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Puntos de Golpe

Dados de Golpe 1d12 por nivel

Ogre

Nivel Bonificador de Competencia Características Damage Reduction Improvised Weapon Damage Dice Iron Grip Throw Distance
1 + 2 Racial Features Thick Skin Ogre Strength Improvised Weapons 3 {@dice 1d8} 0
2 + 2 Racial Features Thick Skin Ogre Strength Improvised Weapons 3 {@dice 1d8} 15ft.
3 + 2 Racial Features Thick Skin Ogre Strength Improvised Weapons 3 {@dice 1d8} 15ft.
4 + 2 Racial Features Thick Skin Ogre Strength Improvised Weapons 4 {@dice 1d8} 20ft.
5 + 3 Racial Features Thick Skin Ogre Strength Improvised Weapons 4 {@dice 1d8} 20ft.
6 + 3 Racial Features Thick Skin Ogre Strength Improvised Weapons 4 {@dice 1d8} 25ft.
7 + 3 Racial Features Thick Skin Ogre Strength Improvised Weapons 5 {@dice 1d8} 25ft.
8 + 3 Racial Features Thick Skin Ogre Strength Improvised Weapons 5 {@dice 1d8} 30ft.
9 + 4 Racial Features Thick Skin Ogre Strength Improvised Weapons 5 {@dice 1d10} 30ft.
10 + 4 Racial Features Thick Skin Ogre Strength Improvised Weapons 6 {@dice 1d10} 35ft.
11 + 4 Racial Features Thick Skin Ogre Strength Improvised Weapons 6 {@dice 1d10} 35ft.
12 + 4 Racial Features Thick Skin Ogre Strength Improvised Weapons 6 {@dice 1d10} 40ft.
13 + 5 Racial Features Thick Skin Ogre Strength Improvised Weapons 7 {@dice 1d10} 40ft.
14 + 5 Racial Features Thick Skin Ogre Strength Improvised Weapons 7 {@dice 1d10} 45ft.
15 + 5 Racial Features Thick Skin Ogre Strength Improvised Weapons 7 {@dice 1d12} 45ft.
16 + 5 Racial Features Thick Skin Ogre Strength Improvised Weapons 8 {@dice 1d12} 50ft.
17 + 6 Racial Features Thick Skin Ogre Strength Improvised Weapons 8 {@dice 1d12} 50ft.
18 + 6 Racial Features Thick Skin Ogre Strength Improvised Weapons 8 {@dice 1d12} 55ft.
19 + 6 Racial Features Thick Skin Ogre Strength Improvised Weapons 9 {@dice 1d12} 55ft.
20 + 6 Racial Features Thick Skin Ogre Strength Improvised Weapons 9 {@dice 1d12} 60ft.

Características de Clase

Nivel 1

Racial Features
Thick Skin
Ogre Strength
Improvised Weapons

Nivel 10

Crushing Grip
Seismic Slam Improvement

Nivel 11

Brutal Attack Improvement

Nivel 12

Ability Score Improvement

Nivel 13

Ignore Pain
Ogre Strength Improvement

Nivel 14

Cleave Improvement

Nivel 15

Extremely Dumb Luck

Nivel 16

Ability Score Improvement

Nivel 17

Seismic Slam Improvement
Ogre Strength Improvement

Nivel 18

Indomitable Might

Nivel 19

Ability Score Improvement

Nivel 2

Seismic Slam
Iron Grip

Nivel 20

Brutal Attack Improvement

Nivel 3

Instinctual Tactics

Nivel 4

Ability Score Improvement

Nivel 5

Brutal Attack
Cleave
Ogre Strength Improvement

Nivel 6

Improvised Magic
Iron Grip Improvement

Nivel 7

Immovable Fortress
Monstrous Vitality

Nivel 8

Ability Score Improvement

Nivel 9

Dumb Luck
Ogre Strength Improvement

Equipo Inicial

Cook's utensils, four rocks, and a large leather bag holding a dead animal

Características de Clase

Racial Features (Level 1)

The ogre is both a player race and a class, so you don't choose a separate race when you choose this class for your character. As an ogre, you have the following racial traits:

Ability Score Increase

Your Strength score increases by 6, your Constitution score increases by 2, and your Intelligence score decreases by 4. Your Dexterity, Wisdom, and Charisma scores all decrease by 2.

