SIGNING IN

Klasseneigenschaften

Stufe 1

Sidekick Class
Bonus Proficiencies
Martial Role

Stufe 10

Improved Defense

Stufe 11

Indomitable

Stufe 12

Ability Score Improvement

Stufe 14

Ability Score Improvement

Stufe 15

Extra Attack Improvement

Stufe 16

Ability Score Improvement

Stufe 18

Indomitable Improvement

Stufe 19

Ability Score Improvement

Stufe 2

Second Wind

Stufe 20

Second Wind Improvement

Stufe 3

Improved Critical

Stufe 4

Ability Score Improvement

Stufe 6

Extra Attack

Stufe 7

Battle Readiness

Stufe 8

Ability Score Improvement

Klasseneigenschaften

Sidekick Class (Level 1)

Note: this class is intended for NPC sidekicks.

Bonus Proficiencies (Level 1)

1st-level Warrior feature

The sidekick gains proficiency in one saving throw of your choice: Strength, Dexterity, or Constitution.

In addition, the sidekick gains proficiency in two skills of your choice from the following list: Acrobatics, Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival.

The sidekick gains proficiency with all armor, and if it is a humanoid or has a simple or martial weapon in its stat block, it gains proficiency with shields and all simple and martial weapons.

Martial Role (Level 1)

1st-level Warrior feature

Each warrior focuses on offense or defense in their training. Choose one of the following options:

  • Attacker
  • Defender

Second Wind (Level 2)

2nd-level Warrior feature

The sidekick can use a bonus action on its turn to regain hit points equal to 1d10 + its level in this class. Once it uses this feature, it must finish a short or long rest before it can use it again.

The sidekick can use this feature twice between rests starting at 20th level.

Improved Critical (Level 3)

3rd-level Warrior feature

The sidekick's attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Ability Score Improvement (Level 4)

4th-level Warrior feature

At 4th level and again at 8th, 12th, 14th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, the sidekick may instead take a feat.

Extra Attack (Level 6)

6th-level Warrior feature

The sidekick can attack twice, instead of once, whenever it takes the Attack action on its turn.

The number of attacks increases to three when the sidekick reaches 15th level.

If the sidekick has the Multiattack action, it can use Extra Attack or Multiattack on a turn, not both.

Battle Readiness (Level 7)

7th-level Warrior feature

The sidekick has advantage on initiative rolls.

Ability Score Improvement (Level 8)

8th-level Warrior feature

At 4th level and again at 8th, 12th, 14th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, the sidekick may instead take a feat.

Improved Defense (Level 10)

10th-level Warrior feature

The sidekick's Armor Class increases by 1.

Indomitable (Level 11)

11th-level Warrior feature

The sidekick can reroll a saving throw that it fails, but it must use the new roll. When it uses this feature, it can't use the feature again until it finishes a long rest.

The sidekick can use this feature twice between long rests starting at 18th level.

Ability Score Improvement (Level 12)

12th-level Warrior feature

At 4th level and again at 8th, 12th, 14th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, the sidekick may instead take a feat.

Ability Score Improvement (Level 14)

14th-level Warrior feature

At 4th level and again at 8th, 12th, 14th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, the sidekick may instead take a feat.

Extra Attack Improvement (Level 15)

15th-level Warrior feature

The sidekick can attack twice, instead of once, whenever it takes the Attack action on its turn.

The number of attacks increases to three when the sidekick reaches 15th level.

If the sidekick has the Multiattack action, it can use Extra Attack or Multiattack on a turn, not both.

Ability Score Improvement (Level 16)

16th-level Warrior feature

At 4th level and again at 8th, 12th, 14th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, the sidekick may instead take a feat.

Indomitable Improvement (Level 18)

18th-level Warrior feature

The sidekick can reroll a saving throw that it fails, but it must use the new roll. When it uses this feature, it can't use the feature again until it finishes a long rest.

The sidekick can use this feature twice between long rests starting at 18th level.

Ability Score Improvement (Level 19)

19th-level Warrior feature

At 4th level and again at 8th, 12th, 14th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, the sidekick may instead take a feat.

Second Wind Improvement (Level 20)

20th-level Warrior feature

The sidekick can use their Second Wind feature twice between rests.

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