Badooga's Exploration Guidelines
Other
BEG
badooga
Homebrew v1.1.0
Table des Matières
Introduction
Analyzing the Official Rules
- Traveling
- Travel Pace
- Activities While Traveling
- Becoming Lost
- Discoveries
- Mapping a Wilderness
- Random Encounters
- System Interactions
- Challenging the Party
- Combat
- Survival
- Wilderness Environs
- Conclusion
- Lack of Challenge
- Lack of Engagement
- Lack of Interaction
- Lack of Rewards
- Moving Forward
- Challenge
- Engagement
- Interaction
- Rewards
Expanded Options
- Rewards for Exploration
- Gold and Gold Equivalents
- Magic Items
- Consumable Items
- Weaker Items
- Spellcasting Bonuses
- Supernatural Gifts
- Wilderness Environs Expanded
- Weather
- Regional Effects
- Wilderness Hazards
- Variant and Optional Rules
- Existing Content
- Optional Class Features: Ranger
- Downtime Revisited
- Encumbrance
- Healing
- Tool Proficiences
- New Content
- Exploration-Related Spells
Exploration Revised
- Setting the Stage
- Goals
- Compatibility
- Flexibility
- Informed Choices
- Party Impact
- Recommended Rules
- Flexible Resting
- Optional Class Features: Ranger
- Skills with Different Abilities
- Tool Proficiences
- Wilderness Rules
- Becoming Lost
- Random Encounters
- Movement on the Map
- Kingdom-Scale Hexes
- Resolving Half-Hexes
- Province-Scale Hexes
- Resolving Travel
- Wilderness Travel Phases
- Establish Goals
- Travel Pace
- Stealth
- Choose Activities
- Bolstering the Party
- Foraging
- Gathering Information
- Navigation
- Finding Shortcuts
- Overcoming Difficult Terrain
- Regaining your Bearings
- Noticing Threats
- Hidden Creatures
- Wilderness Hazards
- Scouting
- Locations of Interest
- Tracking
- Other Activities
- Drawing a Map
- Tool Usage
- Improvising an Activity
- Resolve Activities and Travel
- Activities
- Changing Activities
- Events While Traveling
- Encounters
- Hazards
- Locations
- Events and Activities
- Camp
- Finding Shelter
- Downtime Activities
- Nightime Events
Running Exploration
- Describing the Wilds
- Mapping the Wilderness
- Adventure Locations
- Regional Effects
- Determine Checks and DCs
- Tactical Terrain
- Wilderness Features Expanded
- Creating Larger Wilderness Regions
- Biome
- Monster Lairs
- Monuments
- Burial Site
- Idol
- Prescient Obelisk
- Standing Stones
- Stone Structure
- Ruins
- Origins
- Destruction
- Decay
- Strongholds
- Types
- Abbey
- Castle
- Guildhall
- Manor
- Outpost
- Palace
- Temple
- Tower
- Trading Post
- Population
- Destroying a Stronghold
- Frequency
- Weird Locales
- Attention
- Origins
- Warped Terrain
- Principles to Remember
- Clear Goals
- Informed Choices
- Failing Forward
Appendix: Sample Regions
- Kingdom of Shadows
- Ambient Mood
- Inhabitants
- Humanoid Stat Blocks as Undead
- Shrines of Bahamut
- Settlements
- City of Shadows
- Temple of Bahamut
- Ruins and Dungeons
- Kingdom of Shadows Exploration
- Kingdom of Shadows Summary
- Navigation
- Foraging
- Weather
- Special Rules
- Regional Effects
- Terrain
- Moon Hills
- Moon Hills Lore
- Ambient Mood
- Settlements
- Ruins and Dungeons
- Moon Hills Exploration
- Moon Hills Summary
- Navigation
- Foraging
- Weather
- Special Rules
- Discoveries
- Planar Confluence
- Terrain
- Zaedum
- Ambient Mood
- Inhabitants
- Hag Coven
- Infernal Batallion
- Seeds of Zuggtmoy
- Wayshrines
- Settlements
- City of Grune
- Town of Ptok
- Ultimate Arena
- Ruins and Dungeons
- City of Slorn
- Fey Graveyard
- Treasure Tower
- Zaedum Exploration
- Zaedum Summary
- Navigation
- Foraging
- Weather
- Special Rules
- Terrain
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