Creature Type

You are a Giant.

Age

Ogre bodies are forced to mature faster than humans since they are thrown into a chaotic, brutal world as soon as they can hold a club. They reach their adult size by around age 10, though their child-like mentality remains for at least a few more years. Ogres can live up to 90 years of age, but rarely make it out of their third decade because of the violent life they live.

Alignment

An ogre's desires and principles begin and end at the thought of where they can get their next meal, while solving every problem along the way through smashing. They always follow the bigger and the stronger, whoever that happens to be at the time. Most ogres are chaotic evil.

Size

Adult ogres stand between 9 and 11 feet tall and weigh between 600 to 1,000 pounds. Your size is Large.

Speed

Your base walking speed is 30 feet.

Darkvision

You have darkvision out to a range of 60 feet.

Mental Limitations

You cannot become proficient in anything and you do not have a proficiency bonus. Martial weapons are improvised weapons to you and you cannot make non-lethal weapon attacks.

Large Body

You make Constitution checks and saving throws with advantage. Your hit point maximum increases by 2, and it increases by 2 every time you gain a level in the ogre class. On a hit, your unarmed strikes deal 1d4 + your Strength modifier bludgeoning damage, instead of the damage normal for an unarmed strike.

Gorger of Refuse

You can eat anything you can find, from raw animals to toxic, barely-edible trash. You cannot become diseased from eating and you are immune to ingested poisons.

The Bigger They Are

Whenever you would take falling damage, you take twice that damage instead.

Languages

You can (barely) speak Common and your choice between Giant, Goblin, or Orc. However, you do not know how to read or write.

Playing as a Large Creature

Because it is not often that a player gets to play a Largesized creature, it is important to remember a few of the changes such a size causes:

  • Your carry weight equals your Strength score multiplied by 30.

  • You are considered squeezing while traversing through 5-foot wide hallways, which means all of your attacks and your Dexterity saving throws are made with disadvantage, and attacks against you are made with advantage. Such small hallways are also considered difficult terrain for you.

  • You can grapple and shove creatures up to Huge in size. Small creatures cannot grapple or shove you.

  • Medium creatures can mount you without causing any restriction to you.

  • You can move through the spaces of Small or smaller creatures as difficult terrain, and those creatures can do the same through your own space.

  • Large-sized versions of common clothes or objects are generally about four times more expensive than their Medium counterparts.

Thick Skin (Level 1)

1st-level Ogre feature

Weapons only bruise you and arrows get stuck on your hard scabby skin. Your flesh is accustomed to brutality and it serves you better than any armor.

Your AC cannot exceed 10. Any damage you take from a melee, ranged, or spell attack is reduced by 3 (to a minimum of 1) unless it is lightning, psychic, or it is a melee attack coming from a creature with the Incorporeal movement feature, like a ghost. This damage reduction increases by 1 every three levels as shown under the Damage Reduction column in the Ogre table.

Ogre Strength (Level 1)

1st-level Ogre feature

Your Strength score maximum is 24, instead of 20. In addition, your current and maximum Strength scores increase by 2 at 5th level, 9th level, 13th level, and 17th level.

Some ogre features you gain at higher levels require other creatures to make a saving throw to resist the feature's effects. The saving throw is calculated as follows:

Ogre

Improvised Weapons (Level 1)

1st-level Ogre feature

You have an uncanny ability to smash enemies with anything you find. The damage die for improvised weapons you use increases to 1d8. You can use even typical weapons as improvised weapons, though you ignore all of the weapon's usual properties—such as the finesse, reach, and two-handed properties while you use it as an improvised weapon. If you use a magic weapon as an improvised weapon, you don't gain the benefits of any of its magical properties, such as any bonus it might provide to attack and damage rolls, though it still counts as magical for the purpose of overcoming resistance and immunity to attacks and damage.

As a bonus action, you can dismantle a Large or smaller object within your reach and turn a piece of it into an improvised weapon you can use. This could be uprooting a tree and using it as a club, unearthing a boulder from the ground you could use to smash or throw, or tearing a limb off of a creature and using it as an improvised flail. The object you dismantle for this feature must be one that could feasibly be dismantled using your raw strength.

