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Beschreibung

Weight: 80 lbs.

Aktionen

Released Energy

When the barrel is reduced to 0 hit points, a blast of chaotic energy escapes it in a 20-foot-radius sphere centered on the barrel. Creatures in the area must succeed on a DC 14 Wisdom saving throw. On a failed save, the creature suffers a random effect. The random effect is determined by rolling a d8:

d8Effect

1

The creature can't take reactions, and at the start of its next turn, it uses its action to make a single melee or ranged attack against the nearest creature. It then immediately ends its turn. If the creature can't attack, it does nothing on its turn.

2

The creature is frightened of the barrel until the end of its next turn, and uses its movement to move away from the barrel.

3

The creature is polymorphed into an axolotl (use the lizard statistics from the Monster Manual) for 1 minute, or until reduced to 0 hit points .

4

The creature is petrified until the end of its next turn.

5

The creature is charmed by the nearest creature it can see for 10 minutes or until it takes any damage, and regards it as a beloved friend. If it can't see a creature, it is charmed by next creature it sees within 10 minutes.

6

The creature is invisible until the end of its next turn.

7

Gravity is reversed for the creature until the end of its next turn, and if it isn't anchored to the ground, it falls upward, up to 80 feet above its original position. If it falls 80 feet without striking anything, it remains there, oscillating slightly. The creature can make a DC 14 Dexterity saving throw to grab onto a fixed object it can reach, thus avoiding the fall.

8

The target forgets all events that occurred in the last hour, instead thinking it spent the time playing with the chaos barrel, enjoying its company, and fearing its inevitable death. This effect lasts until dispelled, as if it were a spell.

Failing Wards

When the barrel doesn't have all its hit points, it takes 1d4 force damage at initiative count 0.