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Merkmale

Magic Resistance

The mezzoloth has advantage on saving throws against spells and other magical effects.

Magic Weapons

The mezzoloth's weapon attacks are magical.

Zauberwirken

Innate Spellcasting

The mezzoloth's innate spellcasting ability is Charisma (spell save DC 11). The mezzoloth can innately cast the following spells, requiring no material components:

1/day:

cloudkill

2e/day:

darkness, dispel magic

Aktionen

Multiattack

The mezzoloth makes two attacks: one with its claws and one with its trident.

Claws

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Trident

Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage when held with two claws and used to make a melee attack.

Teleport

The mezzoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.