you features at 6th level.

Backdoor (Level 7)

At 7th level you can spend 10 minutes to dive into a creature's memories. Choose a creature within 10 feet of you that is either sleeping or unconscious. The creature must make a Wisdom saving throw against your spell save DC. On a failed save you can ask the target a number of questions equal to your Wisdom modifier (at least one) and the target has to answer truthfully.

For the duration of this feature, the target creature cannot wake up through natural means. On a successful save this feature does nothing. When the targeted creature wakes up it is aware of your attempt to gain information from it and whether you succeeded.

Once you use this feature, you can't use it again until you finish a Long Rest. Starting at 14th level, you can use it twice before a Long Rest.

Ability Score Improvement (Level 8)

When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

Reveries (improvement) (Level 9)

At 9th level you gain the following improvements to the Transformation and Respite effect of the Reveries feature:

  • Transformation
  • Respite

Eidolon Form Feature (Level 10)

The Eidolon Form you choose grants you features at 10th level.

Dream Shape (1 Anomaly) (Level 11)

Starting at 11th level, when restoring your Dream Points and assigning Dream Points freely, you can choose one result on the Anomalies table instead of the Manifestations table.

Ability Score Improvement (Level 12)

When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

Reveries (improvement) (Level 13)

At 13th level you gain the following improvements to the Transformation and Respite effect of the Reveries feature:

  • Transformation
  • Respite

Eidolon Form Feature (Level 14)

The Eidolon Form you choose grants you features at 14th level.

Intertwined Mind (Level 15)

At 15th level the bond to your eidolon allows you to draw wisdom from its otherworldly memories. Your Wisdom score increases by 2 and your maximum for Wisdom is now 22.

Additionally, you are resistant to psychic damage.

Ability Score Improvement (Level 16)

When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

Reveries (improvement) (Level 17)

At 17th level you gain the following improvements to the Transformation and Respite effect of the Reveries feature:

  • Transformation
  • Respite

Dream Shape (2 Anomalies) (Level 18)

Starting at 18th level, you can choose an additional result on the Anomalies table.

Ability Score Improvement (Level 19)

When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

Dream Realized (Level 20)

At 20th level the fusion of you and your eidolon is complete. This might cause slight changes in your personality. You gain the following features:

  • When restoring your Dream Points, you can assign all of your Dream Points freely.

  • Your Dream Shape only ends when you choose to end it.

Multiclassage

Prérequis de Multiclassage

{"str":13,"wis":13}

Maîtrises Acquises

Armor light
Weapons improvised

Sous-classes

Harmony Eidolon
DreamS
Nightmare Eidolon
DreamS
Wonder Eidolon
DreamS

Capacités de Sous-classe

Harmony Eidolon

Harmony Eidolon (Level 1)

Harmony Eidolons are usually shaped by nostalgic and idyllic memories. Through the link to a Harmony Eidolon, dream shifters gain the ability to persevere in difficult situations. They become the eye of the storm, a safe refuge in a judgmental world. They see to the core of conflicts and resolve them. To these dream shifters, eveiything has its place in the world, given the circumstances.

Manifested Grace

Your link to a Harmony Eidolon gives your Dream Shape a captivating appearance. Roll on the Grace Themes table to determine its visual theme, choose one of the options, or combine two. You may also come up with a new one.

Grace Themes
d6Appearance

1

Floating brush strokes forming a body

2

Exotic animals melded together

3

Flowers, vines, and leaves

4

A humanoid musical instrument

5

A flawless anatomical statue

6

Shimmering crystals and gems

Your Manifestations and Anomalies also assume this visual theme. Your Dream Shape is obviously magical and cannot be used to disguise. Your basic form stays the same; if you're bipedal, you can't use your Dream Shape to become quadrupedal, for instance.

Additionally, results 6 and 7 of your Manifestations table are the following:

Manifestations
d8Manifestation

6

Sublime

7

Mind Roots

Additionally, you gain proficiency with the persuasion skill and while your Dream Shape is active, you have advantage on Charisma (Persuasion) checks.

