Trefferpunkte
Übungen
Weaver
| Stufe | Übungsbonus | Eigenschaften | Silk Spools | Silk Hearts | Silk Skills |
|---|---|---|---|---|---|
| 1 | + 2 | Needle Silk Bind | 9 | 0 | 0 |
| 2 | + 2 | Needle Silk Bind | 9 | 0 | 0 |
| 3 | + 2 | Needle Silk Bind | 10 | 0 | 3 |
| 4 | + 2 | Needle Silk Bind | 10 | 1 | 3 |
| 5 | + 3 | Needle Silk Bind | 11 | 1 | 3 |
| 6 | + 3 | Needle Silk Bind | 11 | 1 | 3 |
| 7 | + 3 | Needle Silk Bind | 12 | 1 | 4 |
| 8 | + 3 | Needle Silk Bind | 12 | 2 | 4 |
| 9 | + 4 | Needle Silk Bind | 13 | 2 | 4 |
| 10 | + 4 | Needle Silk Bind | 13 | 2 | 4 |
| 11 | + 4 | Needle Silk Bind | 14 | 2 | 5 |
| 12 | + 4 | Needle Silk Bind | 14 | 3 | 5 |
| 13 | + 5 | Needle Silk Bind | 15 | 3 | 5 |
| 14 | + 5 | Needle Silk Bind | 15 | 3 | 5 |
| 15 | + 5 | Needle Silk Bind | 16 | 3 | 6 |
| 16 | + 5 | Needle Silk Bind | 16 | 3 | 6 |
| 17 | + 6 | Needle Silk Bind | 17 | 3 | 6 |
| 18 | + 6 | Needle Silk Bind | 17 | 3 | 6 |
| 19 | + 6 | Needle Silk Bind | 18 | 3 | 6 |
| 20 | + 6 | Needle Silk Bind | 18 | 3 | 6 |
Klasseneigenschaften
Stufe 1
Stufe 10
Stufe 11
Stufe 12
Stufe 13
Stufe 14
Stufe 15
Stufe 16
Stufe 17
Stufe 18
Stufe 19
Stufe 2
Stufe 20
Stufe 3
Stufe 4
Stufe 5
Stufe 6
Stufe 7
Stufe 8
Stufe 9
Übungen
light
simple
Martial melee weapons that have the Finesse or Light property
Startausrüstung
Klasseneigenschaften
Needle (Level 1)
As a Bonus Action, you can bind to a weapon with which you have proficiency. That chosen weapon becomes your Needle. Only one weapon can function as your Needle at a time. Binding to another weapon will remove your bond to your current Needle.
While you are bound to a Needle, you gain the following abilities:
Eye of the Needle
You have a knack for striking an enemy's weak points. The first time you land an attack with your Needle on your turn, you deal an additional 1d4 damage of the weapon's damage type.
Perfect Parry
You can use your Needle defensively. When an enemy hits you with an attack, you can use your Reaction to make an attack roll using your Needle. If you tie or exceed enemy's attack roll, you negate the incoming attack, though you deal no damage in return. You cannot parry a Critical Hit with this feature.
Silk (Level 1)
Your connection to your ancestors allows you to generate and bind Silk. Your ability to gather and make use of this energy is represented by a number of Silk Spools. Your Weaver level determines the maximum number of Silk Spools you can have, as shown in the Weaver table.
You can spend these points to fuel various Silk Skills. You start knowing one such feature: Bind
Gaining Silk
You gain Silk by successfully striking a "hostile" creature with your Needle. (Whether a creature is "hostile" is determined by your DM.) Doing so restores 1 Silk Spool. Additionally, all of your Silk Spools are restored whenever your character level increases.
Optional: Ancient Wonders
Your DM may allow you to find silk stores, hot springs, or other ancient wonders throughout the world that can replenish your Silk stores.
If you are playing in a low-combat campaign, talk to your DM about ways for your character to consistently regain Silk outside of combat.
