Beschreibung
When playing a warforged, you can choose to play the dragonforged variant, provided you have your DM's permission. If you do, then you lose your Specialized Design trait, and you must choose Draconic as your other language. In exchange you gain the following racial traits:
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can only discern shades of gray in darkness.
Breath Weapon
You go through a process every time you rest in which you shed metal on the inside and it is collected inside your "stomach". You can use your bonus action to exhale these shards of metal in a 15- foot cone. When you use your breath weapon, each creature in the area of the exhalation must make a Dexterity saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 piercing damage on a failed save, and half as much damage on a successful one. The damage increases by an additional 1d6 at 5th level, 8th level, 11th level, and 17th level. You regain the use of your breath weapon after finishing a short or long rest.
While wearing magical armor, these shards count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage, and you add double the armor's magic AC bonus (if any) as additional damage to this breath weapon.
Flawed Restoration System
While you are in combat, any healing you receive from other creatures is halved.
If a spell, such as raise dead, has the sole effect of restoring you to life (but not undeath), then the caster doesn't need material components to cast the spell on you. In addition, these spells can be used to resurrect you within 1 day if the original time limit was shorter (such as the revivify spell). While unconscious, when you become stable you regain 1 hit point after 1 minute.
You can attune to magic items that require attunement by a dragonborn.