Puntos de Golpe
Competencias
Spellblade
| Nivel | Bonificador de Competencia | Características | Arcane Blade | Cantrips Known | Spells Known | Spell Slots | Slot Level |
|---|---|---|---|---|---|---|---|
| 1 | + 2 | Arcane Blade Spellcasting | 1d4 | 2 | 2 | 1 | {@filter 1st|spells|level=1|class=Sorcerer} |
| 2 | + 2 | Arcane Blade Spellcasting | 1d4 | 2 | 3 | 2 | {@filter 1st|spells|level=1|class=Sorcerer} |
| 3 | + 2 | Arcane Blade Spellcasting | 1d4 | 2 | 4 | 2 | {@filter 2nd|spells|level=2|class=Sorcerer} |
| 4 | + 2 | Arcane Blade Spellcasting | 1d4 | 3 | 5 | 2 | {@filter 2nd|spells|level=2|class=Sorcerer} |
| 5 | + 3 | Arcane Blade Spellcasting | 1d6 | 3 | 6 | 2 | {@filter 3rd|spells|level=3|class=Sorcerer} |
| 6 | + 3 | Arcane Blade Spellcasting | 1d6 | 3 | 7 | 2 | {@filter 3rd|spells|level=3|class=Sorcerer} |
| 7 | + 3 | Arcane Blade Spellcasting | 1d6 | 3 | 8 | 2 | {@filter 4th|spells|level=4|class=Sorcerer} |
| 8 | + 3 | Arcane Blade Spellcasting | 1d6 | 3 | 9 | 2 | {@filter 4th|spells|level=4|class=Sorcerer} |
| 9 | + 4 | Arcane Blade Spellcasting | 1d6 | 3 | 10 | 2 | {@filter 5th|spells|level=5|class=Sorcerer} |
| 10 | + 4 | Arcane Blade Spellcasting | 1d6 | 4 | 10 | 2 | {@filter 5th|spells|level=5|class=Sorcerer} |
| 11 | + 4 | Arcane Blade Spellcasting | 1d8 | 4 | 11 | 3 | {@filter 5th|spells|level=5|class=Sorcerer} |
| 12 | + 4 | Arcane Blade Spellcasting | 1d8 | 4 | 11 | 3 | {@filter 5th|spells|level=5|class=Sorcerer} |
| 13 | + 5 | Arcane Blade Spellcasting | 1d8 | 4 | 12 | 3 | {@filter 5th|spells|level=5|class=Sorcerer} |
| 14 | + 5 | Arcane Blade Spellcasting | 1d8 | 4 | 12 | 3 | {@filter 5th|spells|level=5|class=Sorcerer} |
| 15 | + 5 | Arcane Blade Spellcasting | 1d8 | 4 | 13 | 3 | {@filter 5th|spells|level=5|class=Sorcerer} |
| 16 | + 5 | Arcane Blade Spellcasting | 1d8 | 4 | 13 | 3 | {@filter 5th|spells|level=5|class=Sorcerer} |
| 17 | + 6 | Arcane Blade Spellcasting | 1d10 | 4 | 14 | 4 | {@filter 5th|spells|level=5|class=Sorcerer} |
| 18 | + 6 | Arcane Blade Spellcasting | 1d10 | 4 | 14 | 4 | {@filter 5th|spells|level=5|class=Sorcerer} |
| 19 | + 6 | Arcane Blade Spellcasting | 1d10 | 4 | 15 | 4 | {@filter 5th|spells|level=5|class=Sorcerer} |
| 20 | + 6 | Arcane Blade Spellcasting | 1d10 | 4 | 15 | 4 | {@filter 5th|spells|level=5|class=Sorcerer} |
Hechizos de Clase
Características de Clase
Nivel 1
Nivel 10
Nivel 11
Nivel 12
Nivel 14
Nivel 15
Nivel 16
Nivel 18
Nivel 19
Nivel 2
Nivel 20
Nivel 3
Nivel 4
Nivel 5
Nivel 6
Nivel 8
Progresión de Hechizos Conocidos
| Nivel | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Hechizos Conocidos | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 10 | 11 | 11 | 12 | 12 | 13 | 13 | 14 | 14 | 15 | 15 |
Progresión de Conjurador
Progresión de Trucos
| Nivel | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Trucos Conocidos | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
Competencias
light
medium
shield
simple
martial
Equipo Inicial
Características de Clase
Arcane Blade (Level 1)
You've trained to enhance your weapon with magical energy. Starting at 1st level you can spend an hour during a long rest to perform a ritual upon one weapon in your possession, imbuing it with an element of your choosing from the following: acid, cold, fire, lightning or poison.
