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Rasgos

Inscrutable

No magic can observe Prophecy remotely or detect its thoughts without its permission. Wisdom (Insight) checks made to ascertain its intentions or sincerity are made with Disadvantage.

Legendary Resistance (3/Day, or 4/Day in Lair)

If Prophecy fails a saving throw, it can choose to succeed instead.

Foresight

Prophecy is permanently under the effects of an undispellable Foresight spell, active even while in an Antimagic Field.

Anubian Blessing

Prophecy possesses the Anubian Blessing feature, enabling her to automatically succeed on a failed saving throw at the cost of taking 30 points of damage. This damage cannot be mitigated or reduced by any means, and she can use this feature up to three times per day.

Simulacrum

The Prophecy that the characters meet during Sands of Doom is one of several clones of the true sphinx, created through a specialized Simulacrum spell of her own invention. Unlike a typical simulacrum, her spell allows her to create more than one copy, each born from a small sacrifice of her dwidling divine essence. These clones inherit the original's personality, memories, and several of her powers, with the key exception that the true Prophecy wields unique divine abilities not covered in Sands of Doom.

These clones are treated as Celestial beings, rather than Constructs. However, even though they have divine blood, they are made to perish after 999 years. Therefore, they are considered mortal and viable to benefit from a genie's wish.

Conjuración

Spellcasting

Prophecy casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16):

At Will:

Detect Magic, Identify, Mage Hand, Minor Illusion, Prestidigitation

1e/day:

Dispel Magic, Legend Lore, Locate Object, Plane Shift, Remove Curse, Tongues

2e/day:

Scrying (While in the Temple of Time), Dream (While in the Temple of Time)

Acciones

Multiattack

Prophecy makes three Claw attacks.

Claw

Melee Attack Roll: +8, reach 5 ft. Hit: 14 (3d6 + 4) Slashing damage.

Mind-Rending Roar (Recharge 5–6)

Wisdom Saving Throw: DC 16, each enemy in a 300-foot Emanation originating from Prophecy. Failure: 35 (10d6) Psychic damage, and the target has the Incapacitated condition until the start of Prophecy's next turn.

Acciones Legendarias

Arcane Prowl

Prophecy can teleport up to 30 feet to an unoccupied space it can see, and it makes one Claw attack.

Weight of Years

Constitution Saving Throw: DC 16, one creature Prophecy can see within 120 feet. Failure: The target gains 1 Exhaustion level. While the target has any Exhaustion levels, it appears 3d10 years older. Failure or Success: Prophecy can't take this action again until the start of its next turn.