SIGNING IN

Trefferpunkte

Trefferwürfel 1d6 pro Stufe

Übungen

WIS , CHA

White Mage

Stufe Übungsbonus Eigenschaften Cantrips Known
1 + 2 Spellcasting Confession Reach of the Unseen 3
2 + 2 Spellcasting Confession Reach of the Unseen 3
3 + 2 Spellcasting Confession Reach of the Unseen 3
4 + 2 Spellcasting Confession Reach of the Unseen 4
5 + 3 Spellcasting Confession Reach of the Unseen 4
6 + 3 Spellcasting Confession Reach of the Unseen 4
7 + 3 Spellcasting Confession Reach of the Unseen 4
8 + 3 Spellcasting Confession Reach of the Unseen 5
9 + 4 Spellcasting Confession Reach of the Unseen 5
10 + 4 Spellcasting Confession Reach of the Unseen 5
11 + 4 Spellcasting Confession Reach of the Unseen 5
12 + 4 Spellcasting Confession Reach of the Unseen 5
13 + 5 Spellcasting Confession Reach of the Unseen 5
14 + 5 Spellcasting Confession Reach of the Unseen 5
15 + 5 Spellcasting Confession Reach of the Unseen 5
16 + 5 Spellcasting Confession Reach of the Unseen 5
17 + 6 Spellcasting Confession Reach of the Unseen 5
18 + 6 Spellcasting Confession Reach of the Unseen 5
19 + 6 Spellcasting Confession Reach of the Unseen 5
20 + 6 Spellcasting Confession Reach of the Unseen 5

Spell Slots per Spell Level

Stufe Übungsbonus Eigenschaften 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1 + 2 Spellcasting Confession Reach of the Unseen 2 0 0 0 0 0 0 0 0
2 + 2 Spellcasting Confession Reach of the Unseen 3 0 0 0 0 0 0 0 0
3 + 2 Spellcasting Confession Reach of the Unseen 4 2 0 0 0 0 0 0 0
4 + 2 Spellcasting Confession Reach of the Unseen 4 3 0 0 0 0 0 0 0
5 + 3 Spellcasting Confession Reach of the Unseen 4 3 2 0 0 0 0 0 0
6 + 3 Spellcasting Confession Reach of the Unseen 4 3 3 0 0 0 0 0 0
7 + 3 Spellcasting Confession Reach of the Unseen 4 3 3 1 0 0 0 0 0
8 + 3 Spellcasting Confession Reach of the Unseen 4 3 3 2 0 0 0 0 0
9 + 4 Spellcasting Confession Reach of the Unseen 4 3 3 3 1 0 0 0 0
10 + 4 Spellcasting Confession Reach of the Unseen 4 3 3 3 2 0 0 0 0
11 + 4 Spellcasting Confession Reach of the Unseen 4 3 3 3 2 1 0 0 0
12 + 4 Spellcasting Confession Reach of the Unseen 4 3 3 3 2 1 0 0 0
13 + 5 Spellcasting Confession Reach of the Unseen 4 3 3 3 2 1 1 0 0
14 + 5 Spellcasting Confession Reach of the Unseen 4 3 3 3 2 1 1 0 0
15 + 5 Spellcasting Confession Reach of the Unseen 4 3 3 3 2 1 1 1 0
16 + 5 Spellcasting Confession Reach of the Unseen 4 3 3 3 2 1 1 1 0
17 + 6 Spellcasting Confession Reach of the Unseen 4 3 3 3 2 1 1 1 1
18 + 6 Spellcasting Confession Reach of the Unseen 4 3 3 3 3 1 1 1 1
19 + 6 Spellcasting Confession Reach of the Unseen 4 3 3 3 3 2 1 1 1
20 + 6 Spellcasting Confession Reach of the Unseen 4 3 3 3 3 2 2 1 1