Shared Respite (Level 3)

Starting at 3rd level you can share the restoring qualities of your dreams with others through a veil of dream magic. When using Respite, you can choose another willing creature you can see within 5 feet. That creature regains the same number of hit points. This Feature has no effect on undead or constructs.

Starting at 5th level whenever another creature becomes the target of Respite, attack rolls against that creature are made with disadvantage until the beginning of your next turn.

Starting at 9th level instead of choosing one willing creature within 5 feet, you can choose up to two willing creatures you can see within 10 feet. Those creatures regain the same number of hit points.

Starting at 13th level whenever another creature becomes the target of Respite, it has advantage on ability checks and saving throws until the beginning of your next turn.

Starting at 17th level instead of two friendly creatures, you can choose up to three friendly creatures you can see within 20 feet. Those creatures regain the same number of hit points.

Dream Bringer's Touch (Level 6)

Starting at 6th level you can plant soothing images into the minds of your allies. As an action, you can touch a willing creature and restore up to two of its Hit Dice.

You can use this feature once per Long Rest. You can use it an additional time at 12th and 18th level.

Profound Peace (Level 10)

At 10th level you gain a deep understanding of inner balance. Your proficiency bonus for your Charisma (Persuasion) checks is doubled.

Additionally, you can't be charmed.

Group Therapy (Level 14)

Starting at 14th level you can connect different minds to create a shared dream. Whenever you use Respite, any other creature being targeted by Respite can use their reaction to spend a Hit Die. If the creature does, that creature rolls the Die and adds its Constitution modifier to the result. Add the total to the number of hit points regained by all targets of Respite.

Nightmare Eidolon

Nightmare Eidolon (Level 1)

Nightmare Eidolons are usually shaped by anxiety and paranoia. Through the link to a Nightmare Eidolon, dream shifters gain the strength to face their fears. They spend their lives exploring the dark places of their world. They actively hunt dangerous creatures, deliberately putting themselves into dangerous situationsj ust to learn from the experience and become physically and mentally stronger.

Manifested Horror

Your link to a Nightmare Eidolon gives your Dream Shape a frightening appearance. Roll on the Horror Themes table to determine its visual theme, choose one of the options, or combine two. You may also come up with a new one.

Horror Themes
d6Appearance

1

Long-limbed and made up of black smoke.

2

Predatory animals melded together.

3

Twisted, warped, and mutated flesh.

4

A cruel construct of steel and steam.

5

Alien anatomy and an unusual number of eyes.

6

A roaring, elemental force.

Your Manifestations and Anomalies also assume this visual theme. Your Dream Shape is obviously magical and cannot be used to disguise. Your basic form stays the same; if you're bipedal, you can't use your Dream Shape to become quadrupedal, for instance.

Additionally, results 6 and 7 of your Manifestations table are the following:

Manifestations
d8Manifestation

6

Inevitable

7

Unreal Might

Additionally, you gain proficiency with the intimidation skill and while your Dream Shape is active, you have advantage on Charisma (Intimidation) checks.

Frightening Transformation (Level 3)

At 3rd level, your Transformations cause a surge of dream magic that warps your body temporarily. Whenever you use Transformation, each of your attacks deal 1d6 additional damage until the end of that turn.

Starting at 5th level whenever you use Transformation, choose a creature you can see within 20 feet. The target must succeed on a Wisdom saving throw against your spell save DC or become frightened of you until the beginning of your next turn. This feature has no effect on creatures that can't see you.

Starting at 9th level, your attacks deal 1d8 additional damage until the end of that turn instead of 1d6.

Starting at 13th level you can choose any number of creatures within 20 feet instead of one.

Starting at 17th level, your attacks deal 1d10 additional damage until the end of that turn instead of 1d8.

Personal Terror (Level 6)

Starting at 6th level you can single out a creature by becoming its nightmare. As a bonus action, you can choose a creature you can see within 60 feet and become invisible to eveiy other creature for 1 minute. This effect ends if the target is ever more than 60 feet from you at the end of your turn, if you deal damage to any creature that is not the target or if you use this feature again. You can choose to end this effect as a bonus action.

