SIGNING IN

Points de Vie

Dés de Vie 1d8 par niveau

Maîtrises

WIS , CHA

Astrologian

Niveau Bonus de Maîtrise Capacités Cantrips Known
1 + 2 Spellcasting Divination Divination School 3
2 + 2 Spellcasting Divination Divination School 3
3 + 2 Spellcasting Divination Divination School 3
4 + 2 Spellcasting Divination Divination School 4
5 + 3 Spellcasting Divination Divination School 4
6 + 3 Spellcasting Divination Divination School 4
7 + 3 Spellcasting Divination Divination School 4
8 + 3 Spellcasting Divination Divination School 4
9 + 4 Spellcasting Divination Divination School 4
10 + 4 Spellcasting Divination Divination School 5
11 + 4 Spellcasting Divination Divination School 5
12 + 4 Spellcasting Divination Divination School 5
13 + 5 Spellcasting Divination Divination School 5
14 + 5 Spellcasting Divination Divination School 5
15 + 5 Spellcasting Divination Divination School 5
16 + 5 Spellcasting Divination Divination School 5
17 + 6 Spellcasting Divination Divination School 5
18 + 6 Spellcasting Divination Divination School 5
19 + 6 Spellcasting Divination Divination School 5
20 + 6 Spellcasting Divination Divination School 5

Spell Slots per Spell Level

Niveau Bonus de Maîtrise Capacités 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1 + 2 Spellcasting Divination Divination School 2 0 0 0 0 0 0 0 0
2 + 2 Spellcasting Divination Divination School 3 0 0 0 0 0 0 0 0
3 + 2 Spellcasting Divination Divination School 4 2 0 0 0 0 0 0 0
4 + 2 Spellcasting Divination Divination School 4 3 0 0 0 0 0 0 0
5 + 3 Spellcasting Divination Divination School 4 3 2 0 0 0 0 0 0
6 + 3 Spellcasting Divination Divination School 4 3 3 0 0 0 0 0 0
7 + 3 Spellcasting Divination Divination School 4 3 3 1 0 0 0 0 0
8 + 3 Spellcasting Divination Divination School 4 3 3 2 0 0 0 0 0
9 + 4 Spellcasting Divination Divination School 4 3 3 3 1 0 0 0 0
10 + 4 Spellcasting Divination Divination School 4 3 3 3 2 0 0 0 0
11 + 4 Spellcasting Divination Divination School 4 3 3 3 2 1 0 0 0
12 + 4 Spellcasting Divination Divination School 4 3 3 3 2 1 0 0 0
13 + 5 Spellcasting Divination Divination School 4 3 3 3 2 1 1 0 0
14 + 5 Spellcasting Divination Divination School 4 3 3 3 2 1 1 0 0
15 + 5 Spellcasting Divination Divination School 4 3 3 3 2 1 1 1 0
16 + 5 Spellcasting Divination Divination School 4 3 3 3 2 1 1 1 0
17 + 6 Spellcasting Divination Divination School 4 3 3 3 2 1 1 1 1
18 + 6 Spellcasting Divination Divination School 4 3 3 3 3 1 1 1 1
19 + 6 Spellcasting Divination Divination School 4 3 3 3 3 2 1 1 1
20 + 6 Spellcasting Divination Divination School 4 3 3 3 3 2 2 1 1

