Description
DESCRIPTION
The most mischievous of all mephits, these fiends play terrible pranks on other mephits, such as pushing magma mephits into water and watching them harden. Fire mephits are small, wiry humanoids with bright red skin and bat-wings. Some fire mephits affect a mustache, goatee, and tiny horns on their forehead, but these are always faked.
ECOLOGY
Fire mephits sometimes prove useful heating forges, warming bedclothes, or lighting cigars.
Fire Mephit is employed as material component to empower the following spells: Control Flames, Dancing Lights, Find Familiar
Traits
Death Burst
When the mephit dies, it explodes in a burst of flame. Each creature within 5 feet of the mephit must succeed on a DC 11 Dexterity saving throw or take 5 (1d10) fire damage.
Regeneration
The fire mephit regains 1 hit point at the start of its turn.
Incantation
Innate Spellcasting
The mephit's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast heat metal, requiring no material components.
Actions
Claws
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage, plus 3 (1d6) fire damage.
Fire Breath (Recharge 6)
The mephit exhales fire in a 30-foot line that is 5 feet wide. Each creature in the area must make a DC 11 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.