SIGNING IN

Descripción

Circuits of arcane energy reach out from your fingertips and embed themselves in nearby technology, afflicting everything they touch with a magical virus. Unattended magical technology you choose within range is disabled for the duration. Each creature you choose that is wearing or carrying magical technology (or has embedded or integrated technology on their person) must succeed an Intelligence (Technology) check against your spell save DC at the beginning of each of its turns or be unable to use this technology. On a successful save, the spell ends for this target.

Each construct you choose within range must make a Wisdom saving throw. Living constructs, such as vect, make this saving throw with advantage. On a failed save, a construct can't move and is incapacitated, even if it would otherwise be immune to being incapacitated, for the duration. At the beginning of each of its turns, an affected construct can repeat this saving throw, ending the effect on itself on a success.

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