SIGNING IN

Merkmale

Amphibious

The swarm can breathe air and water.

Slimy and Sticky

A Large or smaller creature occupying the same space as the swarm has disadvantage on weapon attacks.

Standing Leap

The swarm's long jump is up to 10 feet and its high jump up to 5 feet, with or without a running start.

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny frog. The swarm can't regain hit points or gain temporary hit points.

Aktionen

Bite

Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half its hit points or fewer.