Silk Skills
As you gain levels in this class, you will learn Silk Skills. Intelligence is your Silk Skill ability due to the craftiness required to use it to its full potential. You use your Intelligence modifier whenever a feature refers to your Silk modifier. In addition, you use your Intelligence modifier when setting the saving throw DC for an Item or Silk feature you use and when making an attack roll with one.
Silk
Silk
Silk Skills are considered to be spells in reference to other game mechanics. Additionally, the effects of Blue and Yellow Tools are suspended if you are raging or in an antimagic field.
Bind (Level 1)
You have the ability to bind Silk to your body in order to heal your wounds. As an Action, you can spend 5 Silk Spools to bind your wounds with Silk, regaining Hit Points equal to 1d10 + your Weaver level. You may only Bind once per turn.
Swift Step (Level 2)
You gain the following benefits if you aren't wearing Medium or Heavy Armor or using a Shield:
Your movement speed increases by 5 feet. Additionally, you can use a Bonus Action to rush up to 10 feet in any direction without taking Opportunity Attacks
When you are subjected to an effect that allows you to make a Dexterity saving throw, you can use your Reaction to take no damage on a success rather than half damage.
You can determine your jump distance using your Dexterity rather than your Strength
Weaver Subclass (Level 3)
You have learned to focus your power through specialized crests. There are 7 Crests to choose from, with each one focusing on a unique fighting style: Hunter, Reaper, Wanderer, Beast, Witch, Architect, and Shaman.
While these Crests function as traditional subclasses, they differ in that you can swap your Crest during a Long Rest.
Tools (Level 3)
You have mastered the ability to craft Tools for offense and defense. You can now equip Tools as listed in the table for each respective Crest. You can swap your equipped Tools during a Long Rest, and all Tool uses are restored at the end of a Long Rest.
Silk Skills (Level 3)
You have discovered a method of using silk to augment your abilities. Starting at 3rd level, you may use Silk Spools to cast powerful Silk Skills. Pick 3 abilities to unlock now. You learn an additional Silk Skill at 7th, 11th, and 15th level. You can swap known Silk Skills in your Crest when you take a Long Rest.
Ability Score Improvement (Level 4)
You gain the Ability Score Improvement feat (chapter 5 of the PHB) or another feat of your choice for which you qualify. You gain this feature again at Weaver levels 8, 12, and 16.
Silk Heart (Level 4)
You learn how to produce Silk on your own. When you start your turn with fewer Silk Spools than Silk Hearts, you can add 1 Silk Spool to a maximum of 1 (no action required). You gain an additional Silk Heart at Weaver level 8 and 12. You can also see your maximum Silk Hearts in the Silk Heart column of the Weaver Features table.
Extra Attack (Level 5)
You can attack twice instead of once whenever you take the Attack action on your turn.
Drifter's Cloak (Level 5)
You have modified your clothing to improve your mobility. When you make a standing or running long jump, you can double the distance.
As a Reaction, you can gain the effects of the feather fall spell, but only on yourself. You can choose to cancel these effects at any time (no action required) rather than waiting the full duration of the spell.
Subclass Feature (Level 6)
You gain a feature from your Weaver Crest.
Vesticrest (Yellow) (Level 6)
You gain a permanent Yellow tool slot regardless of your current equipped Crest.
Claw Grip (Level 7)
You gain a Climb Speed equal to your Speed. You have advantage on (Athletics) checks made to climb a surface with few handholds.
Ability Score Improvement (Level 8)
You gain the Ability Score Improvement feat (chapter 5 of the PHB) or another feat of your choice for which you qualify.
Silk Heart (Level 8)
You learn how to produce Silk on your own. When you start your turn with fewer Silk Spools than Silk Hearts, you can add 1 Silk Spool to a maximum of 1 (no action required). You can also see your maximum Silk Hearts in the Silk Heart column of the Weaver Features table.
