Tasha's Cauldron of Everything
Other
TCE
Wizards of the Coast
Tasha's Cauldron of Everything - supplement
Table des Matières
Using This Book
- What You'll Find Within
- It's All Optional
- Unearthed Arcana
- Ten Rules to Remember
- 1. The DM Adjudicates the Rules
- 2. Exceptions Supersede General Rules
- 3. Advantage and Disadvantage
- 4. Reaction Timing
- 5. Proficiency Bonus
- 6. Bonus Action Spells
- 7. Concentration
- 8. Temporary Hit Points
- 9. Round Down
- 10. Have Fun
Character Options
- Customizing Your Origin
- Changing a Skill
- Changing Your Subclass
- Training Time
- Sudden Change
- Artificer
- Artificers in Many Worlds
- Barbarian
- Optional Class Features
- Primal Paths
- Bard
- Optional Class Features
- Additional Bard Spells
- Bard Colleges
- Cleric
- Optional Class Features
- Additional Cleric Spells
- Divine Domains
- Druid
- Optional Class Features
- Additional Druid Spells
- Druid Circles
- Fighter
- Optional Class Features
- Fighting Style Options
- Maneuver Options
- Martial Archetypes
- Battle Master Builds
- Archer
- Bodyguard
- Brawler
- Duelist
- Gladiator
- Hoplite
- Lancer
- Outrider
- Pugilist
- Shock Trooper
- Skirmisher
- Strategist
- Monk
- Optional Class Features
- Monastic Traditions
- Paladin
- Optional Class Features
- Additional Paladin Spells
- Fighting Style Options
- Sacred Oaths
- Ranger
- Optional Class Features
- Additional Ranger Spells
- Fighting Style Options
- Ranger Archetypes
- Beast Master Companions
- Rogue
- Optional Class Feature
- Roguish Archetypes
- Sorcerer
- Optional Class Features
- Additional Sorcerer Spells
- Sorcerous Origins
- Warlock
- Optional Class Features
- Additional Warlock Spells
- Pact Boon Option
- Eldritch Invocation Options
- Otherworldly Patrons
- Wizard
- Optional Class Features
- Additional Wizard Spells
- Arcane Traditions
- Feats
Group Patrons
- How Patrons Work
- Group Assistance
- Perks
- Assignments
- Example Patrons
- Academy
- Types of Academies
- Academy Perks
- Compensation
- Documentation
- Research
- Resources
- Training
- Academy Contact
- Academy Factotums
- Academy Quests
- Ancient Being
- Types of Ancient Beings
- Ancient Being Perks
- Equipment
- Research
- Sanctuary
- Strange Gifts
- Ancient Being Contact
- Ancient Being Operatives
- Ancient Being Quests
- Aristocrat
- Types of Aristocrats
- Aristocrat Perks
- Expenses
- Immunity
- Luxury
- Salary
- Aristocrat Contact
- Aristocrat Retainers
- Aristocrat Quests
- Criminal Syndicate
- Types of Criminal Syndicates
- Criminal Syndicate Perks
- Assignments
- Contraband
- Fences
- Safe Houses
- Syndicate-Owned Businesses
- Criminal Syndicate Contact
- Criminal Syndicate Members
- Criminal Syndicate Quests
- Guild
- Types of Guild
- Guild Perks
- Accommodations
- Equipment
- Resources
- Training
- Guild Contact
- Guild Representatives
- Guild Quests
- Military Force
- Types of Military Forces
- Military Force Perks
- Armory
- Chain of Command
- Official Access
- Orders
- Salary
- Military Force Contact
- Military Force Envoys
- Military Quests
- Religious Order
- Types of Religious Orders
- Religious Order Perks
- Divine Service
- Equipment
- Proficiencies
- Religious Order Contact
- Religious Order Member
- Religious Order Quests
- Sovereign
- Types of Sovereigns
- Sovereign Perks
- Elite Access
- Expenses
- Immunity
- Salary
- Sovereign Contact
- Sovereign Proxies
- Sovereign Quests
- Being Your Own Patron
Magical Miscellany
Dungeon Master's Tools
- Session Zero
- Character and Party Creation
- Party Formation
- Running a Game for One Player
- Social Contract
- Hard and Soft Limits
- Game Customization
- House Rules
- Sidekicks
- Creating a Sidekick
- Gaining a Sidekick Class
- Starting Level
- Leveling Up a Sidekick
- Hit Points
- Proficiency Bonus
- Ability Score Increases
- Parleying with Monsters
- Monster Research
- Monsters' Desires
- Environmental Hazards
- Supernatural Regions
- Blessed Radiance
- Far Realm
- Haunted
- Infested
- Mirror Zone
- Psychic Resonance
- Awaken Anything
- Unraveling Magic
- Magical Phenomena
- Eldritch Storms
- Emotional Echoes
- Boldness
- Doubt
- Fear
- Hatred
- Inspiration
- Joy
- Love
- Sorrow
- Enchanted Springs
- Magic Mushrooms
- Mimic Colonies
- Mimic Communication
- Confronting a Colony
- Primal Fruit
- Unearthly Roads
- Natural Hazards
- Spell Equivalents of Natural Hazards
- Puzzles
- Why Use Puzzles?