Sorts de Classe

Blade Ward Dancing Lights Friends Guidance Light magic stone|xge mind sliver|tce Message Resistance Sacred Flame Spare the Dying True Strike word of radiance|xge Bane Bless ceremony|xge Color Spray Comprehend Languages Cure Wounds Detect Evil and Good Detect Poison and Disease Detect Magic Faerie Fire False Life gift of alacrity|egw Guiding Bolt Healing Word Heroism Hex Identify Illusory Script Mage Armor Magic Missile magnify gravity|egw Sanctuary Shield of Faith Sleep Unseen Servant Witch Bolt Aid Augury Blindness/Deafness Blur Darkness Darkvision Detect Thoughts Enhance Ability Enlarge/Reduce fortune's favor|egw Find Traps Gentle Repose healing spirit|xge Invisibility Knock Lesser Restoration Levitate Locate Object mind spike|xge Moonbeam Silence skywrite|xge snilloc's snowball storm|xge tasha's mind whip|tce wristpocket|egw Zone of Truth Beacon of Hope Blink catnap|xge Clairvoyance Daylight Dispel Magic Elemental Weapon Fly Haste Hypnotic Pattern intellect fortress|tce life transference|xge Mass Healing Word melf's minute meteors|xge Remove Curse Revivify pulse wave|egw Sending Slow Tongues Arcane Eye Banishment Blight Confusion Death Ward Dimension Door Divination Grater Invisibility gravity sinkhole|egw Hallucinatory Terrain Ice Storm Locate Creature Otiluke's Resilient Sphere Phantasmal Killer sickening radiance|xge collective unconscious|ffxiv Commune Cone of Cold dawn|xge Dispel Evil and Good Dream far step|xge Geas gravity|ffxiv Greater Restoration Legend Lore Mass Cure Wounds Rary's Telepathic Bond Scrying summon celestial|tce Teleportation Circle temporal shunt|egw wall of light|xge Eyebite Find the Path gravity fissure|egw Heal Mass Suggestion mental prison|xge Programmed Illusion scatter|xge Sunbeam True Seeing Conjure Celestial crown of stars|xge dream of the blue veil|tce Mirage Arcane Plane Shift Regenerate Resurrection Reverse Gravity tether essence|egw Antimagic Field celestial opposition|ffxiv dark star|egw Demiplane Glibness illusory dragon|xge reality break|egw Telepathy Sunburst Astral Projection Foresight Mass Heal ravenous void|egw Time Stop time ravage|egw True Resurrection Wish Aero|FFXIV Demi|FFXIV Malefic|FFXIV Stone|FFXIV Water|FFXIV Aerora (Aero II)|FFXIV Bravery|FFXIV Cure|FFXIV Stonra (Stone II)|FFXIV Watera (Water II)|FFXIV Cura (Medica)|FFXIV Demira|FFXIV Faith|FFXIV Refresh|FFXIV Aeroga (Aero III)|FFXIV Curada (Cure II)|FFXIV En-Element|FFXIV Esuna|FFXIV Stonga (Stone III)|FFXIV Waterga (Water III)|FFXIV Bar-Element|FFXIV Comet|FFXIV Curaga (Cure III)|FFXIV De-Element|FFXIV Protection|FFXIV Shell|FFXIV Aeroja (Aero IV)|FFXIV Curaja (Cure IV)|FFXIV Stonja (Stone IV)|FFXIV Waterja (Water IV)|FFXIV Bar-Element-ra|FFXIV Flood|FFXIV Imperil|FFXIV Quake|FFXIV Tornado|FFXIV Meteor|FFXIV blade ward|xphb dancing lights|xphb friends|xphb guidance|xphb light|xphb message|xphb resistance|xphb sacred flame|xphb spare the dying|xphb true strike|xphb bane|xphb bless|xphb color spray|xphb comprehend languages|xphb cure wounds|xphb detect evil and good|xphb detect poison and disease|xphb detect magic|xphb faerie fire|xphb false life|xphb guiding bolt|xphb healing word|xphb heroism|xphb hex|xphb identify|xphb illusory script|xphb mage armor|xphb magic missile|xphb sanctuary|xphb shield of faith|xphb sleep|xphb unseen servant|xphb witch bolt|xphb aid|xphb augury|xphb blindness/deafness|xphb blur|xphb darkness|xphb darkvision|xphb detect thoughts|xphb enhance ability|xphb enlarge/reduce|xphb find traps|xphb gentle repose|xphb invisibility|xphb knock|xphb lesser restoration|xphb levitate|xphb locate object|xphb moonbeam|xphb silence|xphb zone of truth|xphb beacon of hope|xphb blink|xphb clairvoyance|xphb daylight|xphb dispel magic|xphb elemental weapon|xphb fly|xphb haste|xphb hypnotic pattern|xphb mass healing word|xphb remove curse|xphb revivify|xphb sending|xphb slow|xphb tongues|xphb arcane eye|xphb banishment|xphb blight|xphb confusion|xphb death ward|xphb dimension door|xphb divination|xphb hallucinatory terrain|xphb ice storm|xphb locate creature|xphb otiluke's resilient sphere|xphb phantasmal killer|xphb commune|xphb cone of cold|xphb dispel evil and good|xphb dream|xphb geas|xphb greater restoration|xphb legend lore|xphb mass cure wounds|xphb rary's telepathic bond|xphb scrying|xphb teleportation circle|xphb eyebite|xphb find the path|xphb heal|xphb mass suggestion|xphb programmed illusion|xphb sunbeam|xphb true seeing|xphb conjure celestial|xphb mirage arcane|xphb plane shift|xphb regenerate|xphb resurrection|xphb reverse gravity|xphb antimagic field|xphb demiplane|xphb glibness|xphb telepathy|xphb sunburst|xphb astral projection|xphb foresight|xphb mass heal|xphb time stop|xphb true resurrection|xphb wish|xphb

