Traits
Unarmored Defense
While the berserker is wearing no armor and wielding no shield, its AC includes in Constitution modifier.
Relentless (Recharges after a Long Rest) (6th Level)
If the berserker is reduced to 0 hit points but not killed outright, it can drop to 1 hit point instead.
Rage (10th Level)
The berserker can rage twice before requiring a long rest, and it deals an extra 3 damage when it hits a target with a melee weapon attack while raging.
Brutal Critical (14th Level)
The berserker deals one extra die of damage on a critical hit.
Rage (18th Level)
The berserker can rage three times before requiring a long rest, and it deals an extra 4 damage when it hits a target with a melee weapon attack while raging.
Actions
Greataxe
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage.
Handaxe
Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Actions Bonus
Rage (Recharges after a Long Rest) (2nd Level)
As a bonus action, the berserker can enter a rage that lasts for 1 minute. The rage ends early if the berserker is knocked unconscious or if its turn ends and it hasn't attacked a hostile creature or taken damage since its last turn. While raging, the berserker gains the following benefits:
• The berserker has advantage on Strength checks and Strength saving throws.
• The berserker deals an extra 2 damage when it hits a target with a melee weapon attack.
• The berserker has resistance to bludgeoning, piercing, and slashing damage.