Description
The pyromaniacal agents known as fire starters burn away oppressive systems through chaos and flame. They wield hammers that emit magical flames—perfect for smashing and burning.
Actions
Multiattack
The fire starter makes two Havoc Hammer or Havoc Flask attacks.
Havoc Hammer
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 9 (2d8) fire damage. If the target is a creature, magical flames cling to it, causing it to take 3 (1d6) fire damage at the start of each of its turns. Immediately after taking this damage on its turn, the target can make a DC 13 Dexterity saving throw, ending the effect on itself on a successful save.
Havoc Flask
Ranged Weapon Attack: +4 to hit, range 30/90 ft., one target. Hit: 13 (2d12) fire damage. If the target is a creature, magical flames cling to it, causing it to take 3 (1d6) fire damage at the start of each of its turns. Immediately after taking this damage on its turn, the target can make a DC 13 Dexterity saving throw, ending the effect on itself on a successful save.
After the fire starter throws the flask, roll a d6; on a 3 or lower, the fire starter has no more flasks to throw.