Needolin (Level 9)
You gain proficiency with a musical instrument and proficiency in (Performance) checks (or another skill of your choice if you already have proficiency in Performance). The instrument you choose counts as your Needolin for all related features.
While playing your Needolin, you can read the surface thoughts of others similar to the Detect Thoughts spell. You can also spend 1 Silk Spool to cast the Speak with Dead spell.
As a Magic Action on your turn, you can spend 1 Silk Spool to cast the Hold Monster spell. However, you must continue playing the Needolin as a Magic action on subsequent turns to maintain Concentration on the spell. Your movement speed is 0 and you cannot take any Bonus Action or Reaction while playing the Needolin in this way.
Clawline (Level 9)
You can replace one of the attacks from the Attack action to spend 1 Silk Spool to latch onto an enemy or surface up to 15 feet away, pulling yourself towards them in the process. If you latch onto an enemy in this way, you can make a Needle attack. This attack deals an additional 1d6 damage and recovers Silk as normal.
When attacking a Huge or larger creature with this feature, you gain 2 Silk Spools instead.
Subclass Feature (Level 10)
You gain a feature from your Weaver Crest.
Faydown Cloak (Level 10)
You gain resistance to Cold damage and a Fly Speed of 30 feet. You fall to the ground if you end your turn while in the air, although you can negate any fall damage by activating your Drifter's Cloak.
Vesticrest (Blue) (Level 11)
You gain a permanent Blue tool slot regardless of which crest you have equipped.
Ability Score Improvement (Level 12)
You gain the Ability Score Improvement feat (chapter 5 of the PHB) or another feat of your choice for which you qualify.
Silk Heart (Level 12)
You learn how to produce Silk on your own. When you start your turn with fewer Silk Spools than Silk Hearts, you can add 1 Silk Spool to a maximum of 1 (no action required). You can also see your maximum Silk Hearts in the Silk Heart column of the Weaver Features table.
Beastling Call (Level 13)
You have learned a new use for your Needolin. You can spend 1 Silk Spool to cast the Teleportation Circle spell to teleport to the location of your last Long Rest.
Subclass Feature (Level 14)
You gain a feature from your Weaver Crest.
Silk Soar (Level 15)
You have mastered the Clawline. You can now latch on to enemies and surfaces up to 30 feet away. Your bonus damage from your Clawline increases to 2d6.
As an Action, you can spend 1 Silk to launch your Needle vertically up to 150 feet. If your Needle makes contact with a surface or enemy, you can pull yourself up to your Needle as a Bonus Action. You can bring a number of allies with you equal to your Intelligence modifier. You can retract your Needle at any time while using this feature.
Ability Score Improvement (Level 16)
You gain the Ability Score Improvement feat (chapter 5 of the PHB) or another feat of your choice for which you qualify.
Elegy of the Deep (Level 17)
You have developed a new use for your Needolin. You can spend 1 Silk Spool and a minute to cast the Dream spell.
Everbloom (Level 18)
You have gained the means to resist dark forces. You now have advantage on Constitution saving throws; Fiends, Aberrations, and Undead have disadvantage on attacks against you; and you gain resistance to Necrotic damage.
Epic Boon (Level 19)
You gain an Epic Boon feat or another feat of your choice for which you qualify. Boon of Irresistable Offence is recommended.
Sylphsong (Level 20)
A benevolent being has taken up residence inside of you, empowering you with Silk. Whenever you take a Short or Long Rest, you regain all Silk Spools
Multiklassen
Multiklassen-Voraussetzungen
{"dex":13,"int":13}
Erworbene Übungen
Unterklassen
Unterklassen-Eigenschaften
Architect
Level 3: Architect Crest (Level 3)
Use tools and gadgets to dominate
You can equip a set number of Tools and Silk Skills for each subclass. Consult the table below to see what you can equip for subsequent levels. This table includes Vesticrest Slots.
| Character Level | Silk Skills | Red Tools | Blue Tools | Yellow Tools |
|---|---|---|---|---|
3 | 0 | 3 | 0 | 0 |
6 | 0 | 3 | 1 | 2 |
10 | 0 | 3 | 2 | 3 |
11 | 0 | 3 | 3 | 3 |
Architect's Bit
You can now use a Spear, Lance, Trident, or Pike as your Needle. These weapons also count as Finesse weapons for you. You can now use the respective Weapon Mastery for these weapons.