Klassenzauber

Banish|FFXIV Create Bonfire Druidcraft Friends Guidance gust|xge infestation|xge Light Mending Mold Earth mold earth|xge Resistance Sacred Flame shape water|xge Spare the Dying thunderclap|xge word of radiance|xge Bane ceremony|xge Command Create or Destroy Water Cure Wounds Detect Evil and Good Detect Magic Detect Poison and Disease Entangle gift of alacrity|egw Goodberry Guiding Bolt Healing Word Inflict Wounds Mage Armor Protection from Evil and Good Purify Food and Drink Shield of Faith Snare Aid Augury Barkskin Blindness/Deafness Calm Emotions Continual Flame dust devil|xge Find Traps Gentle Repose Gust of Wind Hold Person Lesser Restoration Locate Object Prayer of Healing Silence Spike Growth Spiritual Weapon summon beast|tce Warding Bond warding wind|xge Zone of Truth Animate Dead Bestow Curse catnap|xge Clairvoyance Create Food and Water Dispel Magic Feign Death Glyph of Warding life transference|xge Magic Circle Mass Healing Ward Meld into Stone Plant Growth Protection from Energy Revivify Remove Curse Sending Speak with Dead spirit shroud|tce tidal wave|xge Tongues wall of sand|xge wall of water|xge Water Breathing Water Walk Wind Wall Conjure Minor Elementals Conjure Woodland Beings Control Water Death Ward Divination Freedom of Movement Grasping Wine Guardian of Faith guardian of nature|xge Locate Creature sickening radiance|xge summon construct|tce summon elemental|tce Stone Shape Commune with Nature Contagion dawn|xge Dispel Evil and Good Flame Strike Geas Greater Restoration holy weapon|xge Insect Plague Legend Lore Mass Cure Wounds Planar Binding Raise Dead Scrying Wall of Stone wrath of nature|xge Blade Barrier bones of the earth|xge Create Undead druid grove|xge Find the Path Flesh to Stone Forbiddance Harm Heal Heroes' Feast investiture of stone|xge investiture of wind|xge Move Earth Planar Ally Sunbeam True Seeing Wall of Thorns Word of Recall Conjure Celestial crown of stars|xge Divine Word Etherealness Fire Storm Plane Shift Regenerate Resurrection Symbol tether essence|egw whirlwind|xge Antimagic Field Control Weather Earthquake Holy Aura mighty fortress|xge Sunburst Tsunami Astral Projection Gate Mass Heal True Resurrection Aero|FFXIV Aerora (Aero II)|FFXIV Aeroga (Aero III)|FFXIV Aeroja (Aero IV)|FFXIV Stone|FFXIV Stonra (Stone II)|FFXIV Stonga (Stone III)|FFXIV Stonja (Stone IV)|FFXIV Water|FFXIV Watera (Water II)|FFXIV Waterga (Water III)|FFXIV Waterja (Water IV)|FFXIV Banishra (Banish II)|FFXIV Banishga (Banish III)|FFXIV Banishja (Banish IV)|FFXIV Cure|FFXIV Cura (Medica)|FFXIV Curada (Cure II)|FFXIV Curaga (Cure III)|FFXIV Curaja (Cure IV)|FFXIV Faith|FFXIV En-Element|FFXIV Bar-Element|FFXIV De-Element|FFXIV Protection|FFXIV Shell|FFXIV Flood|FFXIV Holy|FFXIV Quake|FFXIV Tornado|FFXIV druidcraft|xphb friends|xphb guidance|xphb light|xphb mending|xphb resistance|xphb sacred flame|xphb spare the dying|xphb bane|xphb command|xphb create or destroy water|xphb cure wounds|xphb detect evil and good|xphb detect magic|xphb detect poison and disease|xphb entangle|xphb goodberry|xphb guiding bolt|xphb healing word|xphb inflict wounds|xphb mage armor|xphb protection from evil and good|xphb purify food and drink|xphb shield of faith|xphb aid|xphb augury|xphb barkskin|xphb blindness/deafness|xphb calm emotions|xphb continual flame|xphb find traps|xphb gentle repose|xphb gust of wind|xphb hold person|xphb lesser restoration|xphb locate object|xphb prayer of healing|xphb silence|xphb spike growth|xphb spiritual weapon|xphb warding bond|xphb zone of truth|xphb animate dead|xphb bestow curse|xphb clairvoyance|xphb create food and water|xphb dispel magic|xphb feign death|xphb glyph of warding|xphb magic circle|xphb meld into stone|xphb plant growth|xphb protection from energy|xphb revivify|xphb remove curse|xphb sending|xphb speak with dead|xphb tongues|xphb water breathing|xphb water walk|xphb wind wall|xphb conjure minor elementals|xphb conjure woodland beings|xphb control water|xphb death ward|xphb divination|xphb freedom of movement|xphb guardian of faith|xphb locate creature|xphb stone shape|xphb commune with nature|xphb contagion|xphb dispel evil and good|xphb flame strike|xphb geas|xphb greater restoration|xphb insect plague|xphb legend lore|xphb mass cure wounds|xphb planar binding|xphb raise dead|xphb scrying|xphb wall of stone|xphb blade barrier|xphb create undead|xphb find the path|xphb flesh to stone|xphb forbiddance|xphb harm|xphb heal|xphb heroes' feast|xphb move earth|xphb planar ally|xphb sunbeam|xphb true seeing|xphb wall of thorns|xphb word of recall|xphb conjure celestial|xphb divine word|xphb etherealness|xphb fire storm|xphb plane shift|xphb regenerate|xphb resurrection|xphb symbol|xphb antimagic field|xphb control weather|xphb earthquake|xphb holy aura|xphb sunburst|xphb tsunami|xphb astral projection|xphb gate|xphb mass heal|xphb true resurrection|xphb

