SIGNING IN

Description

A Gaming Hall offers recreational activities like chess and games of darts, cards, or dice.

Trade: Gambling Hall

When you issue the Trade order to this facility, the facility's hirelings turn the Gaming Hall into a gambling den for 7 days. At the end of the seventh day, roll 1d100 and consult the following table to determine your portion of the house's winnings.

1d100 Winnings
01–50 1d6 × 10 GP
51–85 2d6 × 10 GP
86–95 4d6 × 10 GP
96–00 10d6 × 10 GP