SIGNING IN

Trefferpunkte

Trefferwürfel 1d10 pro Stufe

Übungen

STR , WIS

Reaper

Spell Slots per Spell Level

Stufe Übungsbonus Eigenschaften 1st 2nd 3rd 4th 5th
1 + 2 Bonus Language Dark Alliance 0 0 0 0 0
2 + 2 Bonus Language Dark Alliance 2 0 0 0 0
3 + 2 Bonus Language Dark Alliance 3 0 0 0 0
4 + 2 Bonus Language Dark Alliance 3 0 0 0 0
5 + 3 Bonus Language Dark Alliance 4 2 0 0 0
6 + 3 Bonus Language Dark Alliance 4 2 0 0 0
7 + 3 Bonus Language Dark Alliance 4 3 0 0 0
8 + 3 Bonus Language Dark Alliance 4 3 0 0 0
9 + 4 Bonus Language Dark Alliance 4 3 2 0 0
10 + 4 Bonus Language Dark Alliance 4 3 2 0 0
11 + 4 Bonus Language Dark Alliance 4 3 3 0 0
12 + 4 Bonus Language Dark Alliance 4 3 3 0 0
13 + 5 Bonus Language Dark Alliance 4 3 3 1 0
14 + 5 Bonus Language Dark Alliance 4 3 3 1 0
15 + 5 Bonus Language Dark Alliance 4 3 3 2 0
16 + 5 Bonus Language Dark Alliance 4 3 3 2 0
17 + 6 Bonus Language Dark Alliance 4 3 3 3 1
18 + 6 Bonus Language Dark Alliance 4 3 3 3 1
19 + 6 Bonus Language Dark Alliance 4 3 3 3 2
20 + 6 Bonus Language Dark Alliance 4 3 3 3 2

Klassenzauber

Arcane Weapon Armor of Agathys Arms of Hadar Bane cause fear|xge chaos bolt|xge Compelled Duel Comprehend Languages Cure Wounds dark|ffxiv Detect Evil and Good Detect Magic drain|ffxiv False Life Find Steed Fog Cloud Gentle Repose Hellish Rebuke Hex Hunter's Mark ice knife|xge Idenitfy Inflict Wounds Jump Longstrider Protection from Evil and good Ray of Sickness Shield Silent Image Unseen Servant Wrathful Smite Alter Self Arcane Lock Augury Blindness/Deafness Crown of Madness Darkness darkra|ffxiv Darkvision Detect Thoughts Enhance Ability Enthrall Find Traps Hold Person Invisibility Levitate Magic Weapon Mirror Image Misty Step Pass without Trace Phantasmal Force Ray of Enfeeblement See Invisibility Shadow Blade Silence Spiritual Weapon Zone of Truth Animate Dead Bestow Curse darkga|ffxiv Dispel Magic Elemental Weapon Fear Feign Death Fly Gaseous Form Haste Hunger of Hadar Hypnotic Pattern Life Transference Phantom Steed Remove Curse Speak with Dead Spirit Guardians spirit shroud|tce summon shadowspawn|tce summon undead|tce Vampiric Touch Arcane Eye Banishment Blight Compulsion Confusions Death Ward Dimension Door Evard's Black Tentacles find greater steed|xge Greater Invisibility Phantasmal Killer shadow of moil|xge Staggering Smite Antilife Shell Banishing Smite Circle of Power Cloudkill Contact Other Plane Contagion danse macabre|xge Desctructive Wave enervation|xge Hold Monster negative energy flood|xge Raise Dead Scrying steel wind strike|xge Teleportation Circle Bravery|FFXIV Break|FFXIV Osmose|FFXIV Refresh|FFXIV De-Element|FFXIV Darkja (Dark IV)|FFXIV armor of agathys|xphb arms of hadar|xphb bane|xphb compelled duel|xphb comprehend languages|xphb cure wounds|xphb detect evil and good|xphb detect magic|xphb false life|xphb find steed|xphb fog cloud|xphb gentle repose|xphb hellish rebuke|xphb hex|xphb hunter's mark|xphb inflict wounds|xphb jump|xphb longstrider|xphb protection from evil and good|xphb ray of sickness|xphb shield|xphb silent image|xphb unseen servant|xphb wrathful smite|xphb alter self|xphb arcane lock|xphb augury|xphb blindness/deafness|xphb crown of madness|xphb darkness|xphb darkvision|xphb detect thoughts|xphb enhance ability|xphb enthrall|xphb find traps|xphb hold person|xphb invisibility|xphb levitate|xphb magic weapon|xphb mirror image|xphb misty step|xphb pass without trace|xphb phantasmal force|xphb ray of enfeeblement|xphb see invisibility|xphb silence|xphb spiritual weapon|xphb zone of truth|xphb animate dead|xphb bestow curse|xphb dispel magic|xphb elemental weapon|xphb fear|xphb feign death|xphb fly|xphb gaseous form|xphb haste|xphb hunger of hadar|xphb hypnotic pattern|xphb phantom steed|xphb remove curse|xphb speak with dead|xphb spirit guardians|xphb vampiric touch|xphb arcane eye|xphb banishment|xphb blight|xphb compulsion|xphb death ward|xphb dimension door|xphb evard's black tentacles|xphb greater invisibility|xphb phantasmal killer|xphb staggering smite|xphb antilife shell|xphb banishing smite|xphb circle of power|xphb cloudkill|xphb contact other plane|xphb contagion|xphb hold monster|xphb raise dead|xphb scrying|xphb teleportation circle|xphb

