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Merkmale

Sneak Attack (1/Turn)

The stalker deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the stalker that isn't incapacitated and the stalker doesn't have disadvantage on the attack roll.

Sneak Attack (6th Level)

The stalker's Sneak Attack damage increases to 7 (2d6).

Sneak Attack (10th Level)

The stalker's Sneak Attack damage increases to 10 (3d6).

Evasion (14th Level)

If the stalker is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the stalker instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack (14th Level)

The stalker's Sneak Attack damage increases to 14 (4d6).

Assassinate (18th Level)

During its first turn, the stalker has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the stalker scores against a surprised creature is a critical hit.

Aktionen

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Bonusaktionen

Cunning Action (2nd Level)

On each of its turns, the stalker can use a bonus action to take the Dash, Disengage, or Hide action.

Reaktionen

Uncanny Dodge (10th Level)

The stalker can use its reaction to halve the damage it takes from an attack that hits it. The stalker must be able to see the attacker.