Traits
Minion
If the spark takes damage from an attack or as the result of a failed saving throw, their hit points are reduced to 0. If the spark takes damage from another effect, they die if the damage equals or exceeds their hit point maximum; otherwise they take no damage.
Trampling Rampage
If an enemy who is touching the ground starts their turn within 5 feet of two or more earth sparks, the enemy must make a Strength saving throw with a DC equal to 12 plus the number of earth sparks within 5 feet of the enemy. On a failed save, the enemy falls prone, and they can't stand up until there are fewer than two earth sparks within 5 feet of them.
Actions
Shatter Smash (Group Attack)
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 bludgeoning damage.
Snort Rocks (Group Attack)
Ranged Weapon Attack: +7 to hit, range 30/60 ft., one target. Hit: 5 bludgeoning damage. If the target is a flying creature, they must succeed on a Strength saving throw or fall prone. The DC for this saving throw equals 12 plus the number of sparks who joined the attack.