Klasseneigenschaften

Stufe 1

Bonus Language
Dark Alliance

Stufe 10

Reaper Art: Memento Mori

Stufe 11

Archetype Feature

Stufe 12

Ability Score Improvement

Stufe 13

Shadow Walk

Stufe 14

Void Gaze

Stufe 15

Archetype Feature

Stufe 16

Ability Score Improvement

Stufe 17

Dark Martyr

Stufe 18

Gate of Tartarus

Stufe 19

Ability Score Improvement

Stufe 2

Fighting Style
Spellcasting

Stufe 20

Vessel of Death

Stufe 3

Reaper Archetype
Veil of Shadows

Stufe 4

Ability Score Improvement

Stufe 5

Extra Attack

Stufe 6

Sixth Sense

Stufe 7

Archetype Feature

Stufe 8

Ability Score Improvement

Stufe 9

Reaper Art: Reaping Rondo

Zauberwirker-Fortschritt

Zauberwirker-Fortschritt: 1/2

Übungen

Armor

light

medium

Weapons

simple

martial

Skills

Startausrüstung

(a) two handaxes or (b) a light crossbow and 20 bolts
a Momento bestowed to the reaper by the voidsent

Klasseneigenschaften

Bonus Language (Level 1)

You can read, speak, write and understand Abyssal.

This feature is added due to technical limitations.

Dark Alliance (Level 1)

At 1st level, you form a contract with a voidsent known as a Void Avatar. Drawn to your location due to massive loss of life, you've formed a contract to borrow power from the voidsent and received a momento from it to symbolize your contract. You can review their stats in the statblock below.

In combat, the voidsent acts during your turn. It can move and use its reaction on its own, but the only action it takes is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. You can also sacrifice one of your attacks when you take the Attack action to command the voidsent to take the Attack action. If you are incapacitated, the voidsent can take any action of its choice, not just Dodge.

When the voidsent is killed, its essence returns to your momento. You can use your action to touch your momento and expaned a spell slot of 1st level or higher. The voidsent regains its form after 1 minute with all its hit points restored.

When you finish a long rest, you may resummon your voidsent from its momento. If it is still active it regains all its hit points.

Fighting Style (Level 2)

Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.

Blind Fighting

You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.

Defense

While you are wearing armor, you gain a +1 bonus to AC.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Interception

When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.

Thrown Weapon Fighting

You can draw a weapon that has the thrown property as part of the attack you make with the weapon.

In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Spellcasting (Level 2)

By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does. See chapter 10 of the Player's Handbook for the general rules of spellcasting and the end of this document for the Reaper spell list.

Preparing and Casting Spells

The Reaper table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expand a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

You prepare the list of Reaper spells that are available for you to cast, choosing from the Reaper spell list. When you do so, choose a number of Reaper spells equal to your Intelligence modifier + your Reaper level (minimum of one spell). The spells must be of a level for which you have spell slots.

For example, if you are a 5th-level Reaper, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.

You can change your list of prepared spells when you finish a long rest. Preparing a new list of Reaper spells requires time spent in study and review: at least 1 minute per spell level for each spell on your list.