When you reach higher levels in this class, the damage die for your improvised weapons increases further, to 1d10 at 9th level, and to 1d12 at 15th level, as shown in the Improvised Weapon Damage Die column of the Ogre table.

Seismic Slam (Level 2)

2nd-level Ogre feature

As an action, you slam the ground and cause a violent quake around you. Each other creature on the ground or in contact with a grounded structure within 10 feet of you must make a Dexterity saving throw. A creature takes damage equal to your Improvised Weapon die + your Strength modifier and is knocked prone on a failed save, or takes half as much damage and isn't knocked prone on a successful one. Each unattended object at least partially within the area takes twice as much damage (objects automatically fail Strength and Dexterity saving throws).

Once you use this feature, you can't use it again until you finish a short or long rest. You can use this feature twice between rests starting when you reach 10th level in this class, and three times after 17th level.

Iron Grip (Level 2)

2nd-level Ogre feature

Your old days of snatching halflings might be done, but the training carries over.

Your speed is not lowered when attempting to move while grappling creatures that are smaller than you. You have advantage on melee weapon attacks you make against creatures grappled by you.

Moreover, you have the ability to throw creatures across great distances thanks to your incredible strength. As an action, you can throw a Mediumsized creature (or smaller) grappled by you up to 15 feet in any direction. The distance at which you can throw a creature increases by an extra 5 feet for every additional two levels you gain in this class as shown in the Iron Grip Throw Distance column of the Ogre table at the beginning of this chapter. The creature then either takes 1d6 points of bludgeoning damage for every 10 feet of travel distance, or takes falling damage as per the rules in the Player's Handbook, whichever is greater.

Starting from 6th level, allies that you throw with this feature do not take any damage from either this feature nor from the falling damage rules, unless they land at a lower elevation from where they started.

Instinctual Tactics (Level 3)

3rd-level Ogre feature

Though brutal smashing is still your primary method of fighting, your battle experience has resulted in you developing instincts for some small, strategic maneuvers. When you make a melee weapon attack on your turn, you can use one of the following meanuvers, each described below: Lunge, Smack, Snatch, or Sweep. Whenever you use one of your maneuvers to augment an attack, the attack deals extra damage of the same type equal to your improvised weapon damage die on a hit.

You can use this feature a number of times equal to your Constitution modifier, regaining all expended uses when you finish a long rest. When you finish a short rest, you regain a number of your expended uses depending on the amount of food you ate during the rest, as seen in the Instinctual Hunger table below. You can never have uses of this ability in excess of your Constitution modifier.

Instinctual Hunger
Food ConsumedInstinctual Tactics Uses Regained

Less than 10 lbs

1

11 - 25 lbs

2

26 - 50 lbs

3

51 - 100 lbs

4

More than 100 lbs

5

  • Lunge

    You extend your reach by 5 feet for the attack.

  • Smack

    If the attack hits a creature that is your size or smaller, the target must succeed on a Strength saving throw or be pushed up to 15 feet straight away from you.

  • Snatch

    Immediately following the attack, you can use your bonus action to attempt to grapple the target.

  • Sweep

    If the attack hits a creature that is your size or smaller, the target must succeed on a Strength saving throw or be knocked prone.

Ogre's Hunger

An adult ogre can eat up to 200 pounds a day if given the chance, which equals about 4 Small creatures or a single Medium creature. A diet of 100 pounds a day, however, is more than enough to sustain a healthy ogre.

Ability Score Improvement (Level 4)

4th-level Ogre feature

You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature unless its maximum has been increased through another feature.

Brutal Attack (Level 5)

5th-level Ogre feature

Once during each of your turns, when you deal damage with a melee weapon attack or your Seismic Slam feature, you can choose to double the weapon or feature's damage.

When you reach certain levels in this class, the damage is magnified even further when you use this feature, instead of doubled: tripled at 11th level, and quadrupled at 20th level.

