Traits
Special Equipment
Lord Ammu is attuned to the Ankh of Life, a powerful Divine Relic. Attunement to the Ankh of Life grants Lord Ammu an additional 40 maximum Hit Points, a +5 bonus to Hit Points, and Resistance to Necrotic damage. These benefits are already included in his statistics.
Lord Ammu is attuned to the Crook of Law, a powerful Divine Relic. Attunement to the Crook of Law grants Lord Ammu an additional 40 maximum Hit Points, which is already included in his statistics.
When Lord Ammu channels the power of the Crook of Law to possess a Gnoll, the possession uses the statistics of an Anubian High Priest.
Only a creature attuned to the Ankh of Life can gain the benefits of this crown. A creature wearing this crown becomes immune to any effect that seeks to detect its emotions or read its thoughts. Additionally, they can attune to the Crook of Law and the Flail of Reeds, even if they are already attuned to another Divine Relic.
As an action, the wearer of this crown can transfer Attunement of the Crook of Law or the Flail of Reeds—provided he can see them—from one creature of their choice within 30 feet to another within the same range, either of which can include the wearer himself. When done so, the Divine Relic instantly teleports to the hand of its new owner.
Spark of Life and Death (Requires Ankh of Life)
Lord Ammu can innately cast the spells Heal and Harm (DC 20), as well as Raise Dead, without the need for spell slots or material components, and at a range of 90 feet. When he restores a dead creature to life three times in this way, he can't do so again until next dawn. These spells can't be counterspelled.
Divine Blood
Lord Ammu has proficiency in all saving throws.
Incantation
Spellcasting
Lord Ammu uses Wisdom as his spellcasting ability (spell save DC 18, +10 to hit with spell attacks) and he uses the Ankh of Life as his spellcasting focus. He knows the following spells:
Guidance, Light, Sacred Flame, Spare The Dying, Thaumaturgy
Control Weather, Holy Aura, Gate
Sunbeam, True Seeing*, Divine Word, Resurrection
Bestow Curse, Command, Commune, Death Ward, Dispel Magic, Freedom Of Movement*, Greater Restoration, Guardian Of Faith, Guiding Bolt, Hold Person, Remove Curse, Speak With Dead, Tongues*
* Lord Ammu casts these spells on himself before combat.
Actions
Multiattack
Rotting Claw
Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit: 14 (3d6 + 4) Slashing damage plus 9 (2d8) Radiant damage and 10 (3d6) Necrotic damage. The target's Speed is reduced to 0, and they can't regain Hit Points until the start of Lord Ammu's next turn.
Réactions
Power Word: Forbiddance
Lord Ammu names a spell. That spell cannot be cast while within 300 feet of him. This edict lasts for 1 minute or until he uses this reaction again. Spells cast prior to the forbiddance with active on-going effects are unaffected.
Power Word: Doom
Lord Ammu utters a divine curse, targeting one creature he can see within 60 feet. The target must make a DC 18 Wisdom saving throw or become cursed. While cursed, the creature experiences crippling heart attacks, which manifests in the form of a level of Exhaustion obtained at the end of each of their turns. If the creature obtains 3 levels of Exhaustion as a result of this curse, it dies. All levels of Exhaustion caused by the curse are removed if the curse is dispelled or the target dies as a result of it. This curse has no effect on creatures without a heart.
Spell
Lord Ammu casts a spell from his Spellcasting feature.
Light of Life (Requires Ankh of Life)
The Ankh of Life glimmers and Ammu is freed from all curses, poisons, spells, diseases, conditions, and regains 100 Hit Points. If he is dead, he is resurrected with his mortal wounds sealed and any missing body part restored to an incomplete but functional state. Once Lord Ammu activates this reaction, he cannot do so again until the end of his next turn.
This reaction can be used even if Lord Ammu is dead, unconscious, or otherwise unable to take actions.