Capacités de Classe

Niveau 1

Spellcasting
Divination
Divination School

Niveau 10

Divination School Feature

Niveau 11

Spread

Niveau 12

Ability Score Improvement

Niveau 14

Divination School Feature

Niveau 16

Ability Score Improvement

Niveau 17

Dual Divination

Niveau 18

Exaltation

Niveau 19

Ability Score Improvement

Niveau 2

Astrodyne
Time Dilation

Niveau 20

Strings of Fate

Niveau 3

Divination School Feature

Niveau 4

Ability Score Improvement

Niveau 5

Redivine

Niveau 6

Divination School Feature

Niveau 8

Ability Score Improvement

Progression d'Incantation

Progression d'Incantation: full

Progression des Tours de Magie

Niveau 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Tours de Magie Connus 3 3 3 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5

Maîtrises

Skills

Équipement de Départ

a Star Globe
a Divination Deck

Capacités de Classe

Spellcasting (Level 1)

As a student of astrology, you can cast Astrologian spells. See chapter 10 of the PHB for the general rules of spellcasting and the end of this document for the Astrologian spell list

Cantrips

At 1st level, you know three cantrips of your choice from the Astrologian spell list. You learn additional Astrologian cantrips of your choice at higher levels, as shown in the Cantrips Known column of the astrologian table.

Preparing and Casting Spells

The Astrologian table shows how many spell slots you have to cast your Astrologian spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

You prepare the list of Astrologian spells that are available for you to cast, choosing from the Astrologian spell list. When you do so, choose a number of Astrologian spells equal to your Wisdom modifier + your Astrologian level (minimum of one spell). The spells must be of a level for which you have spell slots.

For example, if you are a 3rd level Astrologian, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.

You can change your list of prepared spells when you finish a long rest. Preparing a new list of Astrologian spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

Spellcasting Ability

Wisdom is your spellcasting ability for your Astrologian spells. The power of your spells comes from your understanding of astrological powers. You use your Wisdom whenever an Astrologian spell refers to your spellcasing ability. In addition, you use your Wisdom modifier when setting the saving throw DC for an Astrologian spell you cast and when making an attack roll with one.

Spell

Spell

Ritual Casting

You can cast an Astrologian spell as a ritual if that spell has the ritual tag and you have the spell prepared.

Spellcasting Focus

You can use a star globe, planisphere or other similar tools as an arcane focus (found in chapter 5 of the player's handbook) for your Astrologian spells.

Divination (Level 1)

Also starting at 1st level, as an action, you have learned to use your divination tools to draw forth power and bestow it to others by performing a reading. As an action you roll 1d6, the number shown corresponds to the divination result. You then may apply the effect to yourself or another creature within 30ft. that you can see.

