Monsters of Drakkenheim
Other
MonstersOfDrakkenheim
Ghostfire Gaming
Homebrew v1.0
Tabla de Contenidos
Introduction
- Congratulations!
- What's in this Book
- Content Warning
- New Monsters
- Epic Bosses
- Dungeons of Drakkenheim
- New Conditions
- Contamination
- Save Ends
- Monster Harvesting and Magic Item Crafting
- Harvesting Components
- New Magic Items
- Epic Bosses
- Epic Boss Rules
- Turns and Initiative
- Epic Actions
- Epic Resistance
- Hit Points
- Aura
- Unique
- Encounters with Epic Bosses
- Epic Bosses and Challenge Rating
- The World of Drakkenheim
- Dungeons of Drakkenheim & Sebastian Crowe's Guide to Drakkenheim
- Quick Facts About the Setting
- Delerium
- The Haze
- Factions of Drakkenheim
- Hooded Lanterns
- Queen's Men
- Knights of the Silver Order
- Followers of the Falling Fire
- Amethyst Academy
- The Original Drakkenheim Campaign
Chapter 1: Horrors of Drakkeneheim
- First Contact
- Eldritch Contamination
- Hideous Beasts
- Walls that Talk
- Haze Dependent
- Corrupted Urban Ecology
- Roleplaying Traits
- Universal Mechanical Features
- Beyond Reason
- Struggle for Survival
- Motivated by Madness
- Aberrant Physiology
- Otherworldly Effects
- Locations and Lairs
- Ruined City
- Monsters in the Dark
- Hazards Abound
- Threats Above and Below
- Notable Locations
- Castle Drakken
- Drann River
- Champion's Bridge
- Temple Bridge
- Saint Selina's Bridge
- Albrecht's Crossing
- Stick's Ferry
- Abandoned Ferry
- Outer City
- Kingside
- The Sprawl
- The Spokes
- Inner City
- South Ward
- Old Town
- Middle Ward
- Temple Ward
- Queen's Park Garden
- Queen's Park Locations
- Crater Basin
- Adventure Hooks
- Mimic Mayhem
- The Old Library
- The Ruined Tower
- Crossing the Drann
- Hunt for the Chimera
- Monsters
Chapter 2: Delerium Dregs
- Multitudinous Mutations
- Warped Minds
- Haze Hulks
- Advanced Mutations
- Roleplaying Traits
- Shattered Psyches
- Lasting Memories
- Locations and Lairs
- The Streets of Drakkenheim
- Dark Corners and Old Ruins
- Gathering at the Source
- Combat Tactics
- Predatory Instincts
- Herding Creatures
- Adventure Hooks
- The Hog Town Butcher
- Hulk Smash
- Night's Watch
- Folktales of the Pale Man
- Monsters
Chapter 3: Ratlings
- Mutated Vermin
- Cunning Cowards
- Teeming Mass
- The Shiny
- The Rat God
- Roleplaying Traits
- Murderous Monsters
- Manipulative and Cunning
- Murderous Tendencies
- Beliefs About the Rat God
- Irrational Fears
- Ratling Trinkets (What's in Their Pockets)
- Ratling Names
- Locations and Lairs
- Burrows and Dens
- Strength in Numbers
- Traps and Tunnels
- Sample Traps
- Spiked Pit
- Collapsing Tunnel
- Spike-bomb
- Poison Spray
- Cage Trap
- Roller-crusher
- Pot of Acid
- Flame Bottles
- Ratling Burrow
- Altar to the Rat God
- Ratling Hovels
- Food Storage
- Delerium Storage
- Known Lairs
- The City of Drakkenheim
- The Sewers of Drannsmund
- Combat Tactics
- Every Advantage
- Cowardly
- Adventure Hooks
- Vermintropolis
- Missing Persons
- Maw Vermin
- Rescue Mission
- Monsters
Chapter 4: Predators of the Ruins
- Garmyr
- Roleplaying Traits
- Trophies
- Scars of Battle
- Warpacks
- Combat Tactics
- Lairs and Locations
- Temple Gate
- Temple Ward & The Sprawl
- St. Vitruvio's Cathedral
- Adventure Hooks
- Hunter / Hunted
- Dog Soldiers
- Garmyr Warriors
- Deep Dregs
- Roleplaying Traits
- Combat Tactics
- Lairs and Locations
- Sewers of Drakkenheim
- The Old Town Cistern
- Adventure Hooks
- Guests of Honor
- The Duchess's Departure
- Guardian Constructs
- Roleplaying Traits
- Distinguishing Decorations
- Combat Tactics
- Lairs and Locations
- City Walls, Gates, and Towers
- Castle Drakken
- Slaughterstone Square
- Adventure Hooks
- Scale the Walls
- Reset
- Hazewind Harpies
- Roleplaying Traits
- Combat Tactics
- Lairs and Locations
- The Cosmological Clock Tower
- Old Town Towers
- Adventure Hooks
- Disturbing the Nest
- Break a Few Eggs
- Out to Lunch
- Monsters
Chapter 5: Apothecary Abominations
- What is an Apothecary?
