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A Diamond in the Rough

Homebrew Ar3 Nivel 3–3 Arcadia 2021-03-24 Alison Huang

A Diamond in the Rough

a roleplay and intrigue adventure for 3rd-level characters

by Alison Huang

When a noble family hires adventurers to find a thief, the heroes uncover a personal revenge plot. This adventure is optimized for four or five 3rd-level characters.

Background

The Krystalum family enjoys a life of luxury. Spoilt and entitled, the family members treat others like tools, and pay no regard to those who can't benefit them.

The youngest Krystalum, Diana, despises the way her family behaves, and isn't afraid to tell them so. Because of this, the rest of the Krystalums act like she doesn't exist, and when they have to acknowledge her, they treat her like one of the servants. While her family's disregard was once a cause for grief, it's become an advantage, allowing Diana to do what she wants to without attracting the attention of her parents and siblings.

Using From Earth, a book from the family library, Diana summoned a xorn, a type of earth elemental that eats precious metals and jewels. She torments the rest of her family with a series of thefts, while keeping her new friend happy by giving them a source of food. She doesn't intend to physically hurt her family. Instead, she wants to make a ruckus, something that can't be ignored, to attract the attention of people who might be able to help her get away from her family.


Overview

The adventure begins when the characters arrive at Krystalum Manor. There, Lord Reuben explains the situation before allowing the characters to speak with the other family members and examine some of the manor's rooms.

The characters' investigation leads them to Diana Krystalum, who is so overlooked that the rest of the family didn't even think of mentioning her earlier. It's up to the party to decide whether they help her accomplish her plan, or tell her family the truth.

Authorial Intent

I wrote A Diamond In The Rough with the intent of creating a roleplay-focused adventure that uses an investigation to pace and drive the story. Because of this, I didn't design the mystery to be particularly complex. For me, it's more a question of how long it takes for characters to figure out what all the pieces are, and what they do once they have all the information.

But authorial intent is not the be-all and end-all. If you run this adventure, it is as much your story as it is mine. Feel free to build on what I have written and introduce twists and turns as best suits your narrative.


Adventure Hook

The Krystalum family hires the characters to investigate the thefts of money and jewelry. This might be through a letter of request, a messenger, a friend of the characters, or simply an advertisement on a noticeboard. The payment for the job is 200 gp per character.


Dramatis Personae

The following NPCs play important roles in the adventure:

  • Lord Reuben Krystalum: The head of the house, a middle-aged human man. He is blunt and straightforward, expecting others to follow his commands without question.

  • Lady Marina Krystalum: Reuben's wife, a middle-aged elf. Though she acts with grace, she unashamedly looks down on adventurers and all people who work for a living.

  • Lady Amy Krystalum: The eldest Krystalum child, a half-elf in her early twenties. She is assertive, demanding and quick to make threats.

  • Lord Emerson Krystalum: The middle Krystalum child, a half-elf in his early twenties. He acts with a lot of bravado but is really a coward.

  • Lady Diana Krystalum: The youngest Krystalum child, a half-elf in her late teens, and the culprit behind the apparent thefts. She wants to get out of her situation at all costs.

  • Karat: The xorn summoned by Diana who has been eating all the missing jewelry. Fiercely protective of Diana.

  • Micah: The head servant. He is polite and kind-hearted, especially with Diana.


Manor Map

Whenever the adventure references an encounter area, refer to the Manor Map.

Manor Map