Level 6: Architect's Alchemy (Level 6)
You've learned a unique way to Bind. As an Action, you can spend 5 Silk Spools to restore all uses of your equipped Red tools instead of healing. Once you use this ability, you must complete a Long Rest before using it again.
Level 10: Needle Art (Level 10)
Your mastery of the Needle allows you to attack decisively. As an Action, you can make a special Needle attack using a Spear, Lance, Trident, or Pike:
Drilling Strike
As an Action, you can lunge forward with your Needle and attack all enemies in a 15-foot line. Make a separate attack roll for each creature. You add your proficiency bonus to the damage of each attack.
You can only gain 1 Silk Spool when using a Needle Art.
Level 14: Crafting Savant (Level 14)
You can use your Architect's Alchemy feature twice per Long Rest.
All of your Red Tools deal an additional die of damage (E.g. 2d4 > 3d4, 1d12 > 2d12)
Beast
Level 3: Beast Crest (Level 3)
Rip and tear your foes to shreds
You can equip a set number of Tools and Silk Skills for each subclass. Consult the table below to see what you can equip for subsequent levels. This table includes Vesticrest Slots.
| Character Level | Silk Skills | Red Tools | Blue Tools | Yellow Tools |
|---|---|---|---|---|
3 | 1 | 2 | 0 | 0 |
6 | 1 | 2 | 0 | 2 |
10 | 1 | 2 | 0 | 3 |
11 | 1 | 2 | 1 | 3 |
Beast's Claws
You can use Unarmed Strikes as your Needle. Your Unarmed Strike die is now a d6 if it wasn't already, deals Slashing damage, and has the Finesse property. Furthermore, you can use the Graze weapon mastery as part of your Unarmed Strikes. Dealing damage through the Graze property does not restore Silk.
Additionally, Binding now costs your Bonus Action instead of your Action.
Level 6: Beast's Fury (Level 6)
You Unarmed Strike die is now a d8.
After you Bind, you enter a fury. You gain the following effects for your next 3 turns:
You can make an additional attack as part of the Attack action
Your movement speed increases by 10 feet
You have advantage on Dexterity saving throws
Once per turn, you regain Hit Points equal to your Unarmed Strike die when you hit an enemy
Level 10: Needle Art (Level 10)
Your Unarmed Strike die is now a d10.
Your mastery of the Needle allows you to attack decisively. As an Action, you can make a special Needle attack using your Unarmed Strikes:
Slashing Flurry
As an Action, you can leap 10 feet and make 2 attacks with your Needle against enemies up to 10 feet away from you. Add your proficiency bonus to the damage of each attack. While your Fury is active, you can instead make 3 attacks.
You can only gain 1 Silk Spool when using a Needle Art.
Level 14: Honed Claws (Level 14)
Your Unarmed Strike die is now 2d6. You also have advantage on the first attack you make during your Beast's Fury on each of your turns.
Hunter
Level 3: Hunter Crest (Level 3)
Build focus and cut your foes
You can equip a set number of Tools and Silk Skills for each subclass. Consult the table below to see what you can equip for subsequent levels. This table includes Vesticrest Slots.
| Character Level | Silk Skills | Red Tools | Blue Tools | Yellow Tools |
|---|---|---|---|---|
3 | 1 | 1 | 1 | 1 |
6 | 1 | 2 | 1 | 3 |
10 | 1 | 2 | 2 | 3 |
11 | 1 | 2 | 3 | 3 |
Hunter's Blade
You gain proficiency in Longswords which count as Finesse weapons for you, and can use the Sap mastery while using your Needle.