- Occult Creation
- Alienist
- Chemist
- Exorcist
- Mutagenist
- Pathogenist
- Reanimator
- Apothecaries and Delerium
- Roleplaying Traits
- Twisted Motives
- Intelligent Masters
- Voiceless Horrors
- Imprinted Instincts
- Combat Tactics
- Mindless Minions
- Eyes and Ears
- Sample Encounters
- Sample Collector (Level 3+)
- Violently Volatile (Level 7+)
- Failed Experiments (Level 9+)
- Spooky Science (Level 10+)
- Out of Sight, Out of Mind (Level 12+)
- Surgical Team (Level 15+)
- The Perfect Specimen (Level 15+)
- Adventure Hooks
- Infiltrating the Guild
- Can I Copy Your Homework?
- Elyrian Bonesaw Massacre
- The Blob
- The Lost Ones
- Locations and Lairs
- Repurposed Facilities
- Institutional Facade
- Science-Fiction Furnishings
- Nothing as it Seems
- Minions and Monsters
- Puzzles and Protections
- Laboratory Features
- 1. Doctor's Office
- 2. Laboratory
- 3. Library
- 4. Operating Theatre
- 5. Materials Storage
- 6. Subject Containment
- 7. Morgue
- 8. Patient Ward
- 9. Waiting Room
- Notable Apothecary Lairs in the World of Drakkenheim
- Altbruke University
- Mobius Facility
- Lento College
- Liberio
- Southern Reach
- Monsters
Chapter 6: Court of the Night
- Vampiric Origins
- Calling of the Court
- Vampiric Ideologies
- Resurrectionists
- Inheritors
- Libertines
- Vampire Strains
- Vampyre
- Nosferatu
- Nosferatu Traits
- Cursed By Sunlight
- Creature of Shadows
- Vrykolakas
- Vrykolakas Traits
- Bloodthirsty
- Aggressive
- Blindsense
- Spawn
- Ascendant Vampire
- Vampire Families
- House Kleinkessel
- House Crossbruke
- House Jovovich
- House Devero
- House Wolfenbach
- House Graveworth
- House Rossovino
- House Crane
- Locations and Lairs
- Service of the Dead
- Illusions Hide Decay
- Treasures and Trinkets
- Known Lairs
- Rossovino Manor
- Brachenwald Grove
- Kesselholm
- Crossbruke Castle
- Combat Tactics
- Vampire Weaknesses
- Roleplaying Traits
- Charming Hosts
- Masters of Deception and Illusion
- Purveyors of Fine and Rare Items
- Vampiric Cravings
- Common Vampire Roleplaying Traits
- Personality Traits
- Bonds
- Ideals
- Flaws
- Adventure Hooks
- Finding the Sanguine Rite
- Night Terrors
- Army of Darkness
- The Longest Night
- Vampires in Drakkenheim
- Monsters
Chapter 7: Trolls
- Origins in the Faerie Otherworlds
- Caspian Legends
- Appetites and Bargains
- Elemental Evolutions
- Locations and Lairs
- Traps and Hazards
- Scavenged Goods
- Natural Networks
- Minions and Pets
- Known Lairs
- Trogrowth Forest
- Elvenmire Wetlands
- Ruins of Drakkenheim
- Hagatha's Lair
- Combat Tactics
- Regenerative Abilities
- Harsh Environments
- Aggressive Persistence
- Roleplaying Traits
- Angry and Hungry
- Troll Bargains
- Different Trolls, Different Personalities
- Adventure Hooks
- Caspian Troll Hunt
- Grim Harvest
- Stormy Weather
- Barren Hunters
- Monsters
Chapter 8: Dwellers of the Space Between Worlds
- Order Out of Chaos
- Fundamentally Contaminated
- Cats of the Moons