Klasseneigenschaften

Stufe 1

Spellcasting
Confession
Reach of the Unseen

Stufe 10

Conjury Discipline Feature

Stufe 12

Ability Score Improvement

Stufe 14

Conjury Discipline Feature

Stufe 16

Ability Score Improvement

Stufe 18

Conservation of Life

Stufe 19

Ability Score Improvement

Stufe 2

Conjury Discipline
Afflatus Solace

Stufe 20

Graceful Healer

Stufe 4

Ability Score Improvement

Stufe 6

Conjury Discipline Feature

Stufe 8

Ability Score Improvement

Fortschritt bekannter Zauber

Stufe 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Bekannte Zauber 2 3 4 5 6 7 8 9 10 11 12 12 13 13 14 14 15 15 15 15

Zauberwirker-Fortschritt

Zauberwirker-Fortschritt: full

Trickzauber-Fortschritt

Stufe 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Bekannte Trickzauber 4 4 4 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6

Startausrüstung

a spellcasting focus (a cane, staff, wand or similar object)

Klasseneigenschaften

Spellcasting (Level 1)

See chapter 10 of the PHB for the general rules of spellcasting and the end of this document for the White Mage spell list.

Cantrips

At 1st level, you know 3 cantrips of your choice from the White Mage spell list. You learn additional White Mage cantrips of your choice at higher levels, as shown in the Cantrips Known column of the White Mage table.

Spells Known of 1st Level and Higher

The White Mage table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

You prepare the list of white mage spells that are available for you to cast, choosing from the white mage spell list. When you do so, choose a number of white mage spells equal to your Wisdom modifier + your white mage level (minimum of one spell). The spells must be of a level for which you have spell slots.

For example, if you are a 3rd-level white mage, you have four 1st-levei and two 2nd-levei spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd level slot. Casting the spell doesn't remove it from your list of prepared spells.

You can change your list of prepared spells when you finish a long rest. Preparing a new list of white mage spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

Spellcasting Ability

Wisdom is your spellcasting ability for your White Mage spells. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a White Mage spell you cast and when making an attack roll with one.

Spell

Spell

Spellcasting Focus

You can use a rod, cane, wand or other similar equipment as an arcane focus (found in chapter 5 of the Player's Handbook) for your White Mage spells.

Ritual Casting

You can cast any White Mage spell you know as a ritual if that spell has the ritual tag.