The effect of the boon lasts for a number of rounds equal to your Wisdom modifier with a minimum of 1 round. A creature may only have one Divination effect at a time and applying a new effect replaces the old effect.

You may complete a number of divination readings equal to your Astrologian level. These uses of Divination are recovered when you complete a short or long rest.

Divination Effects
Divination DrawnDie ResultDivination Effect

Bravery

1

Bonus 1d6 damage on all damage effects. This increases to 2d6 at the 5th level, 3d6 at the 11th level and 4d6 at the 17th level.

Resilience

2

All damage you take is reduced by 1d6. This increases to 2d6 at the 5th level, 3d6 at the 11th level and 4d6 at the 17th level.

Activity

3

You gain one extra attack when you take the Attack action.

Precision

4

Your attack rolls crit on a 19 or 20 die result.

Knowledge

5

Creature has advantage on saving throws against spell effects.

Triumph

6

Creature has advantage on attack rolls.

Divination School (Level 1)

At 2nd level, you choose a sect to study as an Astrologian: Diurnal Sect, Nocturnal Sect or Fortuneteller, all detailed at the end of the class description. Your archetype choice grants you featrues at the 2nd, 6th, 10th and 14th level.

Astrodyne (Level 2)

Beginning at 2nd level, you have learned to weave your spells to power your influence over the strings of fate. When you cast a spell using a spell slot, you regain a Divination.

Time Dilation (Level 2)

At 2nd level, you have learned how to delay the release of your spells, allowing them to grow in power or activate at the perfect moment. When you cast a spell you can choose to concentrate on the spell and as a reaction cause the spell to take effect. If you concentrate on the spell in this way until your next turn, its effect will be released as though you cast it one level higher than you originally cast it. You may only increase the spell level by one in this way.

If your concentration is broken, the spell effect is released.

For example, if you cast the Cure Wounds spell at 1st level and choose to concentrate on it to delay the release. You may release the spell in response your ally being hit with an attack. If you concentrate on the spell until the start of your next turn you may release the spell at the 2nd level.

Divination School Feature (Level 3)

You gain a feature granted by your Divination School.

Ability Score Improvement (Level 4)

When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Redivine (Level 5)

Beginning at the 5th level, when you use the Divination feature, as a bonus action you may reroll the result of the d6 before applying its effect. You may only use the new result.

Divination School Feature (Level 6)

You gain a feature granted by your Divination School.

Ability Score Improvement (Level 8)

When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Divination School Feature (Level 10)

You gain a feature granted by your Divination School.

Spread (Level 11)

Beginning at 10th level, you gain advantage on charisma saving throws.

On your turn, as a bonus action you may use any effect from your spread. The divinations in your spread lose their power when you complete a long rest.

Ability Score Improvement (Level 12)

When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Divination School Feature (Level 14)

You gain a feature granted by your Divination School.

Ability Score Improvement (Level 16)

When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Dual Divination (Level 17)

Beginning at the 17th level, when you use the Divination action, you may perform and use two divinations. Each result consumes an available divination. As a bonus action you may place one or both divinations into your spread.

Exaltation (Level 18)

Beginning at 18th level, as an action, you may expend an available divination to reapply a Divination effect on a creature within Divination range.

Ability Score Improvement (Level 19)

When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Strings of Fate (Level 20)

Beginning at the 20th level, when you roll initiative you recover a number of available divinations equal to your Wisdom modifier.

Multiclassage

Prérequis de Multiclassage

{"wis":13}

Sous-classes

Fortuneteller
FFXIV
Geomancy
FFXIV
Sharlayan Astrology
FFXIV

Capacités de Sous-classe

Fortuneteller

Fortuneteller (Level 1)

Fortunetellers diverge from the close study of the stars as a whole and focus mainly on the readings of the Deck of Sixty, their trusty tarot decks, and supplementing this with various other divination methods as they see fit. Fortunetellers often pass their arts between master and student rather than being a part of an official school of thought, leading to a far wider breadth of interpretation of results and approach.

