Level Up: Advanced 5th Edition Adventurer's Guide
Other
LUA5E:AG
EN Publishing
Homebrew v1
Tabla de Contenidos
Cover & Credits
Introduction
Chapter 1: Character Creation
Chapter 2: Origins
Chapter 3: Adventuring Classes
Chapter 4: Equipment
Chapter 5: Multiclassing & Feats
Chapter 6: Ability Scores
Chapter 7: Adventuring
Chapter 8: Combat & Turn-Based Action
Chapter 9: Combat Maneuvers
- Combat Traditions
- Maneuvers in Combat
- Maneuver
- Prerequisites
- Stances
- Exertion Pool
- Basic Maneuvers
- Basic Melee Damage
- Disarm
- Grab On
- Grapple
- Knockdown
- Overrun
- Shove
- Combat Maneuvers
- Combat Maneuvers
- Movement and Combat Maneuvers
- Adamant Mountain Maneuvers
- Catch Your Breath
- Cleaving Swing
- Heavy Stance
- Lean Into It
- Reactive Knockdown
- Shrug It Off
- Warding Wield
- Battering Strike
- Crushing Blow
- Unbreakable
- Stand Tall Stance
- Unstoppable
- Wild Swing
- Unyielding
- World Shaking Strike
- Biting Zephyr Maneuvers
- Covering Fire
- Doubleshot
- Farshot Stance
- Point Blank Shot
- Countershot
- Quickdraw
- Trickshot
- Blindshot
- Missile Volley
- Ricochet
- Dive For Cover
- Heartseeker
- Mundane Missile Stance
- Hear the Wind
- Horizon Shot
- Mirror's Glint Maneuvers
- Knockdown Assault
- Leading Throw
- Warning Strike
- Wary Stance
- Assisted Roll
- Off-Balancing Strikes
- Take Weapon
- Flowing Form
- Heightened Reflexes
- Redirect
- Discerning Strike
- Retributive Blow
- Strike the Cracks Stance
- Blinding Strikes
- Reflect Attack
- Mist and Shade Maneuvers
- Anticipate Spell
- Deceptive Stance
- Painful Pickpocket
- Perplexing Flurry
- Agile Feint
- Force Hesitation
- Mugging Hit
- Douse
- Feinting Strike
- Pickpocket
- Blinding Blow Stance
- Spinning Parry
- Steal Momentum
- Armor Lock
- Pilfer Object
- Rapid Current Maneuvers
- Charge
- Eye Slash
- Speed Over Strength
- Swift Stance
- Parrying Counter
- Rapid Drink
- Rolling Strike
- Disarming Counter
- Rapid Strike
- Whirlwind Strike
- First Blood
- Flowing Steps Stance
- Whirlpool Strike
- Tidal Parry
- Tsunami Dash
- Razor's Edge Maneuvers
- Dangerous Strikes
- Exploit Footing
- Iron Will
- Perceptive Stance
- Practiced Roll
- Twist the Blade
- Use The Pain
- Drive Back
- Instinctive Counterattack
- Mind Over Body
- Dashing Razor
- Perfect Edge Stance
- Sharpened Awareness
- Death Blow
- Heightened Concentration
- Sanguine Knot Maneuvers
- Doubleteam
- Legion Stance
- Shield Wall
- Shoulder Check
- Back To Back
- Double Tackle
- Dual Grapple
- Follow-Up Topple
- Hurl Ally
- Bodyguard
- Brotherhood Stance
- Doubletime
- Rallying Cry
- United We Stand
- Spirited Steed Maneuvers
- Cavalier Stance
- Lancer Strike
- Mounted Charge
- Riding Leap
- Rearing Menace
- Spur Mount
- Trample
- Launched Strike
- Sacrifice Mount
- Saddled Blows
- Prodigious Leap
- Spirited Whistle
- Steely Steed Stance
- Reassuring Pat
- Wheeling Charge
- Tempered Iron Maneuvers
- Imposing Glare
- Purge Magic
- Striding Swings
- Zealous Stance
- Faith Within
- Gaze Of Conviction
- Stunning Assault
- Break Spell
- Defy Magic
- Dispelling Assault
- Devoted Assault
- Dispelling Charge
- Spell Shattering Strike
- Branding Steel
- Burning Embers of Faith
- Tooth and Claw Maneuvers
- Bounding Strike
- Raking Strikes
- Ride Enemy
- Springing Stance
- Expert Tumble
- Leaping Strike
- Primal Intercept
- Gut Strike
- Rake
- Wild Capering
- Blind Instinct
- Bloody Roar
- Mercurial Striking Stance
- Furious Barrage
- Wounded Animal Gambit
- Unending Wheel Maneuvers
- Dangerous Signature
- Throwing Stance
- Victory Pose
- Wounding Strike
- Deflect Strike
- Instant Strike
- Preternatural Strikes
- Disarming Assault
- Expert Sidestep
- Unsettling Injury
- Any Weapon Stance
- Mistaken Opportunity
- Wind Strike
- Heart of the Sword
- Perfect Assault
Chapter 10: Spellcasting
Appendix A: Conditions
Appendix B: Gods, Faiths, and Beliefs
Appendix C: Beasts and Creatures
Appendix D: Compatibility
Index
Legal Information
Back Cover
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