Confession (Level 1)

Beginning at 1st level, you gain the bonus action Prayer. When you use Prayer you gain a charge of Confession. When you use prayer while you already have a charge of confession, you double the number of charges you currently have, then gain 1 charge.

You may hold a number of confession charges equal to your proficiency bonus. You must be in combat to use prayer, your confession charges fade away after spending 1 minute outside of combat.

Reach of the Unseen (Level 1)

Also beginning at 1st level, when you cast a spell, you may spend 1 charge of confession to commission the elementals of the world to carry your spell. If your spell is a touch spell, you may cast it as a ranged spell up to a distance of 30ft.

Conjury Discipline (Level 2)

At 2nd level, you choose the discipline you belong to as a White Mage. Elementalist, Spirit Master, or Ampdapori, all detailed at the end of the class description. Your archetype choice grants you features at the 1st, 6th, 10th and 14th level.

Afflatus Solace (Level 2)

Beginning at the 2nd level, as an action you may spend any number of your confession charges. You heal a creature within 30ft. of you for #d4 + your proficiency bonus, where # is equal to the charges of confession spent.

Your Prayer bonus action cannot have been used before or after using Afflatus Solace on your turn. The target creature must have more than 0 hit points.

Ability Score Improvement (Level 4)

When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Conjury Discipline Feature (Level 6)

At 6th level, you gain a feature granted by your Conjury Discipline.

Ability Score Improvement (Level 8)

When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Conjury Discipline Feature (Level 10)

At 10th level, you gain a feature granted by your Conjury Discipline.

Ability Score Improvement (Level 12)

When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Conjury Discipline Feature (Level 14)

At 14th level, you gain a feature granted by your Conjury Discipline.

Ability Score Improvement (Level 16)

When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Conservation of Life (Level 18)

Beginning at the 18th level, when your hit points are reduced to 0 and you fall unconscious, you release a pulse of healing energy. All allies, excluding yourself, within a 30ft. radius are healed for 2d8 + your Wisdom ability modifier hit points. This is unaffected by Touch of the Padjal. This effect only occurs once. You must then finish a long rest to use Conservation of Life again.

Ability Score Improvement (Level 19)

When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Graceful Healer (Level 20)

Beginning at the 20th level, you gain two Confession charges when you roll for initiative at the beginning of battle.

Multiklassen

Multiklassen-Voraussetzungen

{"wis":13}

Unterklassen

Ampdapori
FFXIV
Elementalist
FFXIV
Spirit Master
FFXIV

Unterklassen-Eigenschaften

Ampdapori

Ampdapori (Level 2)

Some White Mages focus on the role of repelling those who do not belong in the world from it, relying on light and holy magic to drive the undead and fiends from the world through destruction. An Ampdapori White Mage has taken up arms for this very purpose, using a mix of healing magic and holy magic to smite out blasphemous creatures from the land.

Expanded Spell List

2nd-level Ampdapori feature

Your specialization as an ampdapori lets you choose from an expanded list of spells when you learn a white mage spell. The following spells are added to the white mage spell list for you.

Expanded Spell List
Spell LevelSpells

1st

magic missile, bless

2nd

moonbeam, sleep

3rd

daylight, spirit guardians

4th

banishment, wall of fire

5th

holy, hallow

Afflatus Misery

2nd-level Ampdapori feature

Beginning at the 2nd level, as an action you may spend any number of confession charges to make a ranged spell attack against a creature within 60ft. of you. Your attack deals #d6 + your proficiency bonus radiant damage, where # is equal to the number of confession charges spent.

Inquisitor's Report (Level 6)

6th-level Ampdapori feature

Beginning at the 6th level, you may spend 15 minutes communing with the elementals to learn the location of any undead or fiend creatures within a 1 mile radius. You may only do this once before, your ability to do so refreshing after a long rest.

Aura of Ampdapor (Level 10)

10th-level Ampdapori feature

Beginning at the 10th level, while you hold a Confession charge in your body, you emit an aura in a 10ft. radius that protects you and friendly creatures. While within your aura, creatures have resistance to necrotic damage and when they are the target of a spell which restores hit points, they recover additional hit points equal to your Wisdom modifier.