Cleave (Level 5)

5th-level Ogre feature

If you reduce an enemy creature to 0 hit points with a melee weapon attack, you may have a secondary creature within melee range take the remaining damage. Choose a creature within reach. There cannot be other creatures or obstacles between this creature and the original target passing through the arc of the attack. If the original attack roll is higher than the armor class of this second creature, then apply any remaining damage to it.

Starting from 14th level, provided you have enough remaining damage after your two killing blows, you can repeat the process in order to cleave into a third and potential fourth enemy creature.

Ogre Strength Improvement (Level 5)

Your current and maximum Strength scores increase by 2.

Improvised Magic (Level 6)

6th-level Ogre feature

Your improvised weapons always count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Iron Grip Improvement (Level 6)

6th-level Ogre feature

Starting from 6th level, allies that you throw with this feature do not take any damage from either this feature nor from the falling damage rules, unless they land at a lower elevation from where they started.

Immovable Fortress (Level 7)

7th-level Ogre feature

It is very difficult to move you by force. If an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

Further, when you are subjected to a damaging effect that allows you to make a Dexterity saving throw, you may reduce any damage you take from that effect by an amount equal to your Thick Skin's damage reduction.

Monstrous Vitality (Level 7)

7th-level Ogre feature

If a single attack would deal over 20 damage to you at once after calculating damage reduction and resistances, the amount of damage is instead reduced to 20. However, if that source of damage would result in your death due to massive damage from the Instant Death rules, it is not reduced in this way.

Ability Score Improvement (Level 8)

8th-level Ogre feature

You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature unless its maximum has been increased through another feature.

Dumb Luck (Level 9)

9th-level Ogre feature

Your weapon attacks score a critical hit on a roll of 19 or 20.

Ogre Strength Improvement (Level 9)

Your current and maximum Strength scores increase by 2.

Crushing Grip (Level 10)

10th-level Ogre feature

You can use an action to forcibly crush a creature or object that you have currently grappled. When you do, you automatically deal an amount of bludgeoning damage equal to 3d10 + your Strength modifier. You cannot be holding any other object in your two hands for you to be able to use this feature. If you use this feature against an object you are holding, you deal double the damage.

Seismic Slam Improvement (Level 10)

10th-level Ogre feature

You can use Seismic Slam twice between rests.

Brutal Attack Improvement (Level 11)

11th-level Ogre feature

The damage of Brutal Attack is magnified even further when you use this feature, instead of doubled it is tripled.

Ability Score Improvement (Level 12)

12th-level Ogre feature

You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature unless its maximum has been increased through another feature.

Ignore Pain (Level 13)

13th-level Ogre feature

You no longer go unconscious when damage from an enemy creature drops you to 0 hit points, and you can continue to take actions as if you were still standing.

You still make death saving throws as normal for a character at 0 hit points, except that if you roll three death saving throw successes, then you are healed by 1 hit point. Successful attacks against you continue to give you automatic failed death saves as normal, and you die if you accrue three such failed saves.

Once this feature is activated, it cannot activate again until you finish a short or long rest.

Ogre Strength Improvement (Level 13)

Your current and maximum Strength scores increase by 2.

Cleave Improvement (Level 14)

14th-level Ogre feature

Starting from 14th level, provided you have enough remaining damage after your two killing blows, you can repeat the process in order to cleave into a third and potential fourth enemy creature.

Extremely Dumb Luck (Level 15)

15th-level Ogre feature

Your weapon attacks score a critical hit on a roll of 18-20.

Ability Score Improvement (Level 16)

16th-level Ogre feature

You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature unless its maximum has been increased through another feature.

Seismic Slam Improvement (Level 17)

17th-level Ogre feature

You can use Seismic Slam three times between rests.

Ogre Strength Improvement (Level 17)

Your current and maximum Strength scores increase by 2.

Indomitable Might (Level 18)

18th-level Ogre feature

If your total for a Strength check is less than your Strength score, you can use that score in place of the total.

Ability Score Improvement (Level 19)

19th-level Ogre feature

You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature unless its maximum has been increased through another feature.

Brutal Attack Improvement (Level 20)

20th-level Ogre feature

The damage of Brutal Attack is magnified even further when you use this feature, instead of doubled it is quadrupled.

Subclases