Traits
Amphibious (Water Only)
The beast can breathe air and water.
Flyby (Air Only)
The beast doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Pack Tactics (Land and Water Only)
The beast has advantage on an attack roll against a creature if at least one of the beast's allies is within 5 feet of the creature and the ally isn't incapacitated.
Primal Might
The following numbers increase by 1 when your proficiency bonus increases by 1 at 9th level and each time thereafter: the beast's AC, listed skill and saving throw bonuses, and the bonuses to hit and damage of the melee weapon attacks listed in its stat block.
Primal Rebirth
If the beast has died within the last hour, you can use your action to expend a spell slot of 1st level or higher.
The beast returns to life after 1 minute with all its hit points restored, reappearing in its last chosen physical form and in an unoccupied space adjacent to you.
Actions
Maul
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 + 2 slashing damage.
Réactions
Primal Charge
When you take the Attack action, the beast moves up to its speed and makes an attack.