SIGNING IN

Beschreibung

You project a dark ball of magical flame that immolates your foes' souls as well as their bodies.

Choose a point you can see within range, a 15-foot cone of dark, withering fire bursts forth in a direction of your choice.

Each creature in that cone area must make a Dexterity saving throw, taking 2d4 necrotic damage and 2d4 fire damage on a failed save, or half as much damage on a successful one. A flammable object hit by this spell ignites if it isn't being worn or carried.

On a failed save, the target also burns. The burning target sheds bright light in a 10-foot radius and dim light for an additional 10 feet. At the start of each of its turns, the target takes 1d6 fire damage. A creature can end this damage by using its action to repeat the Dexterity saving throw to extinguish the flames. These magical flames can't be extinguished by nonmagical means.

Auf höheren Stufen

Verfügbare Unterklassen