Once per turn when you hit with an attack using that weapon it deals an extra 1d4 damage of the chosen element. This amount of damage increases as you level up, as shown in the Arcane Blade column on Spellblade class table.
Starting at 11th level you may deal the extra damage from this feature more than once a turn.
This weapon is bound to you and when you will it, it goes into a pocket dimension. You can pull an arcane blade weapon from this pocket dimension as a bonus action.
You may only imbue one weapon with elemental energy. You can imbue one additional weapon at 10th level, and another at 15th level. If you imbue another weapon over your limit with an element in this way, you choose which weapon loses the benefits of your Arcane Blade feature.
Spellcasting (Level 1)
You draw your magicks straight from the aether, limiting your pull between rests.
Cantrips
At 1st level you know two cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Spellblade table.
Spell Slots
The Spellblade table shows how many spell slots you have to cast your warlock spells of 1st through 5th level. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.
For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell thunderwave, you must spend one of those slots, and you cast it as a 3rd-level spell.
Spells Known of 1st Level and Higher
At 1st level, you know two 1st-level spells of your choice from the sorcerer spell list.
The Spells Known column of the Spellblade table shows when you learn more sorcerer spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new sorcerer spell, which can be 1st, 2nd, or 3rd level.
Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.
Spellcasting Ability
Intelligence is your spellcasting ability for your sorcerer spells, so you use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.
Spell
Spell
Spellcasting Focus
You can use an arcane focus as a spellcasting focus for your spells.
Archetype (Level 2)
At 2nd level you choose an archetype, either Blademaster or Magister. Your choice grants you features at 2nd level and again at 6th, 11th, and 14th, 18th and 20th levels.
Fighting Style (Level 2)
At 2nd level you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.
Charged Blade (Level 3)
When you reach 3rd level your training with magic in and out of combat has taught you the ability to channel spells through your weapon, using it as a spellcasting focus. In addition, you can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
Ability Score Improvement (Level 4)
When you reach 4th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
Extra Attack (Level 5)
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast a cantrip in place of one of those attacks.
Archetype Feature (Level 6)
At 6th level, you gain a feature granted by your Spellblade Archetype.
Ability Score Improvement (Level 8)
When you reach 8th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
Elemental Mastery (Level 10)
Starting at 10th level the extra damage from your arcane blade feature ignores resistances to that damage type.
Archetype Feature (Level 11)
At 11th level, you gain a feature granted by your Spellblade Archetype.
Ability Score Improvement (Level 12)
When you reach 12th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
Archetype Feature (Level 14)
At 14th level, you gain a feature granted by your Spellblade Archetype.
Arcane Versatility (Level 15)
At 15th level your skill at imbuing magic into your weaponry has improved and you can now imbue necrotic and radiant damage to your weaponry as per your arcane blade feature.
Ability Score Improvement (Level 16)
When you reach 16th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
Archetype Feature (Level 18)
At 18th level, you gain a feature granted by your Spellblade Archetype.
Ability Score Improvement (Level 19)
When you reach 19th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, you may instead take a feat.
Archetype Feature (Level 20)
At 20th level, you gain a feature granted by your Spellblade Archetype.