Level 6: Hunter's Focus (Level 6)
Each time you hit a hostile creature with your Needle, your Needle's damage increases by +1 to a maximum of +3. The damage bonus resets to 0 if you take damage from any source or take a Short or Long Rest.
Level 10: Needle Art (Level 10)
Your mastery of the Needle allows you to attack decisively. As an Action, you can make a special Needle attack using a Longsword:
Double Slash
As an Action, you can make two attacks against an enemy in your Needle's range. You have advantage on the attacks and you add your proficiency bonus to the damage.
You generate 1 Silk Spool for each attack that lands.
Level 14: Deepened Focus (Level 14)
The bonus damage from your Hunter's Focus feature now increases by +2 per attack that hits up to a maximum of +6.
Reaper
Level 3: Reaper Crest (Level 3)
Swing wide and generate Silk
You can equip a set number of Tools and Silk Skills for each subclass. Consult the table below to see what you can equip for subsequent levels. This table includes Vesticrest Slots.
| Character Level | Silk Skills | Red Tools | Blue Tools | Yellow Tools |
|---|---|---|---|---|
3 | 1 | 1 | 1 | 1 |
6 | 1 | 1 | 2 | 3 |
10 | 1 | 2 | 3 | 3 |
11 | 1 | 2 | 3 | 3 |
Reaper's Scythe
You gain proficiency in Halberds and Greataxes, and you can use your Dexterity modifier for the attack and damage modifiers. You can also use the Cleave mastery when using your Needle. You gain Silk as normal on the Cleave attack.
When you make a weapon your Needle, it gains the Reach property if it did not have it already.
Level 6: Reaper's Harvest (Level 6)
After you Bind, all attacks generate 2 Silk Spools instead of 1. This effect lasts for your next 3 turns.
Level 10: Needle Art (Level 10)
Your mastery of the Needle allows you to attack decisively. As an Action, you can make a special Needle attack using a Halberd or Greataxe:
Great Slash
Make an attack roll against all enemies within 15-foot Cube in your Needle's range. You can add your ability modifier and proficiency bonus to the damage of these attacks.
You can only gain 1 Silk Spool when using a Needle Art. If your Reaper's Harvest ability is active, you gain 2 Silk Spools instead.
Level 14: Bountiful Harvest (Level 14)
You can now Cleave an additional enemy as a part of the Attack action. Additionally, all Cleave attacks generate Silk as normal.
Shaman
Level 3: Shaman Crest (Level 3)
Display your mastery of Silk Skills
You can equip a set number of Tools and Silk Skills for each subclass. Consult the table below to see what you can equip for subsequent levels. This table includes Vesticrest Slots.
| Character Level | Silk Skills | Red Tools | Blue Tools | Yellow Tools |
|---|---|---|---|---|
3 | 3 | 0 | 0 | 0 |
6 | 3 | 0 | 1 | 1 |
10 | 3 | 0 | 2 | 1 |
11 | 3 | 0 | 3 | 1 |
Shaman's Slice
You learn the Magic Needle cantrip. You can replace one of your attacks as part of the Attack action with this cantrip. You do not gain Silk Spools from the bonus damage to a second enemy.
Magic Needle
Casting Time: Action
Range: Self
Components: S, M (a melee weapon worth at least 1 sp)
Duration: Instantaneous
You brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack's normal effects, and you can cause magic to arc from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes Force damage equal to your spellcasting ability modifier.
This spell's damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 Force damage to the target on a hit, and the Force damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8).
Additionally, you can add your Intelligence modifier to the damage of your Silk Skills.
Level 6: Soul and Silk (Level 6)
Your Silk Skills deal 1 additional die of damage.
Level 10: Needle Art (Level 10)
Your mastery of the Needle allows you to attack decisively. As an Action, you can make a special Needle attack:
Shockwave
You send out a blast of arcane energy from your Needle. Each enemy within a 15-foot Cube originating from you must make a Constitution saving throw against your Silk save DC. On a failure, the target takes Thunder damage equal to 3d8 + your Silk Skill modifier or half on a success.
