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Description

Members of the Mind's Eye believe the power to transcend the multiverse lies in every individual. Matter smiths harness this innate power to reshape reality in Sigil's Great Foundry, manifesting useful tools from nothing.

Incantation

Spellcasting

The matter smith casts one of the following spells, using Charisma as the spellcasting ability:

At Will:

mage armor, mage hand, prestidigitation

1e/day:

create food and water, fabricate (as an action)

Actions

Multiattack

The matter smith makes two Manifested Force attacks.

Manifested Force

Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 10 (2d6 + 3) force damage.

Actions Bonus

Planar Smithing

The matter smith magically manipulates the energy of the plane of existence it's on to produce one of the following effects (choose one or roll a d4):

  • 1-2: Chains

    The matter smith creates spectral bindings around a creature it can see within 30 feet of itself. The target must succeed on a DC 13 Dexterity saving throw or have the restrained condition until the end of its next turn.

  • 3-4: Magic Shield

    The matter smith conjures a floating, spectral shield that grants the matter smith a +5 bonus to its AC until the shield disappears at the start of the matter smith's next turn. The first time a creature misses a melee attack roll against the matter smith while the shield is conjured, that creature takes 7 (2d6) force damage.