Beschreibung
Those sahuagin warriors who prove themselves through heroic acts are given both title and status. Sahuagin champions often serve as lieutenants in the sahuagin army, as they do in The Final Enemy.
Merkmale
Blood Frenzy
The champion has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Limited Amphibiousness
The champion can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Shark Telepathy
The champion can magically command any shark within 120 feet of it, using a limited telepathy.
Aktionen
Multiattack
The champion makes three attacks with its spear, or one attack with its bite and two with its claws.
Spear
Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Claws
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.