Spellcasting Ability

Intelligence is your spellcasting ability for your Reaper spells. The power of your spells comes from your thorough research and preparation into aetherology. You use your Intelligence whenever a Reaper spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a Reaper spell you cast and when making an attack roll with one.

Spell

Spell

Ritual Casting

You can cast a Reaper spell as a ritual if that spell has the ritual tag and you have the spell prepared.

Spellcasting Focus

You can use your momento from the voidsent as a spell casting focus for your Reaper spells.

Reaper Archetype (Level 3)

At 3rd level, you choose your focus as a Reaper: Death's Blade, Grim Keeper or Doomsinger. Your choice grants you features at 3rd level and again at 7th, 11th and 15th level.

Veil of Shadows (Level 3)

Also, beginning at 3rd level, while your voidsent is active you may use your bonus action to act as a host for your void avatar. The Void Avatar becomes one with you, cloaking you in its dark magic. When you do so, you may spend a number of hit die up to your proficiency bonus and gain temporary hit points equal to the result.

Ability Score Improvement (Level 4)

When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Extra Attack (Level 5)

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Sixth Sense (Level 6)

Beginning at 6th level, you may cast the See Invisibility or Speak with Dead spell without expending a spell slot once per day.

Archetype Feature (Level 7)

At 7th level, you gain a feature granted by your Reaper Archetype.

Ability Score Improvement (Level 8)

When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Reaper Art: Reaping Rondo (Level 9)

Beginning at 9th level, as an action, you unleash a large sweeping attack imbued in necrotic energy. All creatures in a 10ft. centered on you make a Dexterity saving throw against your Reaper spell save DC, taking damage equal to your weapon damage + 1d12 necrotic on a failure, and half as much on a success.

If you are hosting your void avatar, this attack deals bonus necrotic damage equal to your wisdom modifier.

Reaper Art: Memento Mori (Level 10)

Beginning at 10th level, you when you hit a creature with a melee weapon attack, you can expend one Reaper spell slot to empower your swing, filling your target with dark energies. The creature must make a Charisma saving throw against your Reaper spell save DC. On a failure a creature takes 3d8 necrotic damage and becomes frightened. On a success, the creature takes half as much damage and does not become frightened. This damage increases by 1d8 for each spell above 1st.

A frightened creature has disadvantage on Ability Checks and Attack Rolls while the source of its fear is within Line of Sight and the creature can't willingly move closer to the source of its fear.

Archetype Feature (Level 11)

At 11th level, you gain a feature granted by your Reaper Archetype.

Ability Score Improvement (Level 12)

When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Shadow Walk (Level 13)

Beginning at 13th level, while you are hosting the Void Avatar, as a bonus action you can become incorporeal until the end of your turn. You can move through other creatures and objects as if they were difficult terrain.

You take 5 (1d10) force damage and are ejected to the nearest unoccupied space if you end your turn inside an object.

You may do so a number of times equal to your Wisdom ability modifier. Uses of this feature are recovered when you complete a long rest.

Void Gaze (Level 14)

Beginning at 14th level, when you are hosting the Void Avatar, you gain 30ft. of truesight.

Archetype Feature (Level 15)

At 15th level, you gain a feature granted by your Reaper Archetype.

Ability Score Improvement (Level 16)

When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Dark Martyr (Level 17)

Beginning at 17th level, when you are reduced to 0 hit points and not outright killed, as a reaction, you may dismiss your void avatar to recover 4d8 + your Wisdom modifier hit points before falling prone. You may not summon your void avatar again until you complete a long rest.

Gate of Tartarus (Level 18)

Beginning at the 18th level, you may cast the plane shift spell without requiring the material components. You may not use the spell to banish an unwilling an unwilling creature. You may cast plane shift in this way once without experiencing detrimental effects, additional uses of the spell before completing a long rest cause a level of exhaustion to all creatures affected.

Ability Score Improvement (Level 19)

When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Vessel of Death (Level 20)

Starting at 20th level, you always have the benefit of hosting the void avatar.

Unterklassen

Death's Blade
FFXIV
Doomsinger
FFXIV
Grim Keeper
FFXIV

Unterklassen-Eigenschaften

Death's Blade

Death's Blade (Level 3)

Reapers who decide to focus on their skill with the scythe come to be known as Death's Blades. These specialized fighters spend most of their time focused on their procifiency in martial combat, using their voidsent partner to augment their natural fighting abilities.

