Beschreibung
You use your magic to set the very soul of a being alight.
Choose a creature you can see within range, it must make a Constitution saving throw. It takes 2d8 fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also starts burning.
The burning target sheds bright light in a 10-foot radius and dim light for an additional 10 feet. At the start of each of its turns, the target takes 1d6 fire damage. A creature can end this damage by using its action to repeat the Constitution saving throw to extinguish the flames. These magical flames can't be extinguished by nonmagical means.