Traits
Magic Weapons
The sprite's weapon attacks are magical.
Read Intent
The sprite knows the emotional state of any creature it can see. It also knows whether the creature is hostile, neutral, or friendly to the sprite.
Incantation
Innate Spellcasting
The sprite's innate spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). It can innately cast the following spells, requiring no components:
dancing lights, druidcraft, friends
ray of sickness
Actions
Shortsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If the poisoned target failed its saving throw by 5 or more, it falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Shortbow
Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Heart Sight
The sprite touches a creature, and the target must make a DC 10 Charisma saving throw. On a failed save, the sprite knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
Invisibility
The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.