Traits
Jack-o'-Burst Mine
When the jack-o'-lantern is reduced to 0 hit points, it explodes. Each creature in a 5-foot radius must make a Dexterity saving throw. On a failed save, a creature takes 2d8 fire damage, and it is outlined in warm yellow light. For the next minute, it is under the effects of the faerie fire spell. An affected creature can repeat the saving throw at the end of each of its turns, extinguishing the light and ending the effect on itself on a success. If a creature succeeds on the initial save, it takes half as much damage and suffers no other effects.
Walking Lantern
The jack-o'-lantern's face sheds bright light in a 20-foot cone and dim light for an additional 20 feet.
Actions
Multiattack
When you reach 14th level in this class, the jack-o'-lantern makes two vine whip attacks.
Vine Whip
Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d4 + your Wisdom modifier slashing damage plus 1d4 fire damage.