SIGNING IN

Traits

Spirit Inheritence

All stats gain an increase based on either your Constitution Modifier or your Intelligence Modifier. Strength, Dexterity and Constitution gain a bonus equal to your Constitution Modifier, and Intelligence, Wisdom and Charisma gain a bonus equal to your Intelligence Modifier.

Actions

Spiritual Rend

Melee Spell Attack: +3 + half your Kindred level to hit, reach 5 ft., one target. Hit: 2d4 + your Intelligence modifier force damage.

Human: Spiritual Adaptability.

Add an additional 1d4 damage to every attack made by the Ancestor. If the additional damage causes an attack to be lethal, then the Ancestor gains an additional turn to its summon duration. This feature can only be used once per summon.

Elven: Spirit Arrow.

Ranged Spell Attack: +5 + half your Kindred level to hit, range 120 ft., a number of targets up to your Constitution Modifier (minimum 1). Hit: 1d12 + your Intelligence modifier psychic, radiant or thunder damage, chosen upon rolling the attack. A spell attack roll must be made against each target's AC, though the damage is rolled only once, then applied to each target.

Dwarven: Spiritual Endurance.

When your summon takes damage that would kill it, it makes an attack at its attacker. If the attack hits, subtract the damage of the Ancestor's attack from the damage taken. If it reduces the damage to zero, the attack is negated. If the damage done to the Ancestor is now negative, the attack takes that damage instead. This feature can only be used once per summon.

Gnomish: Spiritual Ingenuity

Every target that is killed by the Ancestor during its summon duration grants it 1d6 temporary hit points and a +1 to its Armor Class. These bonuses reset upon summoning a new Ancestor.