Void Bane (Level 14)

14th-level Ampdapori feature

Beginning at the 14th level, as a bonus action you may spend 1 Confession charge to empower your next spell. If the target of your spell is an undead or fiend creature, it become far more effective. If your spell requires you to make a spell attack roll, you gain advantage on your attack roll. If your spell requires the target creature to make a saving throw, they do so with disadvantage.

Additionally, your spell deals bonus damage on hit equal to your proficiency bonus.

Elementalist

Elementalist (Level 2)

White Mages who choose to focus on manipulating the elements around them come to be known as elementalists. They are able to work very closely with the elementals living across the land to borrow their strength and knowledge, turning the world itself into an ally.

Expanded Spell List

2nd-level Elementalist feature

Your specialization as an Elementalist lets you choose from an expanded spell list when you learn a white mage spell. The following spells are added to the white mage spell list for you.

Elemental Blessing

2nd-level Elementalist feature

Beginning at the 2nd level, as an action you may expend Confession charges to bless a weapon within 30ft. of you that you can see with elemental power for a number of rounds equal to your Wisdom modifier. The number of charges you spend increase the effectiveness of your blessing.

Elemental Blessing Effect
Chargest SpentEffect

1

The damage type of the weapon changes to cold, radiant or thunder.

2

The weapon gains a +1 bonus on attack rolls.

3

The weapon's damage rolls deal bonus damage equal to your proficiency bonus.

Eyes of the Elementals (Level 6)

6th-level Elementalist feature

Beginning at the 6th level, you may commune with the elementals in the surrounding area. You gain a mental map of an area of 2 mile radius centered on you. You must spend 15 minutes meditating while elementals share this information about the surrounding area with you. You may only commune with the elementals in this way once, your ability to do so refreshing after a long rest.

Also, you can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

Elemental Armour (Level 10)

10th-level Elementalist feature

Beginning at the 10th level, as an action, you may spend 1 Confession charge to grant a creature you touch the elementals' protection. The creature gains resistance to one of the following elements: cold, radiant or thunder for a number of rounds equal to your Wisdom modifier.

Aetherial Conjuration (Level 14)

14th-level Elementalist feature

Beginning at the 14th level, as a bonus action you may spend a number of Confession charges to borrow power from the elementals to cast a spell. You may cast a spell whose level is equal to half the number of Confession charges spent (rounded up).

Spirit Master

Spirit Master (Level 2)

A Spirit Master is a White Mage who has focused their efforts into becoming master healers. They are steadfast allies who provide a great deal of support to those around them. Drawing power from the land and the spirits who inhabit it, a Spirit Master is able to unleash incredibly potent healing and support spells. They have taken on the role to soothe the wounds of those who protect the world and those who need protecting.

Expanded Spell List

2nd-level Spirit Master feature

Your specialization as a spirit master lets you choose from an expanded list of spells when you learn a white mage spell. The following spells are added to the white mage spell list for you.

Soothe Sayer

2nd-level Spirit Master feature

Also beginning at the 2nd level, your healing spells are more effective. Whenever you cast a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to your proficiency bonus + the spell's level.

Medicine Master (Level 6)

6th-level Spirit Master feature

Beginning at the 6th level, you gain proficiency in the Medicine skill. You have advantage on Wisdom (Medicine) checks to stabilize creatures and when diagnosing diseases.

Clerical Smite (Level 10)

10th-level Spirit Master feature

Beginning at the 10th level, when you cast a healing spell you may spend a Confession charge to weaponize the spell, dealing radiant damage instead of healing. The spell must require a die role to be used in this way. The bonus healing that would be applied from Soothe Sayer is applied as bonus damage.

Targeted creatures make a Wisdom saving throw against your Spell Save DC, taking the spell's healing as damage on a failure and half as much on a success.

Touch of the Padjal (Level 14)

14th-level Spirit Master feature

Beginning at the 14th level, as a bonus action you may spend a Confession charge. When you cast your next spell which restores hit points, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.