Traits
Charge
If the raider moves at least 15 feet straight toward a target and then hits the target with a melee attack on the same turn, the target takes an extra 3 (1d6) damage.
Exploit Opening (3/Day)
When the raider makes an attack, they have advantage on the attack roll.
Actions
Handaxe
Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shield Shove
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage, and if the target is a Medium or smaller creature, they must succeed on a DC 12 Strength saving throw or be pushed 5 feet away from the raider.
Réactions
Splinter Shield
When the raider is wielding a shield and is hit by an attack made by a creature they can see, the raider gains a +4 bonus to AC against the triggering attack. If this causes the attack to miss, the raider's shield breaks, and until they get a new shield, their AC is reduced by 2 and they can't use this reaction or make a Shield Shove attack.