- Roleplaying Traits
- Paradoxical Physiology
- Inscrutable Minds
- Locations and Lairs
- Travel to the Space Between Worlds
- Thin Places
- Plane Shift
- Temporal Disjunction
- Visions of Madness
- Impossible Vistas
- Desert of the Unreal
- Hyperdimensional Caverns
- Void Sea
- Monolith Plains
- Temples of Ulthar
- The Screaming Heads
- Towers of Gears
- Combat Tactics
- Aberrant Traits
- Adventure Hooks
- Pirates of the Void Sea
- Dwellers Domain
- Star Warden
- Lost in Space
- Blade Between Worlds
- Triumph of Order
- Monsters
Appendix A: Ancient Entities
Appendix B: Faction Agents
- Amethyst Academy
- Academy Combat Tactics
- Members of the Academy
- Followers of the Falling Fire
- Falling Fire Combat Tactics
- Members of the Falling Fire
- Queen's Men
- Queen's Men Combat Tactics
- Members of the Queen's Men
- Knights of the Silver Order
- Combat Tactics
- Members of the Silver Order
- Hooded Lanterns
- Combat Tactics
- Hooded Lantern Members
Appendix C: Contamination, Delerium, and New Conditions
- Contamination
- What's Changed?
- Contamination [Condition]
- Contamination Levels
- Contamination Symptoms
- Mutations
- Long Rests
- Removing Contamination Levels
- Dying with Contamination Levels
- Monstrous Transformation
- Reversing the Transformation
- New Spell
- Delerium
- Delerium Properties
- Delerium Hazards
- Delerium Harvesting
- Uses for Delerium
- Spell Component
- Magic Items
- Stable Delerium
- Delerium Dust
- Improvised Weapons & Ammunition
- The Haze
- Effects on Characters
- Environmental Effects
- Effects on Spells
- Deep Haze
- Delerium Sludge
- Conditions
- Addled
- Bewildered
- Bleeding [X]
- Bloodied
- Burning [X]
- Clumsy
- Contamination
- Dazed
- Defenseless
- Distracted
- Drakkenheim Madness
- Enfeebled
- Frozen [DC X]
- Helpless
- Immobilized
- Jinxed [X]
- Shocked
- Sickened
- Slowed
- Staggered
- Valor [X]
- Weakened
Appendix D: Crafting & Harvesting
- Crafting Overview
- Component and Workshop Rarity
- How Often Do Characters Craft an Item?
- This is Not an Economic System!
- Step 1: Learning Recipes
- Finding Schematics
- Purchasing Schematics
- Research
- Instant Discovery
- Tool Proficiency
- Step 2: Harvesting Components
- Monster Components
- Component Rarity
- Component Categories
- Magical Animus
- Animus Vessels
- Creating Animus Vessels
- Harvest and Extraction Time
- Collector's Choice
- Example Harvesting
- Keeping Records
- Component Weight
- Why Only One Item?
- Buying and Selling Components
- Step 3: Find a Workshop
- Workshop Rarity
- Common Workshops
- Uncommon Workshops
- Crowe and Sons Smithy
- Rare Workshops
- Smithy on the Scar
- Apothecary Laboratory
- Very Rare Workshops
- Inscrutable Tower Laboratories
- Dwarven Volcano Forge
- Legendary Workshops
- Space Between Worlds Star Forge
- Workshop Quests
- Step 4: Craft the Item
- Interlopers!
Appendix E: Magic Items
Monster Index
Credits
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