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Arcane Familiar

You can cast spells as though you were in the Enhanced Familiar's space, but you must use your own senses.

Exalted Familiar (At Level 14)

When you reach Level 14, the Enhanced Familiar gains a number of bonuses:

  • Whenever you cast a leveled spell that deals damage, your Enhanced Familiar can add an additional 1d8 damage to its attacks until the end of its next turn. The type of damage dealt is the same as the damage dealt by your spell.

  • Your familiar gains a +1 bonus to its AC. Whenever it makes a saving throw, the familiar may choose to use either its own ability score bonuses and proficiencies or yours.

Flyby

The Enhanced Familiar doesn't provoke an Opportunity Attack when it flies out of an enemy's reach.

Aktionen

Multiattack (At Level 6)

The Enhanced Familiar makes two Hooves, Claw, Fang, or Beak attacks.

Hooves, Claw, Fang, or Beak

Melee Weapon Attack: Bonus equals your spell attack modifier, reach 5 ft., one target. 1d8 + PB Bludgeoning/Slashing/Piercing damage, depending on the body part used.

(At Level 14) If you have cast a leveled spell that deals damage on your most recent turn, the Enhanced Familiar deals an additional 1d8 damage when attacking. The damage type matches that of the spell you cast.

Familiar Recovery (3/Day)

The Enhanced Familiar uses your own arcane magic to heal itself. When the Enhanced Familiar takes this action, it expends a spell slot of the lowest level you currently have available to heal itself for a number of Hit Points equal to half of its Hit Point maximum.

Reaktionen

Combat Familiar (At Level 6)

When a creature makes an attack against you, and the Enhanced Familiar is within 5 feet of either you or the creature making the attack, the Enhanced Familiar becomes the target of the attack instead of you. At Level 14, the Enhanced Familiar can make an attack against the creature attacking you as part of the same Reaction, provided the creature is within range of the Enhanced Familiar's attack.

Combat Familiar (At Level 10, 1/Day)

When you are reduced to 0 Hit Points, the Enhanced Familiar is reduced to 0 Hit Points instead. You regain a number of Hit Points equal to the Enhanced Familiar's current HP prior to taking this Reaction.