Dealing damage with this Needle Art only generates 1 Silk Spool.
Level 14: Call of the Abyss (Level 14)
Your Silk Skills now deal 2 additional dice of damage.
Wanderer
Level 3: Wanderer Crest (Level 3)
Outmaneuver your foes with speedy strikes
You can equip a set number of Tools and Silk Skills for each subclass. Consult the table below to see what you can equip for subsequent levels. This table includes Vesticrest Slots.
| Character Level | Silk Skills | Red Tools | Blue Tools | Yellow Tools |
|---|---|---|---|---|
3 | 1 | 1 | 0 | 2 |
6 | 1 | 1 | 1 | 4 |
10 | 1 | 1 | 2 | 4 |
11 | 1 | 1 | 3 | 4 |
Wanderer's Blitz
All Light weapons you are proficient with gain the Nick weapon mastery, and you can use the Nick weapon mastery even if you are not dual wielding. Additionally, you can add your ability modifier to the damage of the Nick attack and generate Silk as normal.
Level 6: Wanderer's Luck (Level 6)
While you have 5 or more Silk Spools, you can score a Critical Hit on an attack roll of 19 or 20 on a d20. This effect stacks with the Magnetite Dice tool.
Level 10: Needle Art (Level 10)
Your mastery of the Needle allows you to attack decisively. As an Action, you can make a special Needle attack using a Light weapon:
Stabbing Flurry
As an Action, you can make 3 attacks against an enemy within your Needle's reach. You have advantage on these attacks.
You can only gain 1 Silk Spool when using a Needle Art.
Level 14: Supreme Luck (Level 14)
While you have 5 or more Silk Spools, you can score a Critical Hit on an attack roll of 18-20 on a d20. This effect stacks with the Magenetite Dice.
Witch
Level 3: Witch Crest (Level 3)
Siphon life and Silk from your enemies
You can equip a set number of Tools and Silk Skills for each subclass. Consult the table below to see what you can equip for subsequent levels. This table includes Vesticrest Slots.
| Character Level | Silk Skills | Red Tools | Blue Tools | Yellow Tools |
|---|---|---|---|---|
3 | 1 | 1 | 1 | 0 |
6 | 1 | 2 | 2 | 1 |
10 | 1 | 2 | 3 | 1 |
11 | 1 | 2 | 4 | 1 |
Witch's Whip
You can use the Slow weapon mastery on Whips. Additionally, Whips now deal 1d6 Slashing damage.
Binding now costs your Bonus Action instead of your Action.
Level 6: Witch's Curse (Level 6)
You learn a special way to Bind. You can modify your Bind to no longer restore Hit Points as normal. Instead, any creature within a 15-foot Emanation must make a Constitution saving throw. On a failed save, a target takes 2d10 + your Weaver level in Slashing damage. On a successful save, the target takes half as much damage.
If you damage a creature with this feature, you recover Hit Points equal to half the damage dealt to one creature.
Level 10: Needle Art (Level 10)
Your mastery of the Needle allows you to attack decisively. As an Action, you can make a special Needle attack using a Whip:
Cyclone
As an Action, you can lash out and attack all enemies in your Needle's reach. Add your proficiency bonus to the damage of each attack.
As a Bonus Action, you can extend the duration of the attack and deal an additional 1d4 damage to each enemy you hit
You can only gain 1 Silk Spool when using a Needle Art.
Level 14: Siphoning Curse (Level 14)
When extending your Cyclone attack with your Bonus Action, the 1d4 of additional damage increases to 2d4.
Additionally, the damage of your Witch's Curse feature increases by 1d10, and you can restore Hit Points in addition to your Bind equal to your Silk modifier when an enemy fails their saving throw. These bonus Hit Points can only be earned once per turn.