Merkmale
Biting Gift
If a creature willingly offers one of its teeth to Vessla, Vessla must accept it and has the Charmed condition for 24 hours, or until the creature or its allies deal damage to Vessla or force it to make a saving throw.
Magic Resistance
Vessla has Advantage on saving throws against spells and other magical effects.
Zauberwirken
Coven Magic
While within 30 feet of at least two hag allies, Vessla can cast one of the following spells, requiring no Material components, using the spell's normal casting time, and using Intelligence as the spellcasting ability: Augury, Find Familiar, Identify, Locate Object, Lucky Charm (lasts until Vessla casts it again, or chooses to end it with no action required), or Unseen Servant. Vessla must finish a Long Rest before using this trait to cast that spell again.
Spellcasting
Vessla casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):
Blindness/Deafness, Detect Magic, Ray of Enfeeblement
Aktionen
Multiattack
Vessla makes one Bite attack and uses Spellcasting (at will spells only).
Bite
Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) Piercing damage plus 10 (3d6) Psychic damage.
Waking Terrors (Recharge 5–6)
Wisdom Saving Throw: DC 13, one creature Vessla can see within 30 feet. If Vessla has one of the target's teeth, the target has Disadavantage on the save. Failure: 21 (6d6) Psychic damage, and the target has the Frightened condition.
While Frightened in this way, the target perceives its allies as enemies born from its nightmares, but it isn't compelled to act against or harm them. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success. After 1 minute, it succeeds automatically. Success: Half damage only.
Bonusaktionen
Shape-Shift
Vessla shape-shifts to resemble a Tiny weasel (Speed 30 ft., Climb 30 ft.) or a Small or Medium Humanoid, or back into her true form. Her game statistics, other than her Speed as a weasel and her size, are the same in each form. Any equipment she is wearing or carrying isn't transformed.