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Descripción

They're cruel, malevolent, and gleefully evil... So, pretty much your standard cat.

— Ryoko

Kasha

Under the falling rain, a solemn funeral procession winds through a weary town. Two priests lead the parade, each bearing a pair of ceremonial cymbals. A gentle knell marks each heavy step—the ancient, ritual pulse of clashing bronze that wards off evil spirits. Unbeknownst to the grieving procession, a steady hiss of steam whispers from the shadows cast by the dipping sun. It is the sound of rainwater boiling on contact with the heat of a flaming, feline yokai. Gong or no, this ravenous kasha concocts machinations for devouring the tasty cadaver.

Hell's Harvester

Of all the yokai known, there are few reviled like the kasha. Their preferred source of food is carrion, but unlike other scavengers that happily feast on rotting flesh, kasha prefer their meals fresh—and Humanoid. More grotesque still, kasha have a sadistic love for dead things, often taking corpses back to their lairs to skin, carve, and preserve.

Rasgos

Flaming Feline

The kasha sheds bright light in a 15-foot radius and dim light for an additional 15 feet. The first time on a turn that a creature touches the kasha or hits it with a melee attack while within 5 feet of it, that creature takes 2 (1d4) fire damage. The kasha can activate or deactivate this trait as a bonus action.

Steam Eruption

The first time on a turn the kasha comes into contact with a body of water, or a gallon of water is splashed on it, the flames on its body are extinguished and burst into a cloud of steam. The kasha takes 3 (1d6) cold damage, it loses its Flaming Feline trait, and the steam creates a 10-foot-radius sphere of white vapour centred on the kasha's space, heavily obscuring the area. These changes last until the end of the kasha's next turn, at which time its Flaming Feline trait automatically reactivates.

Acciones

Multiattack

The kasha makes one Bite attack and one Claws attack.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Claws

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Twin-Tail Slam

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.

Acciones Bonus

Fiery Dread (Recharge 6)

The kasha erupts in flames. Each creature within 30 feet of the kasha that can see it must succeed on a DC 13 Wisdom saving throw or be frightened of the kasha for 1 minute, or until its flames are extinguished (as per Steam Euption). A creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the kasha's Fiery Dread for the next 24 hours.