Multiclase
Requisitos de Multiclase
- DEX: 13 o STR: 13
Competencias Obtenidas
Subclases
Características de Subclase
Blademaster
Blademaster Archetype (Level 2)
A Blademaster focuses most on attacking with their arcane blade in combat, dealing a flurry of furious attacks against their foes.
Magical Might (Level 2)
At 2nd level when you hit a creature with an attack using a weapon benefiting from your Arcane Blade feature, you can expend one spell slot to add three additional Arcane Blade damage dice to the damage roll. This additional damage is the same type as that of your Arcane Blade feature.
Martial Expertise (Level 6)
At 6th level, you learn maneuvers that are fueled by special dice called superiority dice.
Maneuvers
You learn two maneuvers of your choice, which are chosen from the list of maneuvers available to fighters with the Battle Master archetype. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack.
You learn two additional maneuvers of your choice at 11th and 18th levels. When you learn a new maneuver, you can also replace one maneuver you know with a different one.
Superiority Dice
You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest.
Saving Throws
Some of your maneuvers require your target to make a saving throw to resist the maneuver's effects. The saving throw DC is calculated as follows:
Maneuver
Storm of Swords (Level 11)
Starting at 11th level you can push yourself to strike with unparalleled ferocity. At the start your turn, you can enter a storm of swords; until the end of your next turn whenever you hit with a weapon attack you may make an additional weapon attack against the same creature.
Hitting with an additional attack from this feature does not grant you an additional attack.
You may use this feature once, and twice at 18th level; you regain any expended uses when you finish a long rest.
Additional Maneuvers (Level 11)
You learn two additional maneuvers of your choice at 11th and 18th levels. When you learn a new maneuver, you can also replace one maneuver you know with a different one.
Triple Threat (Level 14)
Beginning at 14th level, whenever you take the Attack action on your turn you may make one additional attack as a bonus action.
Additional Maneuvers (Level 18)
You learn two additional maneuvers of your choice at 18th level. When you learn a new maneuver, you can also replace one maneuver you know with a different one.
Magical Flurry (Level 20)
At 20th level, the damage dealt by your Arcane Blade feature increases to 1d12 from 1d10.
Magister
Magister Archetype (Level 2)
A magister focuses more on their spells, increasing their magical ability and allowing them to cast more and greater spells with their finely tuned skills.
Arcane Power (Level 2)
At 2nd level you gain a spell slot, in addition to those listed in the class table, making your total spell slots 3. You also gain an additional cantrip, making your total cantrips 3 (for an eventual total of 5 at 10th level).
Magical Scholar (Level 6)
At 6th level you have studied a wide variety of magical disciplines. Choose two non-cantrip spells from the following classes: bard, cleric, druid, warlock, or wizard. A spell you choose must be of a level you can cast, as shown on the Spellblade table and it counts as a sorcerer spell for you.
They do not count towards your limit.
Reflecting Ward (Level 11)
Beginning at 11th level as a reaction to a creature making an attack against you, you may cast a reflecting ward. Until the start of your next turn, any attack that targets only you and misses deals its damage to the attacking creature if its attack roll would hit its own AC.
You may use this feature once, and twice at 18th level; you regain any expended uses when you finish a long rest.
Increased Arcane Power (Level 14)
At 14th level you gain another spell slot, in addition to those listed in the class table and from previous features, making your total spell slots 5.
Magical Savant (Level 18)
At 18th level you have learned yet more of other magical disciplines. Choose two non-cantrip spells from the following classes: bard, cleric, druid, warlock, or wizard. A spell you choose must be of a level you can cast, as shown on the Spellblade table and it counts as a sorcerer spell for you.
They do not count towards your limit.
Extreme Arcane Power (Level 20)
At 20th level you can learn two 6th level spells from the sorcerer spell list, you can cast each of these spells once and are able to cast them again after you finish a long rest.
Additionally you gain another spell slot, making your total spell slots 7.