Descripción
You were somehow mutated or created by an aberration, such as a god-aboleth, and you suffer from strange deformities as a result. Due to these changes, you gain the following benefits.
Aberrant Mind
You have Advantage on saving throws you make to avoid or end the Charmed condition on yourself and against any effect that would read your thoughts.
Psychic Resistance
You have Resistance to Psychic damage.
Tentacle
At least one of your limbs is muscular, rubbery, and pliant, akin to a tentacle that you can use to make Unarmed Strikes. You can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your Unarmed Strikes. Additionally, when you use the Grapple or Shove option of your Unarmed Strike, you can use your Dexterity modifier instead of your Strength modifier to determine the save DC. When you deal damage with an Unarmed Strike, you deal Bludgeoning damage equal to 1d6 plus your Strength or Dexterity modifier instead of the strike's normal damage.