Reaper Art: Wicked Strike

Beginning at the 3rd level, when you hit a creature with a melee weapon attack, you can expend one Reaper spell slot to deal empower your swing, striking all creatures within 5ft. of the original target. All affected creatures must make a Dexterity saving throw aginst your Reaper spell save DC. On a failure a creature takes 2d6 necrotic damage and half as much on a success. This damage increases by 1d6 for each spell above 1st.

While you are acting as a host for your Void Avatar, instead of all creatures within 5ft. of the original target, the range is increased to a 15ft. cone originating from the original target creature.

Wraith Walk (Level 7)

Beginning at the 7th level, you may spend a spell slot of 1st level or higher to gain the effects of hovering and increase your base speed by 5ft. for 1 minute. For each spell slot above 1st, your movement speed increases by an additional 5ft.

Reaper's Rend (Level 11)

Beginning at the 11th, while you are hosting your void avatar, as a bonus action you may order the avatar to make an attack.

Hands of Death (Level 15)

Beginning at the 15th level, while you are hosting your void avatar, necrotic energies swirl around your weapon, increasing the range of your melee weapon attacks by 5ft. Additionally, other creatures provoke an opportunity attack from you when they enter the reach you have with your weapon.

Doomsinger

Doomsinger (Level 3)

Speaking in long forgotten tongues accessing forbidden techniques, Doomsingers use the souls of the recently deceased to fuel their spells and continue the mayhem they sought to create. Doomsingers have leaned more heavily into the magical arts, defending themselves with powerful spells instead of brutish weapons.

Reaper Art: Sonnet of Souls

Beginning at the 3rd level, when a hostile creature dies within 30ft. of you, you capture its life essence in your momento. You are able to hold a number of souls in your momento equal to your proficiency bonus. When you complete a long rest, the souls in your momento dissipate. You may cast a Reaper spell by spending a number of souls equal to twice the level of the spell you are casting.

While you are hosting your void avatar, the range of soul capture is increased to 60ft.

Bonus Cantrip

Also beginning at the 3rd level, you know the toll the dead cantrip.

Keeper of Shadowy Secrets (Level 7)

Beginning at the 6th level, choose a skill from the following: Arcana, History, Insight, Medicine or Religion. You gain proficiency in that skill. If you are already proficient, you gain expertise in that skill.

Twisting Fate (Level 11)

Beginning at the 11th level, while you are hosting your avatar, as a bonus action you may spend 2 souls to attempt to curse a creature within 30ft. of you. The target creature makes a Charisma saving throw against your Reaper spell save DC. On a failure, the next saving throw that creature makes has a penalty equal to your proficiency bonus.

Reaper Art: Elusive Death (Level 15)

Beginning at the 15th level, when you are hit with a melee weapon attack, as a reaction, you may spend 1 soul and become briefly surrounded in a shadowy mist and teleport up to 30 feet to an unoccupied space that you can see.

While you are hosting your void avatar, you do not need to spend a soul to use this feature.

Grim Keeper

Grim Keeper (Level 3)

Reapers who work in tandem with their voidsent ally are known as Grim Keepers. Acting as partners in crime, the Grim Keeper guides the voidsent through the world of the living and directing their wrath to the proper targets.

Shared Presence

Beginning at the 3rd level, when you cast a spell you may cast the spell as if you were standing where your avatar is. Spells which use you as their point of origin may instead use your avatar as the point of origin. These spells do not cause damage to your avatar. You can use this feature three times. You regain expended uses of this feature when you finish a long rest.

Death Perception (Level 7)

Beginning at the 7th level, while your void avatar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your avatar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the avatar has. During this time, you are deaf and blind with regard to your own senses.

Ravenous Rending (Level 11)

Beginning at the 11th, your void avatar can make two attacks when you command it to use the Attack action.

Reaper Art: Void Guardian (Level 15)

Beginning at the 15th level, as an action, you imbue the void avatar with immense necrotic energy. Any creature hostile to you that moves to a space within 10 feet of the Avatar for the first time on a turn must succeeed on a Dexterity saving throw against your Reaper spell save DC. The creature takes 20 necrotic damage on a failed save, or half as much damage on a successful one. The energy fades when it has dealt a total of 60 damage.

You may do this a number of times equal to half your proficiency bonus, rounded down. Uses of this feature recover when you complete a long rest.