Description
Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption.
An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.
Traits
Magic Resistance
The archmage has advantage on saving throws against spells and other magical effects.
Incantation
Spellcasting
The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:
fire bolt, light, mage hand, prestidigitation, shocking grasp
detect magic, identify, mage armor*, magic missile
detect thoughts, mirror image, misty step
counterspell, fly, lightning bolt
banishment, fire shield, stoneskin*
cone of cold, scrying, wall of force
*The archmage casts these spells on itself before combat.
Actions
Dagger
Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.