Traits
Bitter Medicine
As a Bonus Action, a creature can dismiss or belittle the lord's attempts at humor. If the creature succeeds on a DC 16 Charisma (Deception) check, the lord has Disadvantage on attack rolls against any target other than that creature until the start of the creature's next turn.
Infinite Jest
The lord creates an illusion of a Small Humanoid jester in his space. While he doesn't have the Incapacitated condition, the lord can move the image up to 60 feet during his turn (no action required). The lord can perceive and speak through this image as if he were in the image's space. The image is insubstantial, but it can manipulate objects as if it has a Strength of 10.
Legendary Resistance (3/Day)
If the lord fails a saving throw, he can choose to succeed instead.
Reactive
The lord can take one Reaction on every turn of combat.
Incantation
Spellcasting
The lord casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 19):
Tasha's Hideous Laughter, Project Image (appears as a Small Humanoid jester), Vicious Mockery (4d6 Psychic damage)
Otto's Irresistible Dance, Mordenkainen's Magnificent Mansion
Actions
Multiattack
The lord makes two attacks, using Ribbon or Joy Buzzer in any combination. If the lord has cast Project Image, he can make melee Joy Buzzer attacks from the image's space.
Ribbon
Melee Attack Roll: +10, reach 15 ft. Hit: 12 (2d6 + 5) Slashing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 15) from one of six ribbons. It has the Restrained condition until the grapple ends.
Joy Buzzer
The lord's Infinite Jest illusion moves to a target within range. Melee or Ranged Attack Roll: +10, reach 5 ft. or range 60 ft. Hit: 24 (3d12 + 5) Lightning damage, and the target can't take Reactions until the end of the lord's next turn. Hit or Miss: The jester vanishes and reappears in the lord's space.
Exploding Pie (Recharge 5–6)
The lord throws a massive pie that explodes in corrosive custard. Dexterity Saving Throw: DC 18, each creature in a 20-foot-radius Sphere centered on a point the lord can see within 100 feet. Failure: 16 (3d10) Acid damage, and the target has the Blinded condition until the end of the lord's next turn. Success: Half damage only.
Actions Bonus
Ribbon Step
The lord vanishes in a burst of confetti and ribbons and teleports to an unoccupied space he can see within 30 feet.
Actions Légendaires
Frolic
The lord moves up to half his Speed without provoking Opportunity Attacks, during which he can move through other creature's spaces without expending extra movement to do so. A creature whose space the lord enters takes 7 (2d6) Psychic damage. A creature takes this damage only once per turn.
Joke's on You
The lord uses Spellcasting to cast either Irresistible Dance or Vicious Mockery.
Ribbon Dance
Strength Saving Throw: DC 18, each creature the lord is grappling. Failure: 22 (4d10) Bludgeoning damage. Success: Half damage. Failure or Success: The lord can't take this action again until the start of its next turn.