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Traits

False Appearance

While the animated marionette remains motionless, it is indistinguishable from an ordinary puppet.

Magic Weapons

The marionette's weapon attacks are magical.

Actions

Pummel

Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d4 + PB bludgeoning damage and the target must succeed on a Strength saving throw against your artificer spell save DC or be grappled by the domesticated ooze.

Tangled Thread (3/Day)

One creature the animated marionette can see within 60 feet must succeed on a Strength saving throw against your spell save DC or its speed is reduced to 0 for 1 minute. The target can make this saving throw again at the end of each of its turns, ending the effect on itself on a success.