You can use this feature once per Long Rest. You can use it an additional time at 12th and 18th level.

Profound Courage (Level 10)

At 10th level you gain a deeper understanding of fear. Your proficiency bonus for your Charisma (Intimidate) checks is doubled.

Additionally, you can't be frightened.

Anomalous Mutation (Level 14)

Starting at 14th level you achieve a new level of control over your Dream Shape. When using Transformation, you can choose results on the Anomalies table instead of the Manifestations table.

Wonder Eidolon

Wonder Eidolon (Level 1)

Wonder Eidolons are usually shaped by hopes and wishes. Through the link to a Wonder Eidolon, dream shifters reconnect with their inner child. To them reality is relative, and they warp it to overcome any obstacle. They walk into uncharted lands and descending into bottomless pits just to find a new side of the world and themselves.

Manifested Mystery

Your link to a Wonder Eidolon gives your Dream Shape a mysterious appearance. Roll on the Mystery Themes table to determine its visual theme, choose one of the options, or combine two. You may also come up with a new one.

Mystery Themes
d6Appearance

1

Constellations ot symbols forming a body

2

Chitinous insect features

3

Layers of fabrics veiling a being beneath

4

A faceless mannequin

5

Geometric shapes and polygons ot steel or stone

6

A statue made of an unknown element

Your Manifestations and Anomalies also assume this visual theme. Your Dream Shape is obviously magical and cannot be used to disguise. Your basic form stays the same; if you're bipedal, you can't use your Dream Shape to become quadrupedal, for instance.

Additionally, results 6 and 7 of your Manifestations table are the following:

Manifestation
d8Manifestation

6

Arcane Battery

7

Wide Eyed

Additionally, you gain proficiency with the deception skill and while your Dream Shape is active, you have advantage on Charisma (Deception) checks.

Revelation (Level 3)

Starting at 3rd level you can dig deeper into your subconscious to learn more difficult spells. When using Epiphany, you can get a lst-level spell slot and learn a spell of the same level or lower from the Wonder Eidolon spell list instead of learning a cantrip. You forget this spell when you finish a Long Rest. You can't gain more than two spell slots of the same spell level per Long Rest using this feature.

To cast one of these spells, you must expend a slot of the spell's level or higher. You lose all spell slots when you finish a Long Rest. For example, if you know the lst-level spell chaos bolt and have a lst-level and a 2nd-level spell slot available, you can cast chaos bolt using either slot.

Starting at 5th level you may get a 2nd-level spell slot or two 1st-level spell slots instead.

Starting at 9th level you may get a 3rd-level spell slot or two 2nd-level spell slots instead.

Starting at 13th level you may get a 4th-level spell slot or two 3rd-level spell slots instead.

Starting at 17th level you may get a 5th-level spell slot or two 4th-level spell slots instead.

Reality Warp (Level 6)

Starting at 6th level you gain a limited ability to warp reality as in a dream. As an action, you can expend one spell slot to cast a spell. Choose this spell from any class, including this one. A spell you choose must be of the same level as the spell slot spent, must have a Casting Time of one action and can't consume material components. The chosen spell counts as a dream shifter spell for you.

You can use this feature once per Long Rest. You can use it an additional time at 12th and 18th level.

Profound Enigma (Level 10)

At 10th level you gain a new level of control over the way you are perceived by others. Your proficiency bonus for your Charisma (Deception) checks is doubled.

Additionally, you can't be targeted by any divination magic or perceived through magical scrying sensors and you are immune to any effect that would sense your emotions or read your thoughts.

Inspiring Find (Level 14)

Starting at 14th level you can learn spells you have recently witnessed. When you use Epiphany, you can choose any spell you witnessed being cast within the last hour. You must have witnessed all components of the spell. Spell level requirements still apply. The chosen spell counts as a dream shifter spell for you.