- Puzzle Elements
- Hints
- Running Puzzles
- Creature Paintings
- Puzzle Features
- Solution
- Significance of "Owlbear"
- Hint Checks
- Customizing the Puzzle
- Reckless Steps
- Puzzle Features
- Traps
- Solution
- Hint Checks
- Customizing the Puzzle
- Raising the Difficulty
- Trap Variants
- Skeleton Keys
- Puzzle Features
- Solution
- Hint Checks
- Intelligence ({@skill Nature}) {@dc 10}
- Wisdom ({@skill Perception}) {@dc 10}
- Customizing the Puzzle
- Raising the Difficulty
- All That Glitters
- Puzzle Features
- Diamond
- Gemstones
- Named Spirits
- Solution
- Hint Checks
- Intelligence ({@skill Arcana}) {@dc 15}
- Intelligence ({@skill Religion}) {@dc 10}
- Wisdom ({@skill Insight}) {@dc 10}
- Customizing the Puzzle
- Lowering the Difficulty
- Releasing the Spirits
- Eye of the Beholder
- Puzzle Features
- Hallways
- The Goblin's Riddles
- Solution
- Hint Checks
- Charisma ({@skill Persuasion}) {@dc 15}
- Intelligence ({@skill Investigation}) {@dc 10}
- Wisdom ({@skill Insight}) {@dc 15}
- Customizing the Puzzle
- Four by Four
- Puzzle Features
- Solution
- Hint Checks
- Intelligence ({@skill Investigation}) {@dc 15}
- Wisdom ({@skill Insight}) {@dc 15}
- Customizing the Puzzle
- Illusive Island
- Puzzle Features
- Map
- Directions
- Solution
- Hint Checks
- Intelligence ({@skill Investigation}) {@dc 10}
- Wisdom ({@skill Insight}) {@dc 15}
- Wisdom ({@skill Perception}) {@dc 10}
- Wisdom ({@skill Survival}) {@dc 15}
- Customizing the Puzzle
- Raising the Difficulty
- Material Components
- Puzzle Features
- Bookcases
- Lists
- Solution
- Hint Checks
- Intelligence ({@skill Arcana}) {@dc 10}
- Wisdom ({@skill Insight}) {@dc 15}
- Wisdom ({@skill Perception}) {@dc 10}
- Customizing the Puzzle
- Lowering the Difficulty
- Raising the Difficulty
- Members Only
- Puzzle Features
- Door
- Guard
- Members
- Solution
- Hint Checks
- Intelligence ({@skill Investigation}) {@dc 15}
- Wisdom ({@skill Insight}) {@dc 15}
- Customizing the Puzzle
- Exact Change
- Puzzle Features
- Solution
- Hint Checks
- Intelligence ({@skill Investigation}) {@dc 15}
- Wisdom ({@skill Insight}) {@dc 15}
- Four Elements
- Puzzle Features
- Mosaics
- Statues
- Tiles
- Solution
- Hint Checks
- Intelligence ({@skill Investigation}) {@dc 15}
- Wisdom ({@skill Perception}) {@dc 10}
- Customizing the Puzzle
- Raising the Difficulty
- Haunted Hallway
- Puzzle Features
- Alcoves
- Candles
- Rag Doll
- Solution
- Hint Checks
- Charisma ({@skill Persuasion}) {@dc 10}
- Charisma ({@skill Intimidation}) {@dc 15}
- Intelligence ({@skill Investigation}) {@dc 15}
- What's on the Menu
- Puzzle Features
- Menu
- Solution
- Hint Checks
- Charisma ({@skill Intimidation} or {@skill Persuasion}) {@dc 15}
- Dexterity ({@skill Stealth}) {@dc 15}
- Intelligence ({@skill History}) {@dc 15}
- Wisdom ({@skill Perception}) {@dc 15}
- Customizing the Puzzle
- Lowering the Difficulty
- Puzzle Handouts
- Puzzle Handout 1: Reckless Steps
- Puzzle Handout 2: Skeleton Keys
- Puzzle Handout 3: Four by Four
- Puzzle Handout 4: Illusive Island
- Puzzle Handout 5: Material Components
- Puzzle Handout 6: Four Elements
Credits
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