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Descripción

Kanibozu

The kanibozu are esteemed nobles that form the backbone of the Ebizo society, often acting as teachers, seers, historians, healers, and spies. With an affinity for illusion magic, kanibozu are also the Ebizo's espionage specialists. They have been known to infiltrate isetsu outlooks disguised as traders, priests, or mercenaries, maintaining their masquerades for years while passing crucial information on shipping and patrols to their kin. In their true form, every kanibozu carries a symbol of authority, typically a lantern which also acts as a focus through which they channel their magic. In the haunting darkness and crushing depths of the ocean, the distant, eerie light of a kanibozu is a bolstering force of hope for the Ebizo and a stern warning to its enemies.

Rasgos

Amphibious

The kanibozu can breathe air and water.

Lantern Bearer

The kanibozu carries a lantern that sheds bright light in a 10-foot radius and dim light for an additional 10 feet. It can extinguish or light the lantern as a bonus action. Creatures of the kanibozu's choice within the lantern's light gain a 1d4 bonus to attack and damage rolls (included in the kanibozu's attacks).

Acciones

Staff

Melee Weapon Attack: +5 plus 1d4 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 1d4 + 2) bludgeoning damage.

Stinging Ray

Ranged Spell Attack: +7 plus 1d4 to hit, range 120 ft., one target. Hit: 23 (3d10 + 1d4 + 4) radiant damage.

Illusory Form

The kanibozu casts the disguise self spell, using Charisma as the spellcasting ability (spell save DC 15).

Acciones Bonus

Inversion Illusion

The kanibozu attempts to craft an illusion in the mind of a creature it can see within 60 feet of it. The target must make a DC 15 Wisdom saving throw. On a failed save, the area within 20 feet of the kanibozu's lantern becomes obscured by magical darkness for that creature, regardless of other illumination. The creature can repeat the saving throw at the end of its turn, ending the effect on a success.