Minor Arcana

1st-level Fortuneteller feature

Beginning at 1st level, you have learned to take advantage of the minor arcana of your tarot deck or more subtle details of your divination. When you use the Divination feature, on a die result 1, 3 or 5 you may use the card to make a ranged Spell attack that deals 1d6 + your Wisdom modifier force damage to a creature within 30ft. of you that you can see. On a die result 2, 4 or 6 you may use the card to heal 1d6 + your Wisdom modifier hit points to a creature within 30ft. of you that you can see. The potency of this effect increases to 2d6 at 6th level, 3d6 at 10th level and 4d6 at the 14th level.

You may not use both the effect of Divination and Minor Arcana in a single action.

Twisting Fate (Level 3)

3rd-level Fortuneteller feature

Beginning at 3rd level, you have learned how to bend the results of your fortune telling. When you use your Divination feature, you may roll 2d6 and select which die is the true result of the reading.

Horoscope (Level 6)

6th-level Fortuneteller feature

Beginning at 6th level, you may use your Time Dialation feature on your Divination or Minor Arcana features. If you maintain concentration until your next turn you can change the result to a result of your choice.

Reversed Fortune (Level 10)

10th-level Fortuneteller feature

Beginning at 10th level, when you use the Divination feature you may choose to apply a reversed divination to a creature, bringing bad omens to the creature. The creature must make a Charisma saving throw against your Spell Save DC, suffering the effect for 1 minute on a failure. They may use their action on their turn to re-attempt the saving throw. The effects of Reversed Fortune are as follows:

Draw Effects
Card DrawnDie ResultCard Effect

Cowardice

1

Damage the creature deals is reduced by 2d6 on all damage rolls. This applies on the first attack the creature makes on its turn. This increases to 3d6 at the 11th level and 4d6 at the 17th level.

Frailty

2

All damage the creature takes is increased by 2d6. This damage is applied on the first attack the creature takes until the start of its next turn. This increases 3d6 at the 11th level and 4d6 at the 17th level.

Apathy

3

The creature may only make one attack action on its turn.

Wavering

4

The creature's attack rolls are reduced by 2 and rolling a natural 20 does not result in a critical hit.

Foolishness

5

Creature has disadvantage on saving throws against spell effects.

Failure

6

Creature has disadvantage on attack rolls.

Greater Divination (Level 14)

14th-level Sharlayan Astrology feature

Beginning at 14th level, as an action you may make use of each of your card divination features. Roll 6d6 and select 3 results. Two are added to your Spread and one may be used for the Divination or Minor Arcana feature. This expends three uses of Divination. You may use Greater Divination once. Use of this feature is recovered when you complete a short or long rest.

Geomancy

Geomancy (Level 1)

In the far east in the land of Hingashi, Geomancers fill the role of diviners in society. These scholars look to the leylines of the planet and divination tools related to the earth and bells to read markings in the land to perceive potential futures, as though fate had been imprinted upon the ground we walk, its the Geomancers with the ability to uncover these secrets.

Expanded Spell List

1st-level Geomancy feature

Geomancy lets you choose from an expanded list of spells when you are preparing your astrologian spells. The following spells are added to the astrologian spell list for you.

Whispers of the Earth

1st-level Sharlayan Astrology feature

Beginning at 1st level, through your divinations the leylines of the land speak to you. You gain advantage on Survival checks. and tremorsense in a 10ft. radius.

Leyline Manipulation: Troubled Roads (Level 3)

3rd-level Geomancy feature

Beginning at 3rd level, you have learned to influence the flow of the lands aether to create various effects. You use one of your Divinations to influence an area you can see within 30ft. of you with a radius up to a maximum of 30ft. for 1 minute using one of the following effects:

Stable Footing

You specify a number of creatures up to a number equal to your Wisdom ability modifier within the area. These creatures are not affected by difficult terrain.

Shimmering Ice

The area becomes difficult terrain caused by a layer of ice coating all surfaces. A creature who enters the area or begins moving in the affected area must make a Dexterity saving throw against your spell save DC. On a failure the creature falls prone. If used on the surface of a body of water, the area becomes a solid ground for the duration.

Rushing Rapids

The area becomes difficult terrain due to aether taking the form of surging tides. A creature who enters the area for the first time must make a Strength saving throw against your spell save DC. On a failure the creature is pushed 20ft. straight back from the center point of the area.

Roaring Winds

The area becomes difficult terrain caused by howling winds resisting movement. A creature is deafened while in the area, have disadavantage on concentration checks and if maintaining concentration must make a concentration check at the end of their turns.

Leyline Manipulation: Cleared Paths (Level 6)

6th-level Geomancy feature

Beginning at 6th level, you have learned to influence the flow of the lands aether to create beneficial effects. You use one of your Divinations to influence an area with a radius up to 30ft. for 1 minute using one of the following effects:

Sacred Shoal

The area fills with warm shallow waters formed of aether which protect those within. Creatures making saving throws within the area gain a bonus equal to your Wisdom modifier on their roll.

Sanctified

The area radiates the power of the earth protecting the creatures within, at the start of their turn they gain temporary hit points equal to your proficiency bonus + your Wisdom modifier.

Rushing Rapids

A powerful whirlwind radiates from the ground imbuing creatures within the area with wind aether. A creature in the area gain a flight speed equal to their movement speed up to 60ft. above the ground.

Blessed Traveller (Level 10)

10th-level Geomancy feature

Beginning at 10th level, you passively manipulate aether of the ground you walk on. Difficult Terrain does not impede your movement and you gain a climbing speed equal to your movement speed and gain the ability to move up, down, and across vertical surfaces while leaving your hands free.

Gaia Aura (Level 14)

14th-level Sharlayan Astrology feature

Beginning at 14th level, you may use Leyline Manipulation and center the effect on yourself in a radius up to 20ft. You are unaffected by the negative effects of the area and you may designate up to a number of creatures equal to your wisdom ability modifier to be immune to the effect as well. When you move the area moves with you.

Sharlayan Astrology

Sharlayan Astrology (Level 1)

The Sharlayans make use of astrometers, spherical devices with many measurement tools and lenses, to read the stars and combine their tool with the Deck of Sixty, a tarot deck featuring the twelve gods of Eorzea. With these tools they attempt to learn the fate written in the stars to help guide their friends, allies and in some cases their homelands themselves. They draw their magic from the stars and use it to punish foes with stellar magics and heal the wounded with celestial energy.

Fortunate Healing

1st-level Sharlayan Astrology feature

Beginning at 1st level, whenever you use a spell of 1st level or higher to restore hit points to a creature, you may expend an available divination to further empower the heal. The creature regains additional hit points equal to 1d6 + your Wisdom modifier.

Premoniton Reading (Level 3)

3rd-level Sharlayan Astrology feature

Beginning at 3rd level, you may expend an available draw to assist you in revealing dangers of the area. As an action you may do a quick reading to scan for traps in the area, giving you advantage on perception checks for 1 minute.

Aspected Benefic (Level 6)

6th-level Sharlayan Astrology feature

Beginning at 6th level, when you cast a spell of the 1st-level or higher that restores the hit points of an ally, you may leave a regenerative effect on all affected allies. After the spell is cast, the affected creatures recover 1d6 hit points at the start of their turn for a number of rounds equal to your Wisdom ability modifier. You must then finish a short or long rest to use Aspected Benefic again.

Lightspeed (Level 10)

10th-level Sharlayan Astrology feature

Beginning at 10th level, you may cast a 1st, 2nd or 3rd-level spell you have prepared as a bonus action by spending a number of available divinations equal to the level of the spell you wish to cast.

Astral Fortune (Level 14)

14th-level Sharlayan Astrology feature

Beginning at 14th level, when you use the Fortunate Healing feature, the additional healing becomes 6 + your Wisdom Modifier. Additionally, you may roll 1d6 and apply the appropriate effect as if you had used the Divination action.