Beschreibung
You gain the following benefits:
- You gain the ability to use one of the channel divinity options from the chosen domain once per short or long rest. You choose which ability at the time you take this feat.
- You learn the first level domain spells from the chosen domain, and can cast them either by using spell slots or by expending uses of your Channel Divinity. You must expend a number of uses equal to the level of the spell you are casting. Your spellcasting DC ability for your spells is the same as your ability for your channel divinities.
- You gain the ability to use holy symbols as your spellcasting focus.
Channel Divinity: Spell Recreation
When a creature you can see within 30 feet of you casts a spell, you can use your reaction to memorize the spell, using your Channel Divinity. Until you use this Channel Divinity option again or finish a short or long rest, you can cast the spell once without expending a spell slot. The spell must be of 1st level.
Channel Divinity: Protection from the Arcane
When you are forced to make a saving throw against a spell or magical effect, you can use your reaction to roll the save at advantage, using your Channel Divinity. Additionally, if the effect allows you to make a saving throw to take only half damage, you instead take no damage if you succeed on the saving throw.
You can select this feat a second time at 3rd level, a third time at 5th level, a fourth time at 7th level, and a fifth time at 9th level. Each time you do so, you gain another use of Channel Divinity and can select either the same domain or a a different domain. If you select the same domain, you gain access to the domain spells of one level higher.