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Traits

Weightless

Whenever the mephit takes damage, it is pushed 10 feet away from the source of the damage.

Death Burst

When the mephit dies, it explodes in a burst of air. Each creature within 5 feet of it must then succeed on a DC 9 Strength saving throw or be pushed 10 feet away and knocked prone.

Actions

Gust

Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage and the target must succeed on a DC 10 Strength saving throw or be pushed 10 feet away.

This attack has advantage against a levitating or flying creature.

Updraft (Recharge 6)

One creature within 5 feet must succeed on a DC 10 Constitution saving throw or begin to Levitate until the end of the mephit's next turn.

Réactions

Current-Dancer

When a creature is pushed out of the mephit's reach, the mephit can move up to 10 feet